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TheKDX7
He/Him
Player (118)
Joined: 7/9/2011
Posts: 392
Location: Switzerland
Played well the guys to continue like that!
Player (206)
Joined: 5/29/2004
Posts: 5712
I just liked how smoothly the level went.
put yourself in my rocketpack if that poochie is one outrageous dude
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
I finally finished Jupiter's stage. This one was a major pain, simply because of all the lag everywhere, especially in the low-gravity sections. On the other hand, Pluto's Break Dash is really useful here. Link to video VBM File
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Okay, Motherayas, April Fools was over a while ago. Like you actually expect us to believe you beat that level flawlessly, even though you got hit >30 times. ...Invulnerability code. This is not SMB Piranha Plants.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Joined: 11/26/2006
Posts: 115
;) nach! took you long enough to get progress on this one, are you going to finish it without further delays now?
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
PreddY wrote:
took you long enough to get progress on this one, are you going to finish it without further delays now?
Hopefully, the next stage (Saturn) will have less delays than Jupiter or Pluto. The stage seems relatively straightforward and lag-free. I can't promise anything for sure, though.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
I've already finished the next stage, Saturn. This one went pretty smoothly. No major instances of lag, unlike the previous stages. Link to video VBM file
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Active player (335)
Joined: 1/19/2010
Posts: 383
Location: Texas
Fantastic work! Glad to see a lesser known game getting some attention.
Joined: 11/26/2006
Posts: 115
great :) will you use some of my strategies for uranus?
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
PreddY wrote:
great :) will you use some of my strategies for uranus?
Depends on what strategies exactly you are talking about. Currently, my plans were to use Electric Shock for the miniboss, use Rush Coil in the moving platform sections, use Electric Shock again until the next miniboss and the room after that, and then use Break Dash for the last couple of rooms. Might still revise some of that, though. I'm still testing out different weapon strategies.
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Uranus' stage is done, finally. This was quite a tricky stage, with lots of weapon management and luck manipulation. Fun fact: I had to write a bot just to luck manipulate the final enemy's drop in the stage. It was that tricky. Link to video VBM file
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Joined: 11/26/2006
Posts: 115
took you long enough ^^ but nicely played how long will the last stage take now? half a year? ;)
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
PreddY wrote:
how long will the last stage take now? half a year? ;)
I'll be sure to send you a thank you bomb for that remark ;)
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
Terra and the Outer Space autoscrolling section are done. Both were surprisingly simple. Tried to make the autoscroller interesting while also not abusing turbo too much (because of the noise it makes). Link to video VBM file
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Noxxa
They/Them
Moderator, Expert player (4108)
Joined: 8/14/2009
Posts: 4089
Location: The Netherlands
http://www.youtube.com/Noxxa <dwangoAC> This is a TAS (...). Not suitable for all audiences. May cause undesirable side-effects. May contain emulator abuse. Emulator may be abusive. This product contains glitches known to the state of California to cause egg defects. <Masterjun> I'm just a guy arranging bits in a sequence which could potentially amuse other people looking at these bits <adelikat> In Oregon Trail, I sacrificed my own family to save time. In Star trek, I killed helpless comrades in escape pods to save time. Here, I kill my allies to save time. I think I need help.
Post subject: improvement
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
Sup guys, here a little preview : Link to video 117 Frames saved because of Lag management and 1-frame jumps down ledges..
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: Re: improvement
Editor, Skilled player (1438)
Joined: 3/31/2010
Posts: 2107
SmartFrame wrote:
Sup guys, here a little preview : https://youtu.be/LcxnO2aM8Lw 117 Frames saved because of Lag management and 1-frame jumps down ledges..
Nice work! I'm looking forward to more.
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
haven´t compared the AVI yet, will do it with the final movie. 39 frames improved - but 18-20 frames lost for each weapon menu open/closing we´ll see what i got when the run is finished :) Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
back after some time.. maybe i can polish some more lagframes out of this, but oh well.. -96 frames in mars Link to video enjoy~ :)
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: watery venus
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
176 frames saved due to better movement, less lag.. moth you´re a crazy guy that bubble jump room made me lose my mind.. Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
and a small throw-in: -561 with shorter cutscene; -14 pure gameplay Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
ventuz
He/Him
Player (125)
Joined: 10/4/2004
Posts: 940
Nice job, I enjoy following these WIP's.
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
glad you liked it, forgot to upload pluto which i finished yesterday - will do that later though. saved ~5055 frames in the stage maybe i´ll redo it because i used 1 more neptune to reduce lag in one section and will see if i can gain more frames because of that. the net-gain for the extra neptune shot is 13 frames but since i have to refill 2 more bars i´ll lose 8 frames for that => 13-8 = 5 frames gain stay tuned :) Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: little update
Active player (458)
Joined: 1/28/2008
Posts: 143
Location: Germany
little update, roughly ~25 frames saved Link to video
2-do: Smurfs Nightmare, The (EU) GBC 10% fin : Mega Man: Dr. Wily's Revenge improvement: submitted Mega Man II Improvement: submitted Mega Man IV Improvement: submitted Mega Man V Improvement: submitted future plan: -n-
Post subject: Re: little update
Editor, Skilled player (1438)
Joined: 3/31/2010
Posts: 2107
SmartFrame wrote:
little update, roughly ~25 frames saved Link to video
I love the pace you're pumping out these WIPs. Keep it up!
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