Here's an example I thought up. Say you want to find a counter/timer. You make some assumptions:
- The value changes every frame.
- It consistently increases.
You can start a new search, set
Define Previous Value to
Previous Frame, set
Compare To / By to
Previous Value, set
Comparison Operator to
Greater Than, and toggle the
Automatically search every frame option. Then you just repeatedly frame advance or unpause the emulator to quickly (hopefully) reduce the options. One potential limitation to this method is that you may not know the starting value and when it resets, but it could save some clicks and time.
Other things that you might be able to find using this method include camera position addresses and RNG addresses. You do have to make some correct guesses/assumptions about how the game behaves, though.