Submission Text Full Submission Page
I'm sorry for this video encode, because I remade this 3 times and impossible to have a perfect capture of 100% frames, this encode lose 1 frame all the 3 frames and it's don't permit to watch all move I made to create the entertainment. If you want to watch a good run with optimal moves, you can download this movie file, but it haven't the movie ending, I'm sorry but it's the best solution that I found for that you can watching this correctly. Link to download :

-GAME NAME :

  • SHIN SHINOBI DEN (JAP)
  • SHINOBI LEGION (U)
  • SHINOBI X (EU)

-GENRE :

ACTION/PLATFORM

-GAME OBJECTIVES-

  • -uses BIOS v1.00(U+E)
  • -Play Shinobi on SEGA saturn
  • -Uses cheat code to play in maximum difficulty
  • -Uses PAL version
  • -Beat the game as fast as possible
  • -Play on music
  • -No damages
  • -Uses skip

-QUESTION / ANSWER-

Why you choose to play in maximum difficulty ?

Because it’s more entertaining, you can’t take damages, else you die ! You start with 0 continue and start the game with no life. You loose more time on scoring screen but you won 5 % damage in boss fights... More entertaining and faster than hard mode.

Why you choose PAL version ?

I choose this version, because I find than musics are perfect for this Shinobi. Japan and USA have only action musics type, the PAL version have Japanese music genre and for some levels I choose to play with music and I prefer doing this on PAL sound. This is just an aesthetic choice !

-DIFFICULTY COMPARISON-

-HISTORY-

In this game, you control Sho, the last of 3 ninjas, who can practice the Ninjutsu art. The other two are Aya, the girl of the last grand master and Kazuma, Sho's brother. Kazuma in this story, want only practice the secret art of Ninjutsu,"strength Ninjutsu", but the grand master will learn this to him, if only he have finish to learn the other technique. After this misunderstanding, Kazuma swear to come back and avenge, then he build a big fortress and ninja army, while Aya and Sho continue to training with the grand master. Later, kazuma kidnap Aya, who have now, a sufficient knowledges to learn him the art of "strength Ninjutsu"... Sho shall leave directly to rescue the beautiful Aya and stop the conflict. Run ninja, run...

-TECHNICAL MOVES-

-You know, Joe Musashi era is finish and shurikens leave with him... But don't worry it's for better fight with your katana ! Indeed, the katana is become the main weapon and Sho have a numerous moves to kill enemy , doing counter attacks, to defend or dodge.

-All moves possible :

RUN :

fwd, blank, (hold)fwd TASing possibility: back, (hold)fwd

RUN & HIT :

fwd, blank, (hold)fwd+ B TASing possibility: back, (hold)fwd+B
This move is very interesting and technical... It have a best X speed than all other moves, but it stop Sho due to her ending animation, who take too times. It's a very technical move, because you can cancel this bad ending animation, when you hit an wall. It's possible to don't lose time, when you reunite all specific conditions, who are:
  • 1- to be in some altitude and use this move always for fallen.
  • 2- to be at 2 or 5 frames of ground when the ending animation started, this to correspond at the starting animation for to run.
  • 3- be in run position and can to run during ~ 40 frames after this move is finish.
At some moments, I use this move to lose time and have a best enemies patterns for won time. The best example is at the level 3!

CLIMB :

fwd+C (next to a wall)

ROLL :

up, up+right, right invincible

ROLL & HIT :

up, up+right, right, 5 blank, B invincible during the roll

KNIFE :

push A

CIRCULAR HIT :

fwd, fwd+up, fwd+up+B

FORWARD HIT :

push B

REVERSE CIRCULAR HIT :

Push up+B

COMBO x3 :

Push B, 7 blank, B, 7 blank, B It’s possible to push B button after 3 blank, but it cut your move and don’t hit the enemy.

DOWN & HIT :

(hold) down during 3 frames and push B

DOWN & COMBO x2 :

(hold) down during the combo and push B, wait 7 frames and push B. It’s possible to push B button after 3 blank, but it cut your move and don’t hit the enemy.

DOWN CUTTER :

Push fwd, fwd+B You can do, back+B to start this move and choose your direction after that the hit be starting.

JUMP :

Push C If you hold the C button you can jump more up.

JUMP & DOUBLE JUMP :

push C and wait 10 frames before that your Y POSITION increases and press C. You have an laps time of 10 frames to push C before your Y POSITION increases and 2 frames after your Y POSITION start to increases.

CANCEL DOUBLE JUMP WITH ATTACK :

When you be in double jump position you can push Y to cancel it and do an attack.

JUMP & KNIFE :

Jump and push A You start with 0 continue and start the game with no life.

JUMP & COMBO x3 :

In air, press B, wait 7 frames, press B, wait 7 frames and press B It’s possible to push B button after 3 blank, but it cut your move and don’t hit the enemy.

JUMP AND SPINNING ATTACK :

When you be in double jump position you can push B to start this special attack. Invincible 2 frames after that the spinning attack is started .

JUMP & SPINNING KNIVES :

When you be in double jump position you can push A to start this special attack.

YOSHIMITSU MOVE :

When you be in jump position wait that your Y POSITION increases and press down+B. I name this attack « Yoshimitsu », because her remember me the attack of this character of Tekken and Soulcalibur games... It’s my favourite character of these fighting games. Else you can move only when this move is finish.

HIT CANCEL :

  • In land position, press B, Y, B, Y... It create an infinite defence and attack !
  • In jump position, press B, Y, B, Y... It create an infinite attack !
You can add a specific entries, like back+B, fwd+Y, back+B, fwd+Y... or back+B, back, fwd+Y, fwd, back+B, back, fwd+Y, fwd... And more other combinations to create a very special moves !

FALLEN MOVE :

Push down+C

DEFENCE :

Push Y It’s only possible when you are in land position.

-NINJUTSU :

You have 3 ninja powers...

Dragon :

Push B+X It kill all enemies at the screen and hit bosses.

Item:

Use:

Warrior :

This power is very interesting, because it offer numerous possibility...
  • 1- Every time you hit, it create a warrior statue, who hit enemies when he have a collision, but create a poor damages .
  • 2- If you do an hit with your katana, you increases your damages of 50 %.
  • 3- You can use a extreme samuraï rolling , 3 times only. After you uses 3 times you lose the warrior power. This extra attack permit you to gain a X speed and be invincible during here.
This power is time limited, but I don't did search to know how time, because in this TAS I'm more faster than this power's stopping. To uses the extreme samuraï rolling, push B+C

Item:

Use:

statue

spinning warrior

Cat :

I named "cat ninjutsu", because all testers and some players have mistake this power with a super jump ninjustu in « the revenge of Shinobi » on Genesis, it's due to those graphics who are the same in this 2 games. In reality, this power, offer only the possibility to take 8 damages and not lose your health points. And in Catwooman's mythology, all cats have 9 life, so... I don’t use it in this TAS.

Item

Use

-BOSS EXPLANATIONS-

I don't explain the levels, because it's very hard to explain these... To understand that, I will say you that: To run is more faster than to jump, but you can't run all time, because it depend to the action ( enemy's shot, walls, ground hole...). Enemies are loaded a long time before it appear on the screen and some of those have a patterns linked at your moves, this force you to search a numerous solutions to take the advantage on future actions, for example you can lose 3 frames at precise moment for won 20 frames later, you don't can be lazy, you be obliged to make more tries to have an optimal solution. Before you doing a jump, you be obliged to be in "running" state, because your X speed increases, you lose you speed when you hit before your Y position increases (I recall you that when you jump your Y position decreases and when you fallout, your Y position increases), when you do an double jump you lose a few speed (some little %, but not a lot), if you use an attack in double jump position, you lose your speed, best solution is to attack when you fallout and don't be in double jump, it haven't you to remake inputs to run when you landing. For doing simple, I remake the first level 7 times to have an very optimal solutions, Hong Kong baie level been infernal and taken me more than 4000 rerecords with 3 different solutions and I don't speak you to the mountain's level... In the last level, all bombs go by a trigger, i find a solution to obtain the explosion with a glitches attack at a precise moments for won time an create entertaining, because normally it's impossible, the explosion kill Sho automatically, even you play in the easy difficulty, I think that all fan of this game, will know of what I speak.

-BOSS LEVEL 1 :

I use the samuraï statue because it’s possible to enter an input during one only frame at the end loading of boss room. With this trick you can hit the boss before the fight start. After, I manipulate his comportment ( it’s very easy) for that he don't search fight. It's an optimal solution to have a perfect fight .

Bomb horns :

invincible

Flame up :

invincible

Head spinner :

invincible

-BOSS LEVEL 2 :

Uses the warrior ninjutsu, I manipulate his comportment to don’t that he enter in a dodge pattern or leave at the right.

Combo knives x2 :

Fast cutter :

Jump & kick :

Spinner jump :

Slide cutter :

Dodge :

invincible

-BOSS LEVEL 3 :

Heavy comportment manipulation for that the boss always enter in a burial pattern to won time.

Burial :

Chemical wind :

invincible

Hell roll :

invincible

Crusher :

invincible

Slide crusher :

invincible

Punch x3 :

-BOSS LEVEL 4 :

You can only hit the boss when he use the Ki fireball pattern. You shall hit the Ki fire ball to can hit the boss. I manipulate his comportment. I use the Dragon ninjutsu, because when they boss’s HP are at some %, he enter always in reflection pattern and it’s more short to kill, because this ninjutsu hit they two bosses and kill them immediately.

Disappear :

invincible

Ki fireball :

only pattern to hit the boss

Ki wave :

invincible

Reflection :

invincible

-BOSS LEVEL 5 :

  • ||| |||
  • ||| ? |||
  • |||==========|||

-BOSS LEVEL 6 :

This boss is very hard, he have numerous patterns, have a good defence due to a lot of attack with invulnerability frames. He search always to use the Slide to kill because he is invulnerable during this attack. I search actually an other solution to have a better fight. I have remake this fight, after I have finish this run, with an other .bk2 file, but I wasn't found a better solution and after a numerous try, I have decide to stop this nightmare and submit this like it. I don't know if it's possible to limited this recurrent pattern, but I want believe that it's possible.

Back jump :

Double kick :

Roll kicker :

Fast crusher :

Fireball :

invincible

Hardcore fireball :

invincible

Flying kick :

Jump & kick :

ki ball :

invincible

Ki punch :

invincible

Slide to kill:

invincible and recurrent pattern.

-BOSS LEVEL 7 :

For this fight, if you want won time, you must don’t hit directly the boss, because he use immediately the super shredder after one hit and during this attack , he is invulnerable. When you go to the right or left of the screen, after a sometime, he use the roll up and if you hit him, he enter obligatory in the pyro pattern and after that you hit him, he finish by the super roll kick or shredder patterns. You lose time because you wait the good pattern, but you won time with three hit against one hit and wait, one hit and wait... This is a best solution that I had can found to save more 200 frames than all other...
   

Jump & kick :

Pyro :

invincible with delay time.

Roll up :

Shredder :

Super shredder :

invincible

Super roll kick :

Throw back :

-BOSS LEVEL 8 :

The best jump & the best combo is equal to a fast fight! Just have very precise jumps to manipulate the degree of laser shot.

AC/DC ball :

invincible and he do this move 3 times.

Dash :

Laser down :

Collapse :

-BOSS LEVEL 9 :

This boss is very easy, because it’s possible to manipulate his comportment and have always the same pattern. You must take the crystal and hit the boss... The total number of hit, is always the same ! Kazuma die when you take the green crystal.

Back jump :

Fast back jump :

Spinning attack :

invincible

Spinning shuriken :

invincible with delay times.

Jump & kick :

Shuriken & ping-pong :

Simple cutter :

Up & cut :

Super slide cutter :

Thief :

invincible

Sun ninjutsu :

invincible

Phoenix ninjutsu :

invincible

Dragon ninjutsu :

invincible

-HOW TO SKIP THE FIRST BOSS IN LEVEL 2-

It's possible to skip the first boss at the end of level two. To do this, you will have to climb the tree branches, on the left of the screen, before going through the door. This is the only solution, because when you jump after climbing on the branches, you lose a few pixels and accumulation + double jump make a perfect Y position for landing and don't close the door. The game considers that you haven't passed the trigger zone, because the door is open and the boss does not appear to start the fight, you can pass the second trigger to complete the level and kill the second boss.

-CONCLUSION-

For me, this is a great Shinobi game, when I forget the digital graphics, but who are not very bad, I prefer the old artistic direction. Else this game is better that her predecessors (yet I'm a big fan) , good difficulty, best gameplay, good levels, excellent musics... I have just a little disappointment, because it haven't a giant boss and not more of ninjustu. Don't forgot, that this game have now 23 years and that it can not be compared with the old Shinobi, who must be play only with shurikens, they are very different and are all the very good games. I'm a very greatest fan of ninja games (or samuraï), my favourite is Ninja gaiden on Xbox classic (and NG black), I hate shinobi on PS2, who for me have killing the licence of the best game on Genesis and when I view that Ryu Hayabusa is become an ninja in a very easy game and not interesting... I say, go to hell, gamers who find that these games are too difficult and all creators who listen just the global gamer's commentaries instead of fan's opinions, just to business!

ADDRESSES UTILITY :

-SPECIAL THANKS TO-

  • All fan of Shinobi.
  • All Sega saturn fan.
  • All testers, who tell anything on false informations, but who permitted me to have a big laughing... It's sure, you are big fans :D
  • All "let's play" on youtube, who permit to have a best comparison on the different versions of this game.
  • Dreamcasters' Tube to re-subbed all Japanese cutscenes in English, you make a great work.
  • BenJ who lend me the game, very big thanks, "I buy it soon".
  • All guys that i forgot, sorry :(
  • All emulator coders, THX for saturnus and more.
  • All video encoders, It's not easy to have the better encode when you have no knowledge on this subject, you make a great work.
  • phoenix1291 for help me on my video encode problem.
  • And you for watch, read and comment.


TASVideoAgent
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This topic is for the purpose of discussing #5831: zoboner's Saturn Shinobi Legions in 22:34.16
fsvgm777
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Posts: 1214
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First off, I've un-embedded every single image in this submission. Please do not embed 83 huge GIFs. Secondly:
I choose this version, because I find than musics are perfect for this Shinobi. Japan and USA have only action musics type, the PAL version have Japanese music genre and for some levels I choose to play with music and I prefer doing this on PAL sound. This is just an aesthetic choice !
That's not a good reason for using the PAL version, especially considering the PAL Saturn runs at around 50 FPS, while the NTSC Saturn runs at around 60 FPS.
Steam Community page - Bluesky profile Oh, I'm just a concerned observer.
Warepire
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Posts: 2178
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fsvgm777 wrote:
First off, I've un-embedded every single image in this submission. Please do not embed 83 huge GIFs.
To add to this: There's no need to screen capture the address watch, there's table syntax available in the submission form: http://tasvideos.org/TextFormattingRules.html#Tables
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Joined: 10/13/2014
Posts: 409
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First, I don't knew that was forbidden to do an submission text with so many .gif to explain. I will like to know where it is explain on TASvideo and what rule warn me of that? I will go to search of that. Sometimes, I have even submit more than it in my old submissions. Second, I can understand that you dislike this PAL version for this reason , but it's just an artistic choice to entertain with music. I believed that TASing was an question of entertaining and to beat the game fast. It haven't a Shinobi's run on SEGA saturn for the moment, I promice you to remake this run in ntsc version this year. For hour, I don't think it's a problem to watching this run and to give your opinion, because I promice you it's the faster PAL run and that I worked for to be entertaining. If for this reason, it's an problem that I submit this run, so maybe that I should cancel it? I defend just my job and I can understand that TASvideos rules reject this run if my job don't respect them. Thank for advice
GAW sms... Totally destroyed
PCachu
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Posts: 166
I have to vote yes just on the strength of the playaround in the minecart level. Not to mention the sight of Sho conducting the BGM in the elevator level immediately afterward. (Perhaps the actual reason Leopold Stokowski shunned the use of batons was that he'd've rather had a sword?)
Spikestuff
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Joined: 10/12/2011
Posts: 6441
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zoboner wrote:
First, I don't knew that was forbidden to do an submission text with so many .gif to explain.
This was never an issue until now as you have officially created the largest submission just from gifs. Learn to both crop & compress your gifs. Cause you have 83 gifs and all/most are above 1mb. Using the first gif you've provided as an example. 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (35) -> 713.78kb 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (70) -> 601.07kb Image is still relatively fine at 70 since this is a 2D game so I'll go 90 and 100 this time. 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (90) -> 558.2kb 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (100) -> 543.94kb Without trying much I was able to get well below half the size of what you provided with only a tiny sacrifice in the quality of the gifs. And for hypothetical reasonings let's just say everything is 1.3MB so we get 107.9MB and we get them all down to 550kb. Wow look at that a hypothetical 45.65mb... Jesus this would still be the largest submission just from the amount of gifs... I'd probably look into a bit more cropping like the hud out and a justifiable amount from the bottom just to slim it down. Extra Note: WE DON'T NEED *83 GIFS ON MOVEMENT AND ATTACKING HOLY HELL. Cause that's what all 83 gifs are unneeded/unwanted garbage that fills up the void. *It's technically 82 as you have 2 items as gifs and one png that should be a gif.
zoboner wrote:
Sometimes, I have even submit more than it in my old submissions.
No you don't. This is the one that has the most gifs. Second place went to your Castlevania 64 TAS which I later converted all the gifs to not be 2MB and instead got it under 1MB. --- Now let's change gears. Version preference.
zoboner wrote:
Second, I can understand that you dislike this PAL version for this reason , but it's just an artistic choice to entertain with music.
That's a poor justification for using PAL. I'll give you an example of a good justification. The Crash Bandicoot 2 TAS that went by used the PAL version as Crash is actually able to move faster due to the lower framerate (and what Naughty Dog did to the code) giving him an advantage over NTSC. Crash 2 is the only Crash game where the justification of using PAL is given due to the movement advantage. The previous title and the third game in the title use NTSC as PAL's advantage in speed is nullified to what NTSC has (and the fact that NTSC-J actually shortens a level for the first game.) Give a proper justification over using the PAL version instead of saying "music is better", cause that's not a reason, that's just a lazy excuse for using the what could be the wrong version used.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
TASVideosGrue
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om, nom, nom... want more!
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Submission Text wrote:
I choose this version, because I find than musics are perfect for this Shinobi. Japan and USA have only action musics type, the PAL version have Japanese music genre and for some levels I choose to play with music and I prefer doing this on PAL sound. This is just an aesthetic choice !
I agree with you about the music! I much prefer the Richard Jacques soundtrack. It is unfortunate that using the only localization that features this music places it at odds with TASVideos standards.
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Spikestuff wrote:
zoboner wrote:
First, I don't knew that was forbidden to do an submission text with so many .gif to explain.
This was never an issue until now as you have officially created the largest submission just from gifs. Learn to both crop & compress your gifs. Cause you have 83 gifs and all/most are above 1mb. Using the first gif you've provided as an example. 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (35) -> 713.78kb 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (70) -> 601.07kb Image is still relatively fine at 70 since this is a 2D game so I'll go 90 and 100 this time. 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (90) -> 558.2kb 1.26MB -> Cropped 290x203 -> 1.21MB -> Optimized (100) -> 543.94kb Without trying much I was able to get well below half the size of what you provided with only a tiny sacrifice in the quality of the gifs. And for hypothetical reasonings let's just say everything is 1.3MB so we get 107.9MB and we get them all down to 550kb. Wow look at that a hypothetical 45.65mb... Jesus this would still be the largest submission just from the amount of gifs... I'd probably look into a bit more cropping like the hud out and a justifiable amount from the bottom just to slim it down. Extra Note: WE DON'T NEED *83 GIFS ON MOVEMENT AND ATTACKING HOLY HELL. Cause that's what all 83 gifs are unneeded/unwanted garbage that fills up the void. *It's technically 82 as you have 2 items as gifs and one png that should be a gif.
zoboner wrote:
Sometimes, I have even submit more than it in my old submissions.
No you don't. This is the one that has the most gifs. Second place went to your Castlevania 64 TAS which I later converted all the gifs to not be 2MB and instead got it under 1MB. --- Now let's change gears. Version preference.
zoboner wrote:
Second, I can understand that you dislike this PAL version for this reason , but it's just an artistic choice to entertain with music.
That's a poor justification for using PAL. I'll give you an example of a good justification. The Crash Bandicoot 2 TAS that went by used the PAL version as Crash is actually able to move faster due to the lower framerate (and what Naughty Dog did to the code) giving him an advantage over NTSC. Crash 2 is the only Crash game where the justification of using PAL is given due to the movement advantage. The previous title and the third game in the title use NTSC as PAL's advantage in speed is nullified to what NTSC has (and the fact that NTSC-J actually shortens a level for the first game.) Give a proper justification over using the PAL version instead of saying "music is better", cause that's not a reason, that's just a lazy excuse for using the what could be the wrong version used.
"LAZY" I would to know your definition of this word and know, if you believe that I'm your friend for use that!? I think, that I have always work seriously and without laziness. If I'm a lazy boy, so why i doing so much searches and lose my time to explain. It's true I should maybe summary this in 3 lines, like it, you will have less work for editing! It was sufficient just to say me, "hey, this is too much, please, reduce your text and delete all .gif, else, I go must to editing that during a long hours". Especially as it no rules to forbidden that submission style. You don't respect my work, when you doing this! You are an disrespectful man and I say this in a general case, because it's very easy to belittle other people with your knowledges because you believe be the best. And don't say me the opposite... because it have to view with what arrogantly, you answered at this post, you will can summary it in 3 lines, but you have prefer to show who is Spikestuff. Like it's your habit, I should surely forgot that... But surely not. 90% of your commentaries are disrespectful, harmful and free... With this comportment genre, you force a lot of people to flee TASvideos! It's like to verify the number of .gif...You haven't other things to make, that to render this ridiculous? Because, I think that all people had understand, that I say all simply, that I have often submit a long texts with .png and .gif and no one advice me to stop this! I don't making of TASing for to hear that I'm lazy and to be judging by you, who are not a judge! I will make always TASing, but not on TASvideos where you have an amazing privilege, so don't answer at this thread, because I go directly to do request for close my account.
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zoboner wrote:
I will make always TASing, but not on TASvideos where you have an amazing privilege, so don't answer at this thread, because I go directly to do request for close my account.
Please reconsider this. I appreciate much your TASes and your work in general, and the extra efforts you put for this movie are clear. And I'm sure that there are a lot of people here that think the same.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Spikestuff
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zoboner wrote:
so don't answer at this thread, because I go directly to do request for close my account.
Yeah. I'm going to ignore what you wrote about me not responding to this, cause you have facts that are wrong about me. So I'm going to defend myself and point out things on how I can write it in other ways. After all you're going to end up reading this anyways. Then get every point I wrote here wrong.
zoboner wrote:
"LAZY" I would to know your definition of this word and know
No, no, no. I wrote "lazy excuse" not "lazy" on its own. The other choices I could've written were "bullshit excuse" or "an inexcusable excuse". But I didn't. Reread that entire sentence to understand the echoing point I made of others.
zoboner wrote:
if you believe that I'm your friend for use that!?
I think this is the only time you've responded in a massive rage blast that went nowhere. So when are we ever friends?
zoboner wrote:
I think, that I have always work seriously and without laziness. If I'm a lazy boy, so why i doing so much searches and lose my time to explain. It's true I should maybe summary this in 3 lines, like it, you will have less work for editing!
Again, not talking about your work. I'm talking about your "lazy excuse". Cool, you made a TAS on a game, can you justify an actual excuse for using PAL? According to this entire rant. No. You need both words in there, otherwise you're reading it incorrectly like you did through this entire rant.
zoboner wrote:
Especially as it no rules to forbidden that submission style.
Now this one is about gifs. I'm echoing the points fsvgm777 & Warepire wrote about how you dealt with it, and I told you, you should look into compressing your gifs better. Ontop of that I told you not to use gifs on basic movement of a game.
zoboner wrote:
You don't respect my work, when you doing this!
You don't respect people's internet or people's ability to take 5 years to load up 82 gifs. So... ¯\_(ツ)_/¯
zoboner wrote:
You are an disrespectful man and I say this in a general case, because it's very easy to belittle other people with your knowledges because you believe be the best. And don't say me the opposite... because it have to view with what arrogantly, you answered at this post, you will can summary it in 3 lines,
Ah yes, I'm the disrespectful man who keys into and tries to actually assist newbies on the side to TASVideos on how to work it out. Ah yes, I'm a very arrogant man for echoing 2 points and amplifying them for you to make sense... in which you didn't.
zoboner wrote:
but you have prefer to show who is Spikestuff. Like it's your habit, I should surely forgot that...
Yes. I'm a user who helps, spikes and criticizes depending on the user and that's dependent on how long they've been apart of TASVideos and how long they've been TASing for.
zoboner wrote:
90% of your commentaries are disrespectful, harmful and free...
Looks at the "90%" of my posts on the forums of the past year >Majority is resonding to Evan0512 Yeah, no. My reasoning's justified. If you want a more accurate number, that I'll deliberately spike against myself I'd say about 35%.
zoboner wrote:
With this comportment genre, you force a lot of people to flee TASvideos!
CITATION NEEDED Never read a more incorrect point in all my life.
zoboner wrote:
It's like to verify the number of .gif...You haven't other things to make, that to render this ridiculous? Because, I think that all people had understand, that I say all simply, that I have often submit a long texts with .png and .gif and no one advice me to stop this!
And again, you're ranting without reading into reason. I'll echo the points.
fsvgm777 wrote:
First off, I've un-embedded every single image in this submission. Please do not embed 83 huge GIFs.
Spikestuff wrote:
And for hypothetical reasonings let's just say everything is 1.3MB so we get 107.9MB
Spikestuff wrote:
Learn to both crop & compress your gifs. Cause you have 83 gifs and all/most are above 1mb.
Spikestuff wrote:
Extra Note: WE DON'T NEED *83 GIFS ON MOVEMENT AND ATTACKING HOLY HELL. Cause that's what all 83 gifs are unneeded/unwanted garbage that fills up the void. *It's technically 82 as you have 2 items as gifs and one png that should be a gif.
Got that down? I don't care how many gifs you provide, as long as they're within reason, cause again. All the gifs you provide is just movement which is easier to explain. We don't need a gifs on how to move/jump.
zoboner wrote:
I don't making of TASing for to hear that I'm lazy and to be judging by you, who are not a judge!
Oh you're going to attempt to use my favourite point against me? Yes, I'm not a Judge. I'm a Staff member and I'm a TASer with time put in as well. I didn't do any "judgement" other than requesting for justification on using the PAL version of the game which you responded by a rant. If I was judge, I would write how Evan0512 writes.
Evan0512 wrote:
I will judge and reject the movie.
Is that what you wanted? Cause that's incorrect judgement. Fun Fact: Judging has been thrown around my head, and I've stated that if I ever judge anything it'd be something I'd reject. That's kinda more of the reason why I don't want to judge.
zoboner wrote:
I will make always TASing, but not on TASvideos where you have an amazing privilege, so don't answer at this thread, because I go directly to do request for close my account.
Not my fault that I'm echoing points that you didn't give a proper response to other than: "There's nothing bad about uploading ~107.9MB of embedded gifs without compressing that is just about movement." "The reason why I chose PAL is cause it has better music and has no movement gain over NTSC-U/J infact it's actually slower and I'm giving off a bullshit excuse." There, this time I used "bullshit" instead of "lazy". Are you glad I did even when it went the same way in terms of meanings?
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Warepire
He/Him
Editor
Joined: 3/2/2010
Posts: 2178
Location: A little to the left of nowhere (Sweden)
And this is why google translate is insufficient as communication. Much like we occasionally help Japanese TASers by allowing them to post in Japanese and later translate, if you would have asked for help, another French member would have helped you understand Spike's post.