I present to you Wizards & Warriors 3: Kuros: Visions of Power done in 17:58 using FCEU.
  • Aims for fastest time
  • Abuses errors in programming
  • Manipulates luck
  • Takes damage to save time
The premise: Soon after the conflict between Kuros and Malkil in Ironsword, Malkil gets right back up and the two fight again for a bit. In the quarrel, Kuros is knocked out and the Ironsword is lost. Malkil, in order to recuperate, heads to the city of Piedup and overthrows the king. Kuros, in his subsequent wanderings, also comes across Piedup, so once again the two are engaged in conflict.
This game is much, much different from its more famous predecessors. The game plays out less like Mario Brothers with swords and more like Metroid in a medieval city. Combat has also changed a little bit: instead of swinging your sword in the generally direction you press, you stop and will stick your weapon in the specified direction. Some weapons have projectiles, although I only need one.
In order to beat this game, you need to go around and join different guilds to gain special powers. There are nine, but I skip three (Wizard 2, Knight 2, and Knight 3) thanks to a some tricks and glitches.
Damage:
I get hit eleven times during this movie.
  • The gold and silver thieves hit me three times each. I left them rough me up a bit so I can use the invulnerability to get in their faces and wail down on them.
  • I get hit twice running into the flashing man in the city. This, in conjunction with the hit glitch (see glitches) allows me to walk right through him, negating the necessity of the barrier staff and throwing axe.
  • I get hit twice during the dragon, but thanks to some glitchiness, I don't take damage. Both hits were unavoidable, but the second one allowed me to pass through my platform (see glitches).
  • I take one hit against Malkil. It's right at the end, and he hits me as soon as I get my last attack off, so it doesn't matter.
Glitches:
  • Twice you will see me back track on a building's roof. This is to get a beehive to disappear, making it so that I don't need to get the fire staff early on. You can catch a glimpse of it after I save Julia.
  • When you get hit, you will slow down if you press the direction you are being tossed. This was used in some boss battles and to get through the flashing man.
  • During the dragon battle, if you get hit, you're supposed to pass through the moving platforms if you try to land on them. This was supposed to make it so that you had to beat him without getting hit, but if you hold down B, you will land just fine. I pass through a platform and land on the bottom one to deliver a quick attack at one point.
  • If you try to duck on a moving platform, you will fail. However, you can still crawl (somewhat), and it has the same use as ordinary crawling (see tricks). I wish I had discovered this sooner than when I needed it, because it looks really funny since Kuros looks like he's tripping over his feet. Unfortunately, it's barely seeable when I do use it at the end of the dragon battle.
  • When you get hit, you will take damage as soon as you hit solid ground. Moving platforms don't qualify as solid ground, so that's why I take no damage against the dragon, even though I get hit twice.
  • If you are running and you press down and B on the same frame, you will keep your momentum if you let go of those two buttons on the same frame. I use this to position myself at the end of some bosses.
  • When entering a wizard trial, you are on solid ground for a frame. I use this to get to a platform earlier than usual.
  • I mess around a bit with some of the doors in the thief trials, like standing on one. Simple graphic glitches.
There's also a glitch that will allow you to fall through floors, but I'm beginning to think it's not possible to do at the one place it would be useful. In fact, it got in the way several times.
Luck:
  • At one point is luck manipulated, and that's when I'm rescuing Joann. I needed to manipulate that archer to appear there so I could jump off of him.
General Tricks:
  • Ducking will cancel out your momentum. I use this while grabbing the first money bag.
  • Crawling is faster than walking for short distances. I use this quite extensively in combat and once in the secret passage.
  • Getting hit gives you a period of invulnerability, but I already discussed where I used it.
  • Some trial bosses can be made to dodge an attack. This may sound like a hindrance, but it often cancels out their attacks allowing me to hit them more before they strike back. The thieves lean back and the knights just stop attacking.
  • Sometimes I weave in and out while jumping. Usually that's to give me needed momentum to make my next jump. Also, when jumping up some places, I time it so I won't run into the wall, thus allowing me to keep my momentum.
  • It's best to try to get close to a trial boss when you destroy them so the walking animation won't be as long. I try to use that whenever possible.
  • I take a small jump when approaching the worm. This is to force the screen to scroll faster at that point.
  • This game is loaded with subpixel movement, and sometimes that leads to different results for something that doesn't look any different. Because of this, I sometimes let go of the directions so I can get the best results without slowing down.
  • Pressing a different button every frame will make conversations go much faster than usual.
  • People can be used as platforms. :>
Notes:
  • If you let the game go beyond the legal jargon, the soft reset will take you to the title screen. However, I chose to begin my movie at the legal jargon because it simulates the "From power on" criteria the best. This lasts about seventeen seconds. Don't worry about when to start the movie, though, since it will always start there.
  • I pause for a few frames in the first room of the secret passage at the end of the game. This is to give me the short running start I need in order to make that jump.
  • Jumping will slow your horizontal movement down a bit. Because of this, not only must all my jumps be precise, but the "jump down a pit" trick doesn't work.
  • I don't attack the thief statue guards as soon as I could so that they have an opportunity to get out of the corner. Otherwise, they would jump to the other side of the room and I would lose time because their invincibility runs out in the air.
  • My method of attack against the gold wizard isn't any faster than my previously used tactic. It's purely aesthetic.
  • The entrance point to the secret tunnels in the underworld is skewed to the right of the graphic. That's why I sometimes enter them while barely touching them and other times I have to be practically on top of it.
  • It may look like I could have started attacking the wizards much sooner with a higher jump, but the platform is solid until a particular frame.
  • Gold and silver trial bosses have a much shorter invulnerability period than bronze bosses.
  • I don't destroy the bronze wizard as fast as possible. That's because I back off a bit to close the gap between him and me when I deliver the fatal blow. I didn't do that against the gold wizard because his shorter invulnerability makes it useless.
  • It is necessary that I get kicked out of the third wizard once guild once. Only the thief can unlock the door, but I have to be a wizard to join. Because guilds are mostly automated, getting kicked out of that guild is simply part of the game.
  • I delayed landing on the platforms when fighting the dragon so that I could get myself in a better position to attack.
  • I destroy Malkil fast enough that he doesn't change tactics. This was fortunate, because he's much harder to manipulate when he does.
  • This games has a wierd input stream. Most of the game's graphics run at 60 FPS, but the input stream runs at 30, meaning there's a dead frame every other frame, with the excpetion being conversations and menus where it's just fine. Sometimes entering a door or talking to someone will offset the stream, so sometimes I can only do things on even frames and other times odd frames. Also, usually in a game when you give an input command, it will do that command the next frame. In here, though, I've had the screen go black the same frame I enter a door.
  • Don't let my ending score fool you. I scored exactly 15000 points (wanted, but unintentional). 450 of them just went to buying keys.
  • Sometimes when I hear to the thief's song, I get Max 300's heavy rythm in my head. ¬_¬
Forgive the dullness of this game, which is unintentional this time. The challenge was very badly designed, but I'd say it's harder than the other two combined thanks to Malkil and the third wizard trial.
Major props go to scubed. If it weren't for him and his knowledge of the major glitches, this run would easily be twice as long and thrice as dull.


TASVideoAgent
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Editor, Active player (297)
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I glanced it briefly (for a few minutes), and it looks good.
Former player
Joined: 8/12/2004
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Location: Alberta, Canada
Sure it's not exactly like the other Wizards & Warriors games, but it was still interesting to watch. I do have some questions though. Mainly, why do you enter the gold wizard trial and he immediately tells you to get out? Re-entering as a Wizard enables you to take the trial, whats the deal? Also, what happens if you say yes to joining Malkil? :)
Former player
Joined: 10/27/2004
Posts: 518
could u have gotten closer to the fire boss (run in quickly before he starts shooting fireballs and duck, jabbing him at close range). it still looks nice, just curious. well, this happened again on a different one as well. at one point, you meet a wizard and he tells you to leave. you do so, change outfits and re-enter. is that necessary? sorry. while i loved 1 and 2 to death, this one i never even KNEW about. the levitating wizard bit is the only other thing i can think of... but then i just saw the ending and... wow... i think im gonna have me a little seizure. anyhow, YES vote. there are sometimes where it gets a little boring, but its the game and you having to wait around. you do a good job of making it entertaining however. oh... and did u have to enter a name at the end? i kind of exited there.
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/*- wrote:
... but then i just saw the ending and... wow... i think im gonna have me a little seizure.
I was remarking on IRC how this might be a total joy to encode.
Former player
Joined: 4/16/2004
Posts: 1286
Location: Finland
The door to the third wizard trial has a lock on it. It mus first be opened with the skeleton key. After it's opened it remains open so that you can enter with the wizard. About the run: amazing job! It's awesome how you skip wizard 2 and knight 3 and how you get thief 3 early on. I also loved how you got the crown jewel that was up in the tower. This is an easy yes vote from me, and goes right up to being one of my favorite timeattacks of all time!
Skilled player (1416)
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Posts: 1978
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Ah man, forgot to mention that thing with the third wizard guild in my text. I'll add it in. Yes, it is necassary that I get kicked out. As Kyrsimys said, the guild is locked with a special lock that only the thief can open, but to join, you have to be a wizard. Thus, I get kicked out once. /*-: I didn't attack the thief statue guards when I did because if I did, they would have jumped up into the air and I wouldn't have been able to attack as often. I'll throw that bit in as well.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 3/11/2004
Posts: 191
brilliant. deffinate yes vote from me. judging from the re-records you used, its obvious that any mistake (such as not clearing the first step at the 3rd trial for the wizard) has a reason behind it. this was my fav of the 3 W&W titles as a kid. loved every moment of it
Skilled player (1416)
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Guilds are mainly automated, so blame the game for missing that step.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [298] NES Wizards & Warriors III: Kuros: Visions of Power by Ferret_Warlord in 17:57.53
Skilled player (1652)
Joined: 11/15/2004
Posts: 2202
Location: Killjoy
Just watched this. Great... Your skills at entertaining are great. Every thief trial was done with the highest amount of entertainment, I found myself chuckling a few times at your skill. I played the other W&W. I wish you would have detailed what you skipped, and how you skipped it. At least, please do for my edification.
Sage advice from a friend of Jim: So put your tinfoil hat back in the closet, open your eyes to the truth, and realize that the government is in fact causing austismal cancer with it's 9/11 fluoride vaccinations of your water supply.
Skilled player (1416)
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I actually didn't skip a whole lot, just three trials. I also managed to save one trial for later in the game. I have it detailed in the submission text.
BoltR wrote:
Also, what happens if you say yes to joining Malkil? :)
Not much. You just get obliterated as you attempt to leave the room and you get an instant game over. Shame about the movie's quality, but the "enter your initials" screen was a nice touch. "FW"... Anyone notice how most everyone's avatar here features something that's looking to the left?
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Post subject: Re: avatar facings
Editor, Active player (297)
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I second DarkKobold's opinion about entertainment.
Ferret Warlord wrote:
Shame about the movie's quality, but the "enter your initials" screen was a nice touch. "FW"...
Movie's quality? You mean AVI? Was there a problem with it? I thought it looked good.
Ferret Warlord wrote:
Anyone notice how most everyone's avatar here features something that's looking to the left?
http://tasvideos.org/MostActivePosters.html - looking at this page, left-looking avatars don't seem to be clearly any more common than right-looking avatars... But maybe in this thread, yes.
Skilled player (1416)
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Yes, I meant the AVI. There seems to be a lot of after imaging over parts that are flat colors. I've noticed that there's a lot of that going on in recent movies, unless there's a problem with my codec.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 7/6/2004
Posts: 155
Excellent job. I will seed for a while.
Skilled player (1416)
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Posts: 1978
Location: Making an escape
My apoligies for any implied accusations. It was a problem with the codec. Everything's just fine now. Edit: Is there any particular reason why allowing more than eight sprites per scaline was turned off for recording? It's just a detail I noticed while watching the AVI, nothing more.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Joined: 2/2/2005
Posts: 29
Location: Finland
Excellent! I followed the progress on this a bit and im curious whether or not you managed to pull off the floor-falling trick which would allow you to skip the knight trial too? If so, are you going to make a new version of this movie? Anyway back to the topic, this is by far my favourite W&W title even though I haven't even tried #1. I loved this as a kid and I love this timeattack, it's interesting to watch because I know how damn difficult it is to control kuros in this game :) Good way to make the trials a bit more interesting, especially enjoyed 3rd Wizard trial. Job well done!
Skilled player (1416)
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Posts: 1978
Location: Making an escape
Nah, haven't gotten it to work yet. Right now I'm convinced that it's not possible. I've found it to be really easy to squeeze yourself through a wall using the levitation staff, and it doesn't work there. I think it's the slope that's causing problems. Right now I'm working on an improved version. I noticed a really stupid mistake right near the end while messing around with the codec. I'm hoping I can get Malkil improved as well. Some of those long pauses are really embarrassing.
A hundred years from now, they will gaze upon my work and marvel at my skills but never know my name. And that will be good enough for me.
Former player
Joined: 8/12/2004
Posts: 651
Location: Alberta, Canada
Ferret Warlord wrote:
Edit: Is there any particular reason why allowing more than eight sprites per scaline was turned off for recording? It's just a detail I noticed while watching the AVI, nothing more.
From what i've seen it doesn't make a difference if it's on or not. It won't desync either way. The only difference that it makes is the sprites don't "flicker" for me with it on, making it nicer to watch.