Joined: 12/8/2006
Posts: 47
I've collected both of them. There is indeed 2. You can only get the one in Paul's stash before doing the cyclone, and you can't have gotten the wyvern yet. Get the key word cyclone and repeat it to Paul and he lets you in his secret stash.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
CrimsonPride wrote:
I've collected both of them. There is indeed 2.
Where's the other one?
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Joined: 12/8/2006
Posts: 47
One I believe is in the Fynn castle basement, the other is in Paul's stash, but you can only get that one right before you go into the Cyclone.
Former player
Joined: 10/27/2004
Posts: 518
in the GBA version? where? show me on this map: http://vgmaps.com/Atlas/GBA/FinalFantasyI&II-DawnOfSouls-FinalFantasyII-PhinCastle&PhinBasement.png or just tell me which one of the markers is wrong, if thats the case (Power Staff, i thought replaced the Blood Sword in this version and the only other place to get the Blood Sword was from Paul's stash).
Joined: 12/8/2006
Posts: 47
Your map doesn't open for me.
Former player
Joined: 3/30/2004
Posts: 1354
Location: Heather's imagination
CrimsonPride wrote:
Your map doesn't open for me.
http://vgmaps.com/Atlas/GBA/#F
someone is out there who will like you. take off your mask so they can find you faster. I support the new Nekketsu Kouha Kunio-kun.
Former player
Joined: 5/4/2005
Posts: 502
Location: Onett, Eagleland
Any progress? :)
I think.....therefore I am not Barry Burton
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
I saw something there about the Genji equips. Those reduce evasion heavily, but give out a lot of defense. Maybe something like the Power Armlets/Vests could be a little better for powering up, along with Shields to increase evasion. Those are probably better in the long run, I think. The shields are debatable, though, as they reduce fist strength.
It's good? You've got to be jackin' me, Steve.
Joined: 7/18/2007
Posts: 8
Location: Niagara Falls, Ontario
Wow, it's been quite a while since I last logged in. And it looks like the last post was mine, too. Apologies for bringing this one back from the dead, but the other DoS topic covers FF1, and I'm not sure whether it would take both games. Anyway, I've been playing through the game again over the past few days,(A solo Maria) and thought of a lot of things concerning a run on this. -Instant death attacks > Physicals > magic, for the most part. Most ID attacks are Matter elemental, and not many monsters resist it.(Only other one is Death, which is death-elemental) The earliest time to obtain one is at Salamand, where they sell Teleport. (Also useful to escape dungeons easily, but Cure may also be needed) The nice thing about this FF is that the ID attacks actually work. :P -Solo or duo game is probably faster. Training is much quicker this way, and in a duo game, characters can be relegated to different roles. Either can work. (In my view, solo is fastest overall. Haven't tried a duo, but could work in theory.) -Most important stats I've found are Spirit/Intelligence and Agility. Strength plays a role, though, in case enemies that resist the ID attacks are encountered. Maria seemed to have the best starting stats overall. HP shouldn't be much of a problem after the first few minutes. -I don't know if Agility influences running success, but my guess is that it does. Any random encounter with a previous boss(Red Soul, Lamia Queen) is unrunnable, even if you kill them. Encounters with Adamantoise seems to be the exception. -On that note, getting Fire may be a good idea, since most fights I couldn't run from were weak to Fire.(Mostly sets with Spectres) I remember getting one from a chest, so buying in Altair may not be necessary. I also have a very rough outline for what to do, based on what I've played so far. -Train in fists and/or swords. Knives(Particularly the Ripper) may be handy for fighting the Flans/Slimes/arbitrary gelatin desert with high defense of the day. -Buy Teleport at Salamand. It's the earliest obtainable ID attack, and helps for leaving dungeons. -Get Ancient Sword, and Diamond Shield as a drop from Adamantoise.(Not necessary, but it may be useful for evading stuff more often.) -Ancient Sword is used for Red Soul. -Get agility-boosting stuff. Gold Hairpin can be taken from Leila, and Black Garb can be found at the Cave of Mysidia. -White Robe can be found early in the Mysidian Tower. It allows the wearer to resist Mind, Matter, Death, and Body elements, which pretty much means no more status ailments ever. -Get Blood Sword. -Pretty much set to the end of the game.
It's good? You've got to be jackin' me, Steve.
Joined: 6/27/2007
Posts: 137
Location: Germany
Hey^^ Any progress made since youre last post? o.o
Ambassador, Experienced player (708)
Joined: 7/17/2004
Posts: 985
Location: The FLOATING CASTLE
I once did a little research on the original NES game and found two ways to skip battles: -Save, power cycle, reload -Heal someone These both reset a counter that determines when you enter battle. But I don't know if it works on DoS version.