I was working on this game for Console Verification and I noticed that the original run contains a small error.
The error is not ending the cutscene to transition to world 2 as fast as possible, costing 7 frames.
Also I changed to use not equal length frame mode for console verification purposes since it doesn't work in equal mode. Now this run works on console.
This game is pretty dull from a gameplay perspective, but pretty interesting from an emulation perspective. It starts an HDMA at the end of mode 3 (end of scanline rendering) and then reads from the HDMA register in a loop to see when it stops. All of this happens in double speed mode. Pretty much everything needs to be perfect emulation wise for this to verify on console. GBHawk isn't there yet so I left this as Gambatte. Hopefully it will get there someday.
Memory: Confirmed the improvement works in the original emulator.
There wasn't much feedback here, but it's not notably different from the original run either so it will inherit its tier.