Inspired from
I Wanna Be The Guy along with other classic platforming games, Battle Kid: Fortress of Peril is the newest platformer game to grace the NES in almost 15 years...
almost 10 years ago on February 22, 2010, that is.
- Emulator Used: Bizhawk 2.3.2
- Genre: platforming
- Game version: 1.0 (Note: The database incorrectly labels this version as "Battle Kid - Fortress of Peril Demo1 by Sivik (PD)")
- Abuses one glitch, for the entirety of the run
- Easiest difficulty for fastest completion
- Warpless; as in, no warp room is ever entered
- Pacifist; in fact, only 4 enemies are ever killed during the run, all of which are bosses
- Gets the bad ending because why not
Version choice and THE GLITCH
In version 1.0, there is a glitch so that pausing the game when a text box is about to be displayed makes you invincible for the rest of the game,
unless you pause the game again after reaching death condition in a room. This glitch makes the player invulnerable to EVERYTHING.
This allows us to skip the feather item and the infinite oxygen item because now the only obstacles that can prevent our progression are high cliffs.
Difficulty choice
The only difference between Easy and higher difficulties is the time it takes for each boss to die. Since I don't even need to dodge their attacks, I decided to choose Easy for the damage amplifier so that they die even sooner.
Game controls
There are only two note worthy aspects of the control of this game.
First, it usually saves time to jump before falling off an edge to build up your falling speed early when vertical distance is the bottleneck.
Second, sometimes you can jump on the frame when the number of jumps left is being restored, and you have to wait for the next frame to jump again at other times. I haven't figured out how this works exactly, but it seems you usually can jump again earlier when you land on the very edge of the platform from your last jump.
Lotus
You simply can't get very far without fighting the first boss. The way I jumped when I entered the room saves a frame somehow.
High jump item
Again, you can't get very far without it.
Owlbot and Key I
For some reason, the author of the game decided to place one single I block that you need to destroy in order to get Key II.
For that one single I block, I have to go through the top part of the map and fight Owlbot to get Key I.
Key II
With Key I in hands, I then head to the underwater maze to get Key II in order to enter the area where the double jump item resides.
As you can see, spiky blocks are not considered water blocks by the game so it's faster to fall through them.
Seahorses and double jump item
Double jump is required to enter the final area of the game, and thus I have to defeat Seahorses and get double jump in the room that follows.
Yes, the entrance to the final area is blocked by 6 pair of instant kill spikes that despawn after each corresponding boss is defeated. What could possibly go wrong? :P
The final area
I can go straight to Supermech's room after losing all items, but I won't be able to get to the exit on the right without high jump and double jump so those two items need to be reacquired.
Yes, the right exit of Supermech's room does not have a door at all because Supermech is blocking it. Again, what could possibly go wrong? :D
Special Thanks
- caitsith2: for the lua scripts: userfiles/info/60045844721779290
- Dwedit: for mentioning the pause glitch on the forum.
- Aglar: for the 100% run.
- Sivak: for making this awesome game.
- YOU, for reading the submission text and watching the movie.
Merry early Christmas and...
happy 10th birthday, Battle Kid!
ThunderAxe31: While the glitch itself could be the result of debug leftovers, it doesn't seem to me to be triggered by any in-game password or otherwise secret input combinations, so it doesn't count as a cheat. I did also check that the game version used is an official release version, though a revision version exists beside it.
This game is known for being intentionally made to be challenging, but the usage of this glitch resulted in a very plain movie that literally skips the challenges that this game has to offer. Having the main trait of the game overshadowed, I understand why the audience response was mixed.
Accepting for Vault as fastest completion.