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Player (206)
Joined: 5/29/2004
Posts: 5712
Oh... I thought Nintendo said making your own backups was illegal, too.
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 5/31/2004
Posts: 375
No, making backups (even if that means a transfer in medium such as from a cart to a computer hard drive) qualifies as "fair use" under U.S. law. As I recall, it's even legal to break copy protection schemes to do so if the original medium is obsolete.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
Yes, Nintendo claims that it is illegal to make backups. But then they say that your statutory rights hold, which contradicts those statements (which are made only to scare people). So it's the equivalent of not saying anything at all, but less-knowledgable wannabe pirates get scared off by it.
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
opening a topic to post the tricks that can be used in game. - running in duck position. i first saw this on phil and genisto's run, thats a cool move can be used to add variety on waiting scenes and for another trick too - run and jump just before hitting the vehicles gives a big jump over the top of the screen. i will use this everytime possible. - getting through brick walls in level 4. the trick can be done by running while in duck position, but unfortunately causes the game to act weird due to not marking a checkpoint when that is done. i used it to get past the last jumping brick walls which arent destructable. - the first boss will always fire the ball at the same exact frame, even when i got there 2 seconds earlier he waited for the frame to shoot the ball, so i just blasted through the level and when i got there i moved around for 2 seconds. otherwise i think it doesnt LOOK like the first level was improved. it looks more impressive the way i ran through it, i think. - left + right does some nice effects especially on level 9, thanx again to phil and genisto's movie the rubber ducks can be ignored by simply moving a little off set with this special move - running and then on the next frame pressing oposite direction + b gives a back wards headbutt. this is a nice move to add variety and is usefull on many parts of the game. - the previous move can also be used to instantly change directions after going down a plataform. - punching while in the air will instantly change horizontal movement direction, usefull on some places. - level 10 rat glitch, just kill any of the running rats by giving it a good kick and the level will be completed as if a boss had been killed. - on level 3 i use a lot of running with the bike, looks better. - on level 4, on the moving plataforms with a big yellow spike on the ceiling, i found out that you dont exactly need to be ducking to get through the spike, you only need to be holding down. so you can be performing any move to get through it, i you are holding down the colision will be ignored. i use that - punching and doing headbutts on the side of the snake will also grab it, so i do it to add variety. - on level 5, its possible to "run" at the surf part, just do the run command while hitting the water (splash) and it will move forward 2x as fast. i do that to get the 1up in style. - i do a lot of luck manipulation, its on the mines on level 5, on the fireballs of level 7 and on some of the rats in level 7 (to get them where i want them to). and also luck manipulation to get the right type of hits when killing rats on level 7 and robo manus on level 8. man, the fight with robo manus look very nice lool :D - its possible to kill the rats in level 7 using a simple weak punch, you need to be on a different position on the vertical axis comparing to the rat, then you punch and the rat must be lured to your punch, that is a bit faster, but not always possible. i do whenever possible. - there is a way to cause a BIG slowdown on level 6-3 by getting squeezed in the middle of 2 parts of the yellow + brown snake, but i dont use it of course hehe. (i almost do) - if you are going up a jump and touch a plataform it will stop going up and will instantly step on the plataform, also used to look unexpected especially on level 9 while running from the wheels - 2 shortcuts between spikes on level 9 cut some good time - used the trick to get through brick walls on level 9, but since the checkpoints have to be marked that only saved a few frames, i still had to wait for the wheel to start moving, but this time i'm on the better side of the wall when its destroyed 8) - backwards headbutt was very usefll on level 11 boss, he didnt move from first to last hit. more to come...
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i have just redone level 5 and the first 2 parts of level 6, now its 43254 frames long (42 frames faster than yesterday's results)
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
It's cool.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hmmm i managed to get through 1 eletric field at the end of level 8 without waiting, its very hard to reproduce it, i could only do it again on the same spot, but i couldnt do it on another part of the level which could also use it... :( i gave up trying it, i think it can be done only on that part due to circunstances. wow, i beat the crap out of robo manus 8)
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hehe i tried using the brick wall trick on level 9, i could do it on the 3rd and 4th walls, but there was no checkpoint, the level had no enemies and no other walls / wheels, and also the end of level wasnt working :P i guess this is it for today, am bit tired
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
finished level 9 - 75707 frames (21 minutes O_o)
Editor, Reviewer, Experienced player (980)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Which is a how big improvement?
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
i dont know, my famtasia isnt working (its damn slow), its hard to measure the frame count. i have to watch the movie till that point, then pause, save, load and see the movie file size, its a lot of trouble, i couldnt properly convert the movie to fcm format.. the earlier levels i could even mesasure, but the later ones are too long to watch
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
lol, that's the main problem of Famtasia.
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
finsihed level 10, 77699 frames. something around 21:35 mins:secs i'll go level 11 as fast as possible, i was thinking of doing it afap or maybe as slow as possible (the vehicle part) which would look dangerous, but its also harder to do, i think everyone would like to see what is the fastest possible that can be done though, so i'll do it that way
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
done with level 11 = 84483 frames. (23:27 mins:secs) edit: hmm nevermind that, there was a blackout i lost the last movie i had, so i had to redo level 11, and its now 84451 frames lol thats half second faster :S dunno how, i think i was more precise at hitting the boss.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
holy shmoly, sorry by the 1337 harsh language but i luck manipulated dark queen's 455!!! level 12 completed in 95500 frames (26:31.7 mins:seconds). hehe thats over 1 minute faster than current run (which is 27:33) :D gonna submit it now
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
just letting you all know i'm making the 2 players warps run lol. I am at the start of bikes part. O_o 99% frame advancing recorded. 93 re-recordings so far.
Post subject: Battletoads 2P warps
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
WARNING: recording 2 players alone in battletoads can cause permanent body damage jokes apart, i'm doing pretty good so far, it looks fun 8) right click, "save target as..." http://www.angelfire.com/ex/uobt/BattletoadsU2P-FODA.zip
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Yes, it's 1P game and the game is paused after 3 seconds of play. :P
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
? battletoads (u).nes download again, i have now finished level 3
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Same ROM as you 1P non-warp version, Battletoads (U).nes .
nesrocks
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Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
anyway, its a different zip now, try it. hmmm i'm using a gamepad is that a problem???? O_O it plays normally here :( tell me thats not a problem plz lol
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Same problem.
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
hmmm maybe you have to enable gamepad port 2? why is that happening... can i talk with you somewhere that not IRC (msn maybe)?
Active player (411)
Joined: 3/16/2004
Posts: 2623
Location: America, Québec
Hmm, it appears by pure accident that I found some bug in FCEU. I'm gonna report it. Btw, your video is working fine now.
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