(Note: I have not viewed the page or video in question)
It's hard to tell. Between lossy video codecs, emulators with output filters that simulate TV effects, not to mention
TAS played back on a console it's hard to be sure.
Here's an idea I sorta made up just now. There's an arcade game I play where the real hardware runs too many frames per second, at over 61. When the NTSC signal is recorded on most capture hardware it outputs at 59.94 or 29.97fps and frames get dropped. This was easily noticed because the game has a built-in timer with 0.01s accuracy. The NES runs at ~60.1 fps, so maybe the framerate of the provided video can be useful? If it's not a recording standard, or if there's no dropped frames to account for the framerate variance, you may have a smoking gun.
Of course, this is highly dependent on the game not lagging, on the game being smooth enough that these can be measured in the first place, etc. Whether or not it helps, good luck.