Game description from a WAY earlier request post:
Hey hey. Here's my first, and I'm hoping a most optimal route (only needed two snoozes and managed to find two right on my path) of Impossible Mission.
The goal was to get the shortest time according to the ingame timer, which ended up at 21063 seconds remaining. More realtime speed might be achieved with a few strategic death warps, but each death adds 10 minutes to the end in-game timer.
Link to .bk2: http://tasvideos.org/userfiles/info/41609566481934976
Link to video playthrough: http://greywool.com/tas/IM_TAS_21063.html
(Loading is done around the 1:45 mark)
As said, this is my first attempt at this, please let me know what I've done wrong or what information I need to provide yet.
Well I'd love to see a run of this game!
It's heavy on the luck manipulation though, as this is an early example of a procedurally generated maze. So while the movement in this run looks solid, I have no idea if the maze is optimal.
I wrote a script that would show on-screen where all the lootable items were in a room:
https://www.youtube.com/watch?v=hhUHl4tpNx8
I'll see if I can dig that up and share it here; the memory locations might be valuable at the very least.
I imagine the optimal route would account for the following:
- placement of puzzle pieces in easy to look locations
- robot behavior
- number of operations required for puzzle assembly (related: cursor movement time requirement)
- placement of the final door
Probably too many variables to do it perfectly in reasonable time, but you could probably prioritize the high impact ones.