Information Dump
Numbered purely for readability purposes.
1: Need 80 rupees before we can buy sail.
2: Need to let tingle out at Windfall before he's on Tingle Island to decipher triforce charts.
3: Need to go to Greatfish before you can get bombs.
4: There is a text lock that occurs if you beat FF1 after greatfish without a sail. (I think these are the conditions?) Supposedly this text lock is bypassable, but no one has proved it/explained it to me yet though. This would remove the first windfall visit requirement and save maybe a minute at most.
5: Need Wind Waker OR Grapple to get into Forest Haven. (Maybe we could zombie hover to the loading zone with some convoluted method that is probably slower.)
6: Need bottle to get forest water (Obviously)
7: Need a sword to zombie hover to deku leaf. (Or grapple)
8: Need a method of dealing damage to chu jellies to get deku leaf to spawn.
9: I don't currently know the trigger for when Grandma will give you soup. I'm guessing you need both pearls though.
10: Need to trigger Tetra text in beginning of FF1 to get bombs.
11: Need to complete FF1 to spawn the boat. (For getting triforce shards, probably necessary for other things as well.)
12: Need Deku Leaf to drop a bomb during a zombie hover. We use this to open the teleportation pot in DRC. (Tingle tuner would let us heal and just land on the ground without dying, thus removing this requirement. We would then zombie hover into DRC instead of deku leafing in, probably.)
Need to clarify with AniMeowzerz: FF2 vs Tower of the Gods and Hyrule visit. Will edit into post later.
The current route wants forest water as early as possible. (We detour to Windfall sail because it's mostly on the way to DRI. We're already pretty tight on time and will re-evaluate this later.) We then trigger greatfish to open up bombs later. Northern Fairy Isle has one of the few lantern moblins outside FF1, so we get the rupee bag and go in FF1. The next short term goal is to get the two pearls. We want the deku leaf to bomb drop the DRC pot with no tingle tuner. We clear DRC first to waste time for Forest Water. Forest Water is going to hit within about 2 minutes of this proposed route from approximations. We can go to Bird's Peak Rock to burn some of this time. After Forbidden Woods, I don't really know the game plan, so that needs a lot of work. We need forest water to open cabana after hookshot, so I think we'll be using it after we complete the dungeon or later. We then need another forest water for light arrows skip, so we want to make sure there is at least a 20 minute gap between Cabana Triforce Chart and Light Arrows (This will most likely be satisfied anyway.)
Triforce Chart Minimum prerequisites: (You need Wind's Requiem for all of these)
Ani compiled most of this list. I don't know that much about late game, so things may have been blatantly overlooked here:
Savage Labyrinth (Outset) (30 floors of enemy rooms) (30/60/99 arrows?) (I got 611 rupees going through here.)
-Power Bracelet
-Deku Leaf/Hookshot (You can deku leaf over from near Forest of Fairies)
Cabana Deed (Link's Oasis)
-Grapple (will have)
-Hookshot (Needed to clip into Cabana)
-
Forest Water (Let's us skip Spoils Bag and collecting joy pendants, and thus early game cutscenes.)
-Sidle past gates/Use skull hammer to slam switches through walls.
Bird's Peak Rock
-Grapple Hook (Clip into the chamber)
Overlook Island
-Hookshot to latch onto trees to get up to grotto (Zombie hover dying in grotto kicks us out)
- 4 rooms of enemies, darknuts in middle room to get chart
Diamond Steppe Island
- Confirmed: Can get in with superswim speed.
-Deku Leaf, WW dive (minimum, you can use one of the sea tornadoes to get up onto it; slow (costs maybe 20 seconds.)
-OR Hookshot (faster than leaf; if skipping hookshot you need to WW dive under the island to get up to the grotto)
- Sequence break mini dungeon.
- Get Ghost Chart for the ghost ship
- 7 locations it can show up at at night.
- Go in ghost ship, fight enemies, (grab some rupees)
- Grab chart.
Stonewatcher Island
-Power Bracelets (Abahbob may be able to unload the rock with superswim)
-Lift stone, go in grotto.
- 4 rooms of enemies, darknuts in middle room to get chart
- This has 101 rupees per ~24 seconds.
Islet of Steel
-Just Superswim in (Still need Wind Waker)
-Grab Chart
Needle Rock Isle
-Bombs
-Grapple Hook
-Shoot down gold boat, use grapple hook to fish the chart.
Good rupee grinding methods:
- Ghost Ship 310rupees/40sec = 7.75rupees/sec (1000 = 129s)
- Stonewatcher Island - This has 101 rupees per quite close to 24 seconds. (4.208 rupees/sec) (1000 = 240s)
- Overlook Island - This has 101 rupees per quite close to 27 seconds. (3.74rupees/sec) (1000 = 270sec)
- Delivery bag game (DR)
- Battleship (Windfall)
40sec*2games + 30sec*5games --> 780 rupees --> 3.39 rupees/second
40*2 + 30*6 --> 920 rupees --> 3.53 rupees/sec (1000 = 283s)
Once we're getting 150 per game 150r/30sec = 5rupees/sec (only for a limited duration)
- Cannon Game (Spectacle Island, shoot the boat)
- Sliding puzzles? (Cabana)
Savage labyrinth Enemy List:
http://zeldawiki.org/Savage_Labyrinth
We do need a lot of feedback on the later game route. We have everything up through Forbidden Forest pretty much under control. Only a few modifications are needed to better optimize forest water timing. (Also 80 rupees can be gathered more optimally most likely.)
Chart 1: Islet of Steel (+60 rupees)
Shard 1: Greatfish Isle
Chart 2: Link's Oasis (<cafde> some 200-300)
Shard 2: Gale Island
Chart 3: Bird's Peak Rock (+60 rupees)
Shard 3: Stone Watcher Island
Chart 4: Ghost Ship/Diamond Steppe (310X)
Shard 4: Outset Island
Chart 5: Needle Rock Isle
Shard 5: Cliff Plateau Isles
Chart 6: Outset Island (+611 rupees)
Shard 6: Southern Triangle Isle
Chart 7: Stone Watcher Island (101X +62 Rupees)
Shard 7: Seven-Star Isles
Chart 8: Overlook Island (101X + ?)
Shard 8: Two-Eye Reef
(Wind Temple has 52 rupees near the end.)
[15:24] <cafde> there's a bit over 300 in the ghost ship, which is what i farm on jp since the ones at overlook/stonewatcher aren't there
[15:24] <cafde> you can get it multiple times if you die/save+quit so it's probably not ideal for a tas
[15:24] <cafde> and some 200-300 or so in the private oasis