An American Tail: Fievel Runs Right Goes West is a game about Fievel Mouskewitz and his family attempting to move to the right Wild West. In order to make their travels easier they board a train, but Fievel gets left behind trying to run after it. Now whether it's rocks, cacti, or bad guys he must overcome each obstacle in his pursuit of running right.
Game objectives
- Emulator used: BizHawk 1.11.4
- Beats game as fast as possible
- Takes damage to save time
This is a pretty straight forward game with some lovely music that I mostly skip over. The controls are Left, Right, Down, Jump, and Shoot. When Fievel lands he will take several frames to recover before he can move again. This landing time can be negated if you jump again right away or if you land on a moving platform. Sometimes it can also be negated (or greatly reduced) by landing on a slope.
Stage 1-1
Waiting for that platform was the longest I had to go in the game without running right (outside of boss battles). I fire my gun right before exiting the stage, which I also do on a couple of other stages. That represents the final frame I have control of my character. In every level I have to try and land as softly as possible before reaching that point or else frames will just be wasted waiting for Fievel to recover before the game automatically moves him past the edge of the screen. Even if I land past the edge of the screen it still takes time to recover.
Stage 1-2
Dousing some fires. Your hit points do not regenerate each level. At the end of each chapter you get bonus points for each heart you have left at the cost of losing a bunch of frames. Fortunately, getting hit doesn't cost any frames, so I intentionally get hit so that I can end the chapter with the lowest health possible.
Stage 1-3
Boss dude. Only one bullet can be on the screen at a time.
Stage 2-1
Apparently the developers were too lazy to come up with a different sound effect for swimming. Jumping while under water is close enough to swimming, I guess. You don't lose time by swimming or even walking underwater, but you do still have the landing animation if you touch the ground.
Stage 2-2
More sewer
Stage 2-3
More sewer
Stage 2-4
More sewer, but less water
Stage 2-5
Boss puppet. You can shoot the invisible strings above the puppet to make him drop for no actual gain or damage. The cat controlling the puppet is the final boss later on.
Stage 3-1
You have to run right while in the cart to keep moving fast. I hold off on accelerating until the bouncing rock gets well past me so that it de-spawns. If I don't let it do so, then I catch up to it really quick and it slows me way down.
Stage 3-2
More Minecart
Stage 3-3
I somehow caught up to the train and make my way towards the front.
Stage 3-4
Spider Boss. Pew Pew.
Stage 4-1
If you don't jump right away while on the cactus you will slowly sink into it, eventually coming out the other side. But that is far slower than just jumping over it.
Stage 4-2
More Desert
Stage 4-3
More Desert except night
Stage 4-4
Boss Bird. After beating him the ground will disappear and you'll fall to the desert floor. Falling off the bottom of the screen right after delivering the final blow accelerates the transition. The side of the stage you fall off of correlates to which side of the screen you'll appear on when landing on the desert floor, so being on the right side is faster. It's also worth noting that your bullets de-spawn once it goes past the edge of the screen, so I have to wait until the bird gets hit before I can move towards the edge of the stage any further.
Stage 5-1
Fievel has finally made it to the Wild West; home of the snakes, boulders, and ne'er-do-wells.
Stage 5-2
More Wild West
Stage 5-3
Cat Boss. Walking past the saloon doors starts the transition to the inside. The boss can only be damaged while his hat is off, and you have to hit his head.
Needs more right
Suggested Screenshots
28582 ,61024, 61031
Noxxa: Not a lot of audience response on this one to go off. It looked nice enough to me, so accepting for Moons.