Post subject: New idea for capturing video/audio
Joined: 9/12/2014
Posts: 541
Location: Waterford, MI
So in some emulators, you can capture video and audio during gameplay. Some emulators have frame advance for capture(like PPSSPP), but save states apply to the dumped files. So you'd have to remove all the mistakes in a video editor. But what if you didn't want to do that? Well, here is my idea: you can make a save state, this would end the current dump, then start a new dump(with a new name, part 2), and every time you load the save state, it stops the video dump(part 2), deletes that part 2, and dumps another part 2. If you make another save state, it goes to part 3 and so on so forth. This way you won't have to edit out the mistakes in a video editor. Sound like a good idea? This would make it possible to tas newer platforms if video capture, frame advance and save states where possible.
Editor, Expert player (2330)
Joined: 5/15/2007
Posts: 3934
Location: Germany
Or you record an input file where you use your savestates and when you're done with it, record AVI of the input file. I take it you're suggesting this for newer platforms that can't be TASed yet. What you're describing with newer platforms reminds me of what Bisqwit did.
Joined: 9/12/2014
Posts: 541
Location: Waterford, MI
MUGG wrote:
I take it you're suggesting this for newer platforms that can't be TASed yet. What you're describing with newer platforms reminds me of what Bisqwit did.
Yeah, that's what I'm trying to do. This would benefit me a lot as I only tas for fun and have been eagerly looking forward to tasing newer platforms. Could this be done with virtualbox? It has save states, and there should be a way to capture video/audio like with ppsspp.