This is the first fatal fury game,made simultaneosly to sf2,so they only knew sf1 at the development.It only has 3 playable chars:the brothers Terry and Andy Bogard,and Joe Higashi,their friend.The rest are CPU-only chars which you fight against.
There are two basic animations for most of the normal attacks your character
can perform. The game has a weird system on how it alternates between one and
the other. To start with, you have what is called the Base attacks. These
attacks are your basic normals. The Alternates are the maneuvers that occur
when certain conditions are fulfilled and thus replace your Base attacks. In
Fatal Fury, when you land two successful (not blocked) normal attacks at the
same range (ie. close/a step away/far), your next normal attack will become
the Alternate animation. If this misses or is blocked, you will once again be
back to square one with your Base attack. If it hits, the next hit will be
a Base attack with one difference. If this Base attacks strikes successfully
again, the next move becomes the Alternate. It goes back and forth
until one of the attacks misses or is blocked. There is one other way that
this chain can occur. If you land one successful attack at a certain range,
let's say far, and then land another successful attack at a different range,
such as close...you can start that chain by landing another successful attack
at the far range. Landing successful hits at these alternating distances
will continue the chain. Once broken or blocked/missed, the chain will end.
There is a Base and Alternate section for each character in their movelist.
The letter B is placed by the base normal. Underneath will be the Alternate
normal and it will be marked with an A. If no alternate is available for that
Base normal, it will be marked as so.
Andy has the fastest special move but it's purely horizontal and many fighters enjoy jumping.
tung fu rue:burn knuckle crack shoot in this order minimized his super mode to be taken down by just one crack shoot,the first part can be changed for normal moves
i don't have the exact damage values but i have pictures comparing and i still don't know how to resume movie recording in FBA-rr,i'd appreciate help in this because i can't start TASing until i have a way to do this.
power wave,knee,footdive,crack shoot,shoryudan,hishoken,rising tackle all activate super mode for tung fu rue.all these moves are either slow or have bad hitboxes despite their strength putting tung in super mode.
Fastest round seen yet was against raiden with 84,i've seen 78 against billy and 76 against hwa jai.
billy kane can be infinitely comboed with a throw,but for speed,you actually need him to keep his pole so he won't go into that defense mode.