INK is a fast-paced platformer about using colorful paint to uncover your surroundings. You play as a cube who spreads ink through walking and double jumping where your goal is to get to the rainbow box at the end of every level. The box only opens up once every enemy is defeated. 100% collects each of the 20 different tokens spread throughout the levels.

Game objectives

  • Emulator used: libTAS 1.3.3
  • Plays the game fast
  • Collects the collectables
  • Abuses unintended mechanics

Comments

General Movement

Your cube is very fast. Turning around is nearly instant. General walking is equally fast. Wall jumps are easily used to ascend large walls and occasionally used to save a few frames when turning around.

Cube Jumps

Quickly ascending is a very important part of movement in this game. Enemy cubes provide a very small bounce when landed on, but there are ways around this. Landing very closely to a cube allows you to jump while killing the cube at the same time, granting a much larger bounce than what the cube would provide. In situations where this doesn't work due to bad angles or positions, you can instead double jump as you land on the cube. If you've used your double jump already, you can hold jump to cancel out the cube's bounce, allowing you to land on whatever platform is beneath.

Boss Skips

For the first boss against the evil cube, we skip large amounts of waiting (and RNG) by hitting the boss on the same frame that it lands on the ground. This sets the boss to become damageable, but doesn't fully reset its speed value, resulting in it teleporting back up as if it was starting its hover phase while slowly floating down and remaining damageable. We then jump off to the side of the platform where the boss doesn't follow so we can hit the boss.
For the second and third boss, the cutscene after the bosses are killed are skipped by dying at the same time that the boss dies.
The final boss is supposed to move around the stage and force you to follow it while you dodge its laser beam and occasional projectiles. However, we can quite easily get it stuck beneath a platform to immediately hurt it before it can start trying to run away.

100%

The game contains 20 tokens hidden throughout some of the levels. They do nothing besides making the player feel accomplished.

Other comments

Shoutouts to WillWare for gifting the game (and EZGames for the idea)

feos: I counted 20 coins collected in this movie, which is the same number the RTA full completion category has, and the same goal the Steam INKognito achievement requires. As discussed in the thread, this seems to be the only sane way to define full completion for this game, so the movie is valid as that.
Though I'm changing the branch label to reflect what is being collected, since there's no percentage counting in this game, aside from "all achievements" which would be pointless.
The flow if this movie feels the same as of its any% counterpart, and I admit that some coins are quite hard to find and grab, which adds to the entertainment, even though not a lot. There wasn't much feedback. If needed, this movie could be safely placed in Vault, but first it has to be proven to belong there. So I'm relying on the similarity to any% and accepting this to Moons, expecting some more exposure and movie ratings that we could use.
fsvgm777: Processing.


TASVideoAgent
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This topic is for the purpose of discussing #6295: lexikiq's Linux INK "all coins" in 09:20.10
nymx
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I'm a little puzzled. Doesn't 100% here sound like trying to get all the coins in mario? If so, I like the any% much better. Abstaining vote.
I recently discovered that if you haven't reached a level of frustration with TASing any game, then you haven't done your due diligence. ---- SOYZA: Are you playing a game? NYMX: I'm not playing a game, I'm TASing. SOYZA: Oh...so its not a game...Its for real? ---- Anybody got a Quantum computer I can borrow for 20 minutes? Nevermind...eien's 64 core machine will do. :) ---- BOTing will be the end of all games. --NYMX
lexikiq
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More like collecting all the star coins. They're quick and short collectibles hidden in a little under a third of the levels. It's definitely a little hard to quantify this as 100% though, especially because of the lack of any in-game counter for the tokens, and I would understand if this wasn't eligible for publication. (wouldn't mind too much as the two TASes are already pretty similar)
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The game seems to define all achievements as 100% (INKredible). https://steamcommunity.com/stats/385710/achievements Though coins are the only collectable, and getting them all (INKognito) should be a sensible way to define full completion, since other achievements are there just to track things basically. The proper branch label would be "all coins" I think.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
lexikiq
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I didn't realize this game had steam achievements and I'm glad I didn't... not sure anyone wants to watch a run where someone dies 500 times... "all coins" is definitely the better label ;p (as a sidenote, seems kinda hard to prove 100% completion of steam achievements, as steam doesn't hook into libTAS..)
EZGames69
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feos wrote:
The game seems to define all achievements as 100% (INKredible)
I wouldn’t exactly consider steam achievements to be considered in game goals, they are more of a goal set up by steam. You cant reset your progress to re-achieve those goals unless you were to play the game again on a brand new steam account. I dont want achievements to be considered for future 100% runs for linux games. Edit: that being said, im fine with “all tokens” being the branch, but I dont want a “100%” branch to require getting steam achievements.
[14:15] <feos> WinDOES what DOSn't 12:33:44 PM <Mothrayas> "I got an oof with my game!" Mothrayas Today at 12:22: <Colin> thank you for supporting noble causes such as my feet MemoryTAS Today at 11:55 AM: you wouldn't know beauty if it slapped you in the face with a giant fish [Today at 4:51 PM] Mothrayas: although if you like your own tweets that's the online equivalent of sniffing your own farts and probably tells a lot about you as a person MemoryTAS Today at 7:01 PM: But I exert big staff energy honestly lol Samsara Today at 1:20 PM: wouldn't ACE in a real life TAS just stand for Actually Cease Existing
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I don't think Steam completely makes those up regardless of what the game authors think. Also it involves peeking into the game engine to be able to tell something has been accomplished, I doubt Steam forcibly injects itself into the game code. What I do think is that it's a part of Steam API that the games may use. It just happens to lack any in-game indication. Anyway, no one is saying Steam 100% must be our goal.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
lexikiq
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Developers are the ones who add the achievements, but I see them more as bonuses rather than actual goals, as they're not available on all platforms (in INK's case: itch.io, nintendo switch, etc) and untrackable by libTAS. I don't mind either branch title but I agree that Steam achievements probably aren't the best way to quantify 100% :p
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [3927] Linux INK "all coins" by lexikiq in 09:20.10