Post subject: Encoding using screen filtering method
MarbleousDave
He/Him
Player (13)
Joined: 9/12/2009
Posts: 1560
I tried to encode a GBA TAS with the HQ2X filter in 360p (480x320) at 2x window size, but it ended up encoding in 144p (240x160) at 1x. I wonder if it can encode with a screen filter as most encodes made here look more jagged in 360p or higher than in their native resolution. HQ4XS works perfectly for 1080p. BRZ6x works great in 1440p. Native resolutions and filters for upscaling: Atari 2600 - Native 240p (320x192), HQ2X for 360p (640x384), HQ3XS for 576p and 720p (960x576), HQ4XS for 900p (1280x768), BRZ5X for 1080p (1600x960), 7x filter for 1440p (2240x1344), 12x filter for 4K (3600x2160) Atari 5200 - Atari 7800 - Atari Lynx - Atari Jaguar - Native 240p (320x240) - HQ2X for 480p (640x480) HQ3XS for 720p (960x720), HQ4XS for 1080p (1280x960) BRZ6X for 1440p (1920x1440), 9x filter for 4K (2880x2160) NES - Native 240p (256x240) - HQ2X for 480p (512x480), HQ3XS for 720p (768x720), HQ4XS for 1080p (1024x960), BRZ6X for 1440p (1536x1440), 9x filter for 4K (2304x2160) Game Boy - Native 144p (160x144) - HQ2X for 360p (320x288) HQ3XS for 480p (480x432), HQ4XS for 576p (640x576), BRZ5X for 720p (800x720), BRZ6X for 900p (960x864), 7x filter for 1080p (1120x1008), 10x filter for 1440p (1600x1440), 15x filter for 4K (2400x2160) 2 Game Boys - Native 240p (320x144) - HQ2X for 480p (640x288), HQ4XS for 720p (1280x576), BRZ5X for 900p (1600x720), BRZ6X for 1080p (1920x864), 8x filter for 1440p (2560x1152), 12x filter for 4K (3840x1728) 3-4 Game Boys - Native 360p (320x288) - HQ2X for 576p and 720p (640x576), HQ3XS for 900p (960x864), HQ4XS for 1080p (1280x1152), BRZ5X for 1440p (1600x1440), 8x filter for 4K (2400x2160) SNES Pseudo H512 - Native 240p (256x224) - HQ2X for 480p (512x448), HQ3XS for 720p (768x672), HQ4XS for 900p and 1080p (1024x896), BRZ6X for 1440p (1536x1344), 9x filter for 4K (2304x2116) SNES True H512 - Native 480i (512x448) - HQ2X for 900p and 1080p (1024x896), HQ3XS for 1440p (1536x1344), BRZ5X for 4K (2468x2160) Virtual Boy - ? N64 Low Res - Native 240p (320x240) - HQ2X for 480p (640x480) HQ3XS for 720p (960x720), HQ4XS for 1080p (1280x960) BRZ6X for 1440p (1920x1440), 9x filter for 4K (2880x2160) N64 Hi Res - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) N64 Widescreen - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) N64 True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) Game Boy Advance - Native 144p (240x160) - HQ2X for 360p (480x320), HQ3XS for 480p (720x480), HQ4XS for 720p (960x640), BRZ6X for 1080p (1440x960), 9x filter for 1440p (2160x1440), 14x filter for 4K (3240x2160) 2 Game Boy Advances - Native 360p (480x160) - HQ2X for 720p (960x320), HQ4XS for 1080p (1920x640), BRZ5X for 1440p (2400x800), 8x filter for 4K (3840x1280) 3-4 Game Boy Advances - Native 360p (480x320) - HQ2X for 720p (960x640), HQ3XS for 1080p (1440x960), HQ4XS for 1440p (1920x1280), 7x filter for (3240x2160) 5 Game Boy Advances - ? GameCube Interlaced 4:3 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) GameCube Progressive 4:3 - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) GameCube Widescreen 16:9 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) GameCube True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) Nintendo DS - Upright - Native 360p (256x384) - HQ2X for 720p (512x768), HQ3XS for 1080p (768x1152), HQ4XS for 1440p (1024x1536), BRZ6X for 4K (1440x2160) Nintendo DS - Sideways - Native 240p (384x256) HQ3XS for 720p (1152x768), HQ4XS for 1080p (1536x1024), BRZ5X for 1440p (1920x1280), 9x filter for 4K (3240x2160) 2 Nintendo DSes - Upright - Native 360p (512x384) - HQ2X for 720p (1024x768), HQ3XS for 1080p (1536x1152), HQ4XS for 1440p (2048x1536), BRZ6X for 4K (2880x2160) 2 Nintendo DSes - Sideways - ? Wii Interlaced 4:3 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Wii Progressive 4:3 - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) Wii Widescreen 16:9 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Wii True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) Nintendo 3DS - Native 480p (400x480), HQ2X for 1080p (800x960), HQ3XS for 1440p (1200x1440), BRZ5X for 4K (1800x2160) Wii U Main Screen 480p - Native 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) Wii U Main Screen 720p - Native 720p (960x720) - HQ2X for 1440p (1920x1440), HQ3XS for 4K (2880x2160) Wii U Main Screen 1080p - Native 1080i/1080p (1920x1080) - HQ2X for 4K (3840x2160) Wii U Gamepad - Native 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) SG-1000 - Native 240p (256x192), HQ2X for 360p (512x384), HQ3XS for 576p (768x576), HQ4XS for 720p (1024x768), BRZ5X for 1080p (1280x960), 7x filter for 1440p (1792x1344), 12x filter for 4K (2880x2160) Master System - Native 240p (256x192), HQ2X for 360p (512x384), HQ3XS for 576p (768x576), HQ4XS for 720p (1024x768), BRZ5X for 1080p (1280x960), 7x filter for 1440p (1792x1344), 12x filter for 4K (2880x2160) Genesis Progressive H256 - Native 240p (256x224) - HQ2X for 480p (512x448), HQ3XS for 720p (768x672), HQ4XS for 900p and 1080p (1024x896), BRZ6X for 1440p (1536x1344), 9x filter for 4K (2304x2116) Genesis Progressive H320 - Native 240p (320x224) - HQ2X for 480p (640x448), HQ3XS for 720p (960x672), HQ4XS for 900p and 1080p (1280x896), BRZ6X for 1440p (1920x1344), 9x filter for 4K (2880x2116) Genesis Interlaced H512 - Native 480i (512x464) - HQ2X for 1080p (1024x928), HQ3XS for 1440p (1536x1392), BRZ5X for 4K (2384x2160) Genesis Interlaced H640 - Native 480i (640x464) - HQ2X for 1080p (1280x928), HQ3XS for 1440p (1920x1392), BRZ5X for 4K (2980x2160) Game Gear - Native 144p (160x144) - HQ3XS for 480p (480x432), HQ4XS for 576p (640x576), BRZ5X for 720p (800x720), BRZ6X for 900p (960x864), 7x filter for 1080p (1120x1008), 10x filter for 1440p (1600x1440), 15x filter for 4K (2400x2160) 2 Game Gears - Native 240p (320x144) - HQ2X for 480p (640x288), HQ4XS for 720p (1280x576), BRZ5X for 900p (1600x720), BRZ6X for 1080p (1920x864), 8x filter for 1440p (2560x1152), 12x filter for 4K (3840x1728) Saturn 4:3 - Native 240p (320x240) - HQ2X for 480p (640x480) HQ3XS for 720p (960x720), BRZ6X for 1440p (1920x1440), 9x filter for 4K (2880x2160) Saturn 16:9 - 424x240 - HQ2X for 480p (848x480) HQ3XS for 720p (1272x720), HQ4XS for 1080p (1696x960), BRZ6X for 1440p (2544x1440), 9x filter for 4K (3816x2160) Dreamcast Interlaced 4:3 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Dreamcast Progressive 4:3 - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) Dreamcast Widescreen 16:9 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Dreamcast True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) TurboGrafX 16 - Native 240p (256x240) - HQ2X for 480p (512x480), HQ3XS for 720p (768x720), HQ4XS for 1080p (1024x960), BRZ6X for 1440p (1536x1440), 9x filter for 4K (2304x2160) TurboGrafX CD - Native 240p (320x240) - HQ2X for 480p (640x480) HQ3XS for 720p (960x720), HQ4XS for 1080p (1280x960) BRZ6X for 1440p (1920x1440), 9x filter for 4K (2880x2160) Neo Geo - Native 240p (320x240) - HQ2X for 480p (640x480) HQ3XS for 720p (960x720), HQ4XS for 1080p (1280x960) BRZ6X for 1440p (1920x1440), 9x filter for 4K (2880x2160) Neo Geo CD - ? Neo Geo Pocket - Native 144p (160x144) - HQ3XS for 480p (480x432), HQ4XS for 576p (640x576), BRZ5X for 720p (800x720), BRZ6X for 900p (960x864), 7x filter for 1080p (1120x1008), 10x filter for 1440p (1600x1440), 15x filter for 4K (2400x2160) PlayStation H256 - Native 240p (256x240) - HQ2X for 480p (512x480), HQ3XS for 720p (768x720), HQ4XS for 1080p (1024x960), BRZ6X for 1440p (1536x1440), 9x filter for 4K (2304x2160) PlayStation H320 - Native 240p (320x240) - HQ2X for 480p (640x480) HQ3XS for 720p (960x720), HQ4XS for 1080p (1280x960) BRZ6X for 1440p (1920x1440), 9x filter for 4K (2880x2160) PlayStation H512 4:3 - Native 480i (512x480) - HQ2X for 1080p (1024x960), HQ3XS for 1440p (1536x1440), BRZ5X for 4K (2304x2160) PlayStation H512 16:9 - Cropped 240p (424x240) - HQ2X for 480p (848x480), HQ3XS for 720p (1280x720), HQ4XS for 1080p (1920x960), BRZ6X for 1440p (2560x1440), 9x filter for 4K (3840x2160) PlayStation 2 Interlaced 4:3 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) PlayStation 2 Progressive 4:3 - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) PlayStation 2 Widescreen 16:9 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) PlayStation 2 True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) PlayStation Portable - Native 360p (480x272) - HQ2X for 720p (960x544), HQ3XS for 900p (1440x816), HQ4XS for 1080p (1920x1080), BRZ6X for 1440p (2560x1440), 9x filter for 4K (3840x2160) PlayStation 3 480i 4:3 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) PlayStation 3 480p 4:3 - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) PlayStation 3 480i 16:9 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) PlayStation 3 480p True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) PlayStation 3 720p 4:3 - Native 720p (960x720) - HQ2X for 1440p (1920x1440), HQ3XS for 4K (2880x2160) PlayStation 3 720p 16:9 - Native 720p (1280x720) - HQ2X for 1440p (2560x1440), HQ3XS for 4K (3840x2160) PlayStation 3 1080i/1080p 4:3 - Native 1080i/1080p (1440x1080) - HQ2X for 4K (2880x2160) PlayStation 3 1080i/1080p 16:9 - Native 1080i/1080p (1920x1080) - HQ2X for 4K (3840x2160) PlayStation Vita - Native 960x544 - HQ2X for 1080p (1920x1080), HQ4XS for 4K (3840x2160) WonderSwan - ? WonderSwan Color - ? Xbox Interlaced 4:3 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Xbox Progressive 4:3 - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) Xbpx Widescreen 16:9 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Xbox True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) Xbox 360 480i 4:3 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Xbox 360 480p 4:3 - Native 480p (640x480) - HQ2X for 1080p (1280x960), HQ3XS for 1440p (1920x1440), BRZ5X for 4K (2880x2160) Xbox 360 480i 16:9 - Native 480i (720x480) - HQ2X for 1080p (1440x960), HQ3XS for 1440p (2160x1440), BRRZ5X for 4K (3240x2160) Xbox 360 480p True 16:9 - 480p (848x480) - HQ2x for 1080p (1696x960), HQ3XS for 1440p (2544x1440), BRZ5X for 4K (3840x2160) Xbox 360 S 720p 4:3 - Native 720p (960x720) - HQ2X for 1440p (1920x1440), HQ3XS for 4K (2880x2160) Xbox 360 S 720p 16:9 - Native 720p (1280x720) - HQ2X for 1440p (2560x1440), HQ3XS for 4K (3840x2160) Xbox 360 S 1080i/1080p 4:3 - Native 1080i/1080p (1440x1080) - HQ2X for 4K (2880x2160) Xbox 360 S 1080i/1080p 16:9 - Native 1080i/1080p (1920x1080) - HQ2X for 4K (3840x2160) If there's something I missed, be sure to tell me by replying to this topic. Any questions? Ask away by replying to this topic.
Dimon12321
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Editor, Reviewer, Experienced player (597)
Joined: 4/5/2014
Posts: 1227
Location: Romania
If it doesn't encode well, just use Fraps or Bandicam with high bitrate =)
TASing is like making a film: only the best takes are shown in the final movie.