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Former player
Joined: 9/1/2005
Posts: 803
/*- wrote:
sorry to once again ask Zurreco, but what is the castle entrance glitch? i checked the Aria website and gamefaqs secrets... nothing. just curious.
entrance glitch. At least, I think that's the one you're referring to. that was a quick and unclean job to demonstrate it, but should be a sufficient visual explanation.
Former player
Joined: 10/27/2004
Posts: 518
gotcha. i thought he meant something around alucard and mina. thanks Atma.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
/*- wrote:
gotcha. i thought he meant something around alucard and mina. thanks Atma.
That would be the castle gate. I consider the castle entrance to be the point in which you enter the castle, which is after that 'long jump'.
hi nitrodon streamline: cyn-chine
Active player (277)
Joined: 5/29/2004
Posts: 5712
Does anyone want to put it into a GameFAQs FAQ?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 10/27/2004
Posts: 518
Skip to the Arena from Floating Garden Once you get to the Floating Garden, you can use the Gorgons to reach the Arena instantly. First, go up the first elevator you see. Then, head up all the way until you see the Red Crow sitting on the staircase--there should be a Gorgon to the right of it. Stand on the very back of the Gorgon and have it walk towards the pillar. Once it hits the pillar and starts turning, run towards the pillar and, if you did it right, you should see Soma crouched in the wall and rapidly moving upwards. You should land in a room of The Arena right under a Dead Crusader. Note: This glitch also works with any other Gorgon or Catoblepas if they run into a wall at some point and turn around.
maybe they dont find it necessary to name other areas?
Former player
Joined: 9/1/2005
Posts: 803
Ok, I figured I'd give Julius mode a shot at a tas, and this is how it turned out. Of course, that's a test run, with the final path not yet determined. Note that this is done on normal mode, as this game offers absolutely nothing extra to neither the viewer or maker of the tas, except extra length, and i dont think longer boss battles would be enjoyable to watch. any feedback for this one?
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Gonna need some SRAM for that, broder.
hi nitrodon streamline: cyn-chine
Joined: 8/3/2004
Posts: 380
Location: Finland
Zurreco wrote:
Gonna need some SRAM for that, broder.
Embedded in the vbm? EDIT: Specs.
"Kids! Bringing about Armageddon can be dangerous. Do not attempt it in your home." ( Pratchett & Gaiman: Good Omens )
Former player
Joined: 9/1/2005
Posts: 803
Zurreco wrote:
Gonna need some SRAM for that, broder.
hmm, plays back for me fine even when i moved the emulator, a renamed rom, and the movie file to a different directory.
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