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Active player (277)
Joined: 5/29/2004
Posts: 5712
You can probably avoid that second pause you made in your example movie by jumping off a floating block, too.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 7/14/2004
Posts: 89
Actually that was stupidity on my part. I should have jumped to the pipe instead of the question block. offtopicBy the way, get on IRC.slashofftopic
SWOOOOOOOM
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
That spot?? Thats easy. lol.. My times at finishing were: 1-1 = 361 (358 getting the bonus) 1-2 = 362 (359 getting bonus) 1-3 = 354 2-1 = 356 (353 getting bonus) 2-2 = 360 (357 getting bonus) 2-3 = 264 3-1 = 307 3-2 = 343 (341 getting bonus) 3-3 = 342 4-1 = 323 (323 getting bonus) 4-2 = 334 (331 gettinb bonus) 4-3 = cant really change it and i dont wanna watch the rest of it. I know i can improve on these by some. Whene ver i do, Ill post up the times
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok.. i try but i really do not think that i can improve my 1-1 faster then 361. Im now heading on 1-2 EDIT: a spelling error
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok.. done 1-2. Its 364! I dont think i stop. If i had a VBM host i would post it up to see what you guys think.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Im done 1-3. 1-3 is done in 362!~ whoa. 1/4 done! woo. Ill watch world 1 over to see if i make any stops at all! I must add that i decided to skip the Bonuses and make this into a speed run ;) So the most entertaining rounds will be 2-3 and 4-3 :)
Active player (277)
Joined: 5/29/2004
Posts: 5712
Cool. Now since 2-3 and 4-3 are autoscrolling shooters, what are you doing to make them interesting?
put yourself in my rocketpack if that poochie is one outrageous dude
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Well.. I will try to kill every monster, destroy every block.. (MAYBE) and collect every coin :) and maybe wander around shooting at nothing:)
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok.. done it all. I got the full game completed in exactly 13:00 Minutes. if i could post it up would. can anyone let me use their host?
Active player (277)
Joined: 5/29/2004
Posts: 5712
I always use my old Geocities site to host movies, but I probably shouldn't give you the password for that. Have you tried searching for free webspace sites on your own?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
Hi,
Vatchern wrote:
Ok.. done it all. I got the full game completed in exactly 13:00 Minutes. if i could post it up would. can anyone let me use their host?
you could use the FTP-Account I created for this purpose: http://tasvideos.org/forum/viewtopic.php?t=1815 Philip
Joined: 5/29/2004
Posts: 757
ventuz wrote:
wtf?! [blinks repeatedly] That's one way of shutting up a rescued Princess ^^;; Mr. Kelly R. Flewin
Mr. Kelly R. Flewin Just another random gamer ---- <OmnipotentEntity> How do you people get bored in the span of 10 seconds? Worst ADD ever.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
Well, if I add to put up with a bunch of princess clones trying to kill me, I'd also slam the next one that got near me.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
I am trying this out, I've finished the first two worlds, and all my levels are at or faster than the best times you've reported so far. As a secondary goal I am getting as many points as possible, which leads to some interesting moves. Anyway, the only place I have had to slow down so far was one spot with the bone fish in 2-1, so besides that I don't think it would be possible to go faster. Interestingly, I was able to gun down the big bad seahorse and still finish 2-3 as fast as possible. This is going pretty fast, so I'll try to make it all the way through before posting.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Axeman, could you post up your current times?
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok, heres my movie. Enjoy! http://nvdata.pilif.ch/MARIO1.zip I think i can improve on world 3 and 4. And i end every round with small mario, and take a hit to not slow down.
Joined: 6/15/2004
Posts: 104
Location: Zürich / Switzerland
Hi, wow... that brings back memories... strangely, more than any other run I've seen before. And I did not even have a gameboy back then. However, I have some points: 1) It's the ROM version 1.1. 1.0 desyncs at the end of world 1 (mario gets three lives and later on, it's completely out of sync). 2) Are you sure that getting the fireflower after each world is fastest? Would not getting one up be a bit faster (the animation of mario growing looks like it's taking quite some time) 3) In World 4, while I (just somewhat) understand your policy of ending each level as small mario, getting hit later in 4-1 would have saved you lots and lots of time you now spend waiting for those flowers to vanish in the pipes. 4) In 4-1 you miss two shots with the fireballs. Maybe there's more, but this is what I've seen during my first look at it. Philip
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok.. Getting the flower is 10 frames faster thgen getting a 1 up. Theres one spot where i shoot a fireball to send mario back a few pixels so i can jump off a hill. And yes, I have to work on getting around those plants too.
ventuz
He/Him
Player (123)
Joined: 10/4/2004
Posts: 940
kinda odd seeing 1.0 put mario on the top with 3 up, and 1.1 put mario on the bottom to get fireflower. on the autoscroll level, maybe if you avoid invicible star and no-miss-shot to make it looks more impressive?
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Not bad, but your world 2 is also improvable. I get the same times as you in world 1, but world 2 I get 358 for 2-1 (same) 364 for 2-2 (1 better) and 365 for 2-3 (2 better). On 2-1 it looks like you had trouble the same place as me, but you got through by taking a hit. In 2-2 I never had to slow down, but you lose momentum a couple times. 2-3 is forced scroll most of the way, but in the end you need to make sure you touch that...whatever it is behind the boss as soon as you can. I will try to do world 3 small but it looks like it would be helpful to get the fire flower at the end of world 3 to use on the plants that are right in the way. Notice that you lose some momentum when you let loose a fireball, it seems to cost 5 frames a shot. However, even with that it will still be a win to shoot those plants. It may also be worthwhile in world 3 to ignore the spikes at even one of the spots. Edit: Yes, definitely picking fireball in world 3.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Oh, so it IS v1.1? Good, because my v1.0 ROM appears to be corrupt.
put yourself in my rocketpack if that poochie is one outrageous dude
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Well, I haven't checked my rom, but it's definitely the same as Vatchern's. Anyway, I've continued on, I had the even better idea of picking up a mushroom in 2-3 since it loses no time. However, being big makes it 6 frames slower to get up behind the giant seahorse, and it's no longer possible to kill him without losing time :( (because you need to destroy both rows of blocks). However, 3-1 went pretty well. I only had to wait for rocks twice. My clear time was 335. Here's the strategy for the rocks: First spiked pit jump and jump off the rock as soon as possible. This won't clear the whole distance by itself, but bouncing off the bullet bill makes up the difference. Second pit can be done just by jumping onto the rock and off again. Third pit is long, take your hit here. The invincibility time is more than enough to make it.
Active player (277)
Joined: 5/29/2004
Posts: 5712
I thought of the first and third techniques while watching the video, but I didn't think of jumping off the rock while it was still high. Cool stuff!
put yourself in my rocketpack if that poochie is one outrageous dude
Ambassador, Experienced player (696)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
Finished 3-2 with the timer reading 358. I had to slow down in two spots: once to get a mushroom so I could get hit later and a slight pause to deal with a nasty pack of spiders (where Vatchern takes a hit.) I save my hit for the spikes and the invincibility lets me run right through before the rocks barely come down. I started 3-3 and made it through the first platform series without stopping. I'm having trouble on the second though, just barely shy of making a jump. I'll try coming at it from a different angle, otherwise I'll have to wait a little here for the platforms to line up.
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