Some people (you know who you are) have brought up that I don't use every known trick or what have you, but there is a reason. Well, unless it's some "brand new trick that i'm keeping secret for my own benefit" which I don't know about.
For example, there is the new 'timesaver' where you walljump up and clear some of the crumble blocks so you don't need to backtrack to get a super missile before Ridley. It has been said that the backtracking before Ridley wastes 20 seconds.
For people who don't know what i'm talking about i've provided a nice little
picture of it, complete with extremely messy routes drawn onto it. The green being the route I took, and the orange being the "new and improved route". Both start in the upper left corner near the 'S', and end on the right hand side of the screen; where they continue out of that world.
The distance spent backtracking can be seen between the two cyan bars, as every other movement is being done in both routes. It's not really that far, definately not twenty seconds worth of running. It's actually about the same length as one room.
Now as pointed out, if you don't backtrack to get the super missiles before the Ridley fight with only 30 missiles and 2 super missiles. Not enough to kill Ridley. So one needs to wait for Ridley to shoot his large fireballs and kill one for a super missile. You will notice that in my current run I kill him before he even manages to shoot any. I would have had to wait about another second or two for him to fire any, waited ~2 (or more) seconds to get down to a level where I could possibly hope reaching them, and finally 1-2 seconds collecting and firing the missiles.
Next the orange route needs to wall jump up, destroy crumble blocks, and then finally jump off other crumble blocks to get back up the missles. Each WALL JUMP wastes about 5 frames due to animation. You need probably atleast 6 walljumps (I cannot remember off hand for some reason), wasting another half second.
YES I AM AWARE I NEED TO SPEND TIME CLIMBING THE SAME DISTANCE IN THE GREEN ROUTE ANYWAYS. However during that time i'm using grip to climb, that wastes 0 frames up upward movement. Unlike walljumping.
Also, the act of crumbling the blocks themselves and jumping up and around takes atleast 5 seconds.
Finally we have to look at the aftermath. The green route has pretty smooth sailing, no real enemies in the way, and not too many jumps. So you keep your maximum running speed all the way through.
The upper route is infested with hoppers, and you need to be jumping constantly. After the fight with Ridley I would have been very low on rockets, and would need to be saving for Kraid. This means that I would need to take damage on the hoppers, which loses alot of time. All the jumping causes you to lose all your speed too, for each jump you need to spend time building up your running speed, and acceleration DOES use alot of time. Better awareness of Samus's running acceleration is how i've managed to save most of the time on my new NON-LAGGY version. So far i've save ~8 seconds on a 2 minute section of video from it.
Sorry, but when I take all of the facts into consideration I dont' see this new discovery as a time saver...
Either way, it doesn't matter now. As i've said i'm working on a new route which isn't based on GameCube04's at all. After i'm done I plan on getting this thing done in under 20 minutes.