Post subject: Milon's Secret Castle
Jules
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Joined: 7/13/2015
Posts: 102
Location: California
This game is glitchier than its NES counterpart. Milon has the ability to walk through walls with ease. He can also cause enemies to horizontally glide around the screen by pressing left and right at the same time. I made a demonstration here. Link to video I've been working on a TAS of the NES game for a long time now, but this might be a good co-exist project if I ever finish that one.
Samsara
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Joined: 11/13/2006
Posts: 2822
Location: Northern California
I love the narrative of Milon's reality-shattering moonwalks. Looks like it'd make a great run, and then after that run I can return to my computer by clipping through the wall and watch a great TAS of this game.
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I didn't know Milon was on Gameboy also. Are all the world layouts the same as the NES verison? If so, I'd be curious to see what route would be possible with the glitches, and how fast the TAS would end up.
Jules
Any
Skilled player (1171)
Joined: 7/13/2015
Posts: 102
Location: California
scrimpeh wrote:
I didn't know Milon was on Gameboy also. Are all the world layouts the same as the NES verison? If so, I'd be curious to see what route would be possible with the glitches, and how fast the TAS would end up.
There is nothing radically different in the layouts from what I've played,though I haven't gotten too far, so don't take my word for it just yet. Each level is understandably quite smaller than on NES, so definitely not complete parallels, but they should still be familiar if you know that version. The biggest strategy difference will probably be from the fact that items in the GB version are cheaper to buy than in the NES version, so maybe it's not necessary to enter the first room like in the NES TAS. Also, unlike in the NES game where the umbrellas are fixed from killing enough enemies, here they're fully random, like the hearts. So it's possible to upgrade your weapon a lot easier.