Post subject: Hardware Uninitialized Memory
Player (36)
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A thought occurred to me, and I wanted to know how feasible it would be. Because an NES cart is mapped to memory directly, loading a ROM does not take any RAM necessarily. Is is possible for a very small program, to read the uninitialized RAM and then stream it to the sound channel PCM (with ECC data), which then can be read in through a microphone in and analyzed? If several different consoles are tested several times, it would be possible to create a heat map to give the appropriate probabilities that a specific byte would be set or unset. This data would allow a realistic initial RAM condition to be generated randomly, and would allow a given initial RAM condition to be evaluated to see if it's possible or likely. This would probably work for the NES and SNES and would allow movies such as the FF6 rejected movie to be evaluated in a more "fair" manner.
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creaothceann
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https://wiki.nesdev.com/w/index.php/CPU_ALL#Power_up_state byuu did read out the SNES WRAM content iirc. There are some patterns that can be observed, but nothing definite. It varies with SNES model, temperature, if the SNES was turned on before (and how long ago) etc.
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creaothceann wrote:
byuu did read out the SNES WRAM content iirc. There are some patterns that can be observed, but nothing definite. It varies with SNES model, temperature, if the SNES was turned on before (and how long ago) etc.
Do you know where this information was posted?
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creaothceann
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It's either on the ZSNES board, or an old instance of byuu's forum, or in the old SNES9x forum (unlikely). I'm looking for it but haven't found much yet. Many games rely on WRAM bytes set to 0x55.
Player (36)
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creaothceann wrote:
https://wiki.nesdev.com/w/index.php/CPU_ALL#Power_up_state byuu did read out the SNES WRAM content iirc. There are some patterns that can be observed, but nothing definite. It varies with SNES model, temperature, if the SNES was turned on before (and how long ago) etc.
Right, but the point isn't to get a pattern. It's to get a frequency probability for each bit, from a sample of a few thousand power-ons across several systems, so we can determine the probability of a specific power on state. And also allow emulators to generate a weighted random power-on state (or a single, most probable state) that more accurately represents a typical power on state than straight random fill with a seed, or a pattern fill. It'd take a lot of boring, time-consuming work, but I have a Computer Engineering senior design project coming up soon, and this might be something that's applicable to that.
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Probability of each bit is the wrong question. You need to know the relationship of each bit. Some may be mutually exclusive at the power on state. Please see: Wiki: Nach/MemoryInit.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Player (36)
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Nach wrote:
Probability of each bit is the wrong question. You need to know the relationship of each bit. Some may be mutually exclusive at the power on state.
Interesting. I'll also look for interbit correlation as well then. The fact that it's more interesting than a simple heatmap means it's more likely that I can convince my advisor that it's a worthwhile problem.
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A program for dumping ROM through PCM already exists: TapeDump. A modifier to make it RAM instead would not be all that hard, though I'm not sure if he's released source. as all source is bundled. I suggest running your cart-variables that aren't in registers through on-cart RAM. Don't forget: no interrupts nor subroutine calls until you've dumped stackpage.
Player (36)
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eternaljwh wrote:
A program for dumping ROM through PCM already exists: TapeDump. A modifier to make it RAM instead would not be all that hard, though I'm not sure if he's released source. I suggest running your cart-variables that aren't in registers through on-cart RAM. Don't forget: no interrupts nor subroutine calls until you've dumped stackpage.
Sweet! Thanks for the resource.
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Don't forget your citations. https://wiki.nesdev.com/w/index.php/CPU_power_up_state also useful. Now that I'm not time-pressured, I found where this had kind of been done, albeit not with strong analysis nor using audio to handle to-PC transmission. https://wiki.nesdev.com/w/index.php/Talk:CPU_power_up_state has some results.
creaothceann
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*bump* byuu posted some RAM dumps: https://board.byuu.org/viewtopic.php?f=4&t=1758
Amaraticando
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When I say SNES RAM can be initialized to basically any value, this is what I mean: here are four different SNES consoles' RAM on power-up: https://twitter.com/byuu_san/status/900466268825939968