Lobsterzelda
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Skilled player (1259)
Joined: 3/17/2019
Posts: 284
azer675 wrote:
About the tingle tuner exploit, it turns out it basically only works in Ganon's Tower because GT's stage type is set to dungeon type, and that seems to be a requirement. I remember trying this idea a long time ago in Gohdan's boss room but obviously it didn't work there as it's a boss type stage. The disconnect x2 exploit needed to be tested specifically in GT, luckily it's the best area for it to work lol. The community is always thinking about what an any% TAS of this game would look like. The huge issue with TASing this game is the existance of actor unloading. Theoretically, the power of skipping the helmaroc cutscene and then the ganondorf cutscene at the end of the run is already very powerful, but also skipping the courtyard cutscene in Hyrule 2 can skip FF1 so it should be faster for a TAS. TASing Actor Unloading in general is a huge pain though as the old version of dolphin that we use with lua scripting support and basically no desync problems has issues with it: it's inaccurate with console + it creates a ton of desyncs. Also routing AU is basically all chance, we don't have a good way to make fragmentation routes but trial and error right now. Newer dolphin builds still emulate AU inaccurately to my knowledge. Loadings are faster on dolphin than on console, it could be related.
Does the unplug trick let the Tingle Tuner work anywhere else? For example, in Hyrule Castle, or in the exterior part of Ganon's tower (where trial skip is done)? Also, I made a version of Lua that works on more modern builds of Dolphin, if that would help? (it's from about a year ago).
Joined: 5/16/2024
Posts: 3
Does the unplug trick let the Tingle Tuner work anywhere else? For example, in Hyrule Castle, or in the exterior part of Ganon's tower (where trial skip is done)? Also, I made a version of Lua that works on more modern builds of Dolphin, if that would help? (it's from about a year ago).
The Tingle Tuner exploit only works in all the Ganon's Tower stages (minus the Ganondorf stage being boss type), which includes where trials skip is done yes. It does not work anywhere else in the game with one exception being ADMumi (the stage with the bell after beating Tower of the Gods). So it does not work in Hyrule Castle, in caves or in houses for example. If you have a link to your build with lua scripting I would be interested to take a look. TASing this game pretty much cannot be done decently well without scripts now really, as important things like superswimming and salvaging need scripts to be optimized. Last I tried newer dolphin builds were still more desync prone than the old dolphin 4 build we use but I'll gladly try again.
Lobsterzelda
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Skilled player (1259)
Joined: 3/17/2019
Posts: 284
azer675 wrote:
If you have a link to your build with lua scripting I would be interested to take a look. TASing this game pretty much cannot be done decently well without scripts now really, as important things like superswimming and salvaging need scripts to be optimized. Last I tried newer dolphin builds were still more desync prone than the old dolphin 4 build we use but I'll gladly try again.
This is a link to the build: https://github.com/Lobsterzelda/lobster-zelda-dolphin/tree/lua-support There shouldn't be any desyncs for Wind Waker on this build.

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