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Have you ever been annoyed by how much exuberant Mario acts? Did you ever disliked how much he walks with his head up and chest out? Then this movie is perfect for you! Mario will finally understand the meaning of humility, while still saving princess Toadstool (and mercilessy throwing Bowser in a lava well).

Movie objectives

  • Never stand up (almost)
  • Uses flagpole glitch!
  • But it triggers fireworks in order to not stand out too much.
  • That's it.

Suggested screenshot: 12930

Hitting a winged Koopa from below!... somehow.

Nach: This concept seems interesting, but I don't think there's much support for it. Also, if we do publish this, I think the run can be optimized a bit better. Rejecting.


TASVideoAgent
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This topic is for the purpose of discussing #5895: ThunderAxe31's NES Super Mario Bros. "standless%" in 05:13.95
WST
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So you beat the entire game ducking, but you stay in front of the princess? No :(
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I spotted standing many times in the movie. The movie fails its own rules. “Almost” is not good enough on TASVideos. EDIT: Especially because the first one is totally avoidable even if you do pick up the mushroom. In a number of ways, I might add. On a more serious note, I would have liked to see more variety in the run. There are other ways to enter pipes without standing besides ducking, for instance. In any case, I don’t think this movie is a good idea.
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Bisqwit wrote:
I spotted standing many times in the movie. The movie fails its own rules. “Almost” is not good enough on TASVideos.
Exactly this. I don't think we can take this TAS seriously at all when it ignores its own set rules.
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I thought this was interesting. Oh the humility, it really got to me. I don't think I agree with standless% as the branch name, we need something more appropriate and Englishy. I think some parts could be more entertaining than they were, and where was the standless while swimming? Overall though this was interesting and I hope HappyLee beats you into the dirt like the peon you are. Accep... er... sorry this is not a judging message, just a regular comment.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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Nach wrote:
I think some parts could be more entertaining than they were, and where was the standless while swimming?
#5862: MrWint's NES Super Mario Bros. "warpless" in 18:37.46's submission comments actually answer this:
MrWint wrote:
2-2 You can swim while ducking just like duck-jumping, which doesn't change Mario's sprite but does change his hitbox. This is shown off on the initial Blooper, Mario appears to be both inside the Blooper and the wall.
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There was more standing parts than educational.
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Enterim wrote:
Nach wrote:
I think some parts could be more entertaining than they were, and where was the standless while swimming?
#5862: MrWint's NES Super Mario Bros. "warpless" in 18:37.46's submission comments actually answer this:
MrWint wrote:
2-2 You can swim while ducking just like duck-jumping, which doesn't change Mario's sprite but does change his hitbox. This is shown off on the initial Blooper, Mario appears to be both inside the Blooper and the wall.
I don't see how that answers why Mario wasn't standless while swimming in this run.
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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