Sand
He/Him
Player (143)
Joined: 6/26/2018
Posts: 175
Nice research, Typhon. It's fun to see the strategies evolve. That's an interesting discovery, that the pause menu cuts off the end of the game loop.
Joined: 1/26/2021
Posts: 10
Sand wrote:
Nice research, Typhon. It's fun to see the strategies evolve. That's an interesting discovery, that the pause menu cuts off the end of the game loop.
Thank you! Believe it or not that has been a long quest for me. See when I made my first tas the main thing that was painful was the first Zelda boss because it is virtually impossible to do that with a bot. So I wanted to do the intro section again. I knew from various development attempts and a few memeworthy incidents in live-streams that pressing control-alt-delete for some reason makes the player instantly die. That would be very useful for intro as Link as you must die to progress (scripted death) and this requires five deaths one by one. Hence I reverse engineered what was going on there (it’s the same mechanism as pause buffering just caused by an unhandled exception in the mouse functionality of windows). That was my previous run and there were essentially 3 main things I was questing after: 1. Flying over the wall crusher room as opposed to going around. 2. Killing the bosses without the items needed to kill them. 3. Executing CAD through some in-game mechanism. I’ve gotten 1, and 3. My list is now as follows: 1. Entering Volcano Temple as Link without Hookshot 2. Boss killing without items. Number 1’s usefulness comes from a glitch with save files that can sometimes cause one to warp over to bob-omb battlefield entrance when reentering Hyrule field from a relaunched save file. This would make it so that we don’t have to walk to bob-omb battlefield which is what I currently intend to do, but if we did volcano temple BEFORE Gyorg tower that would also cut the need to do some walking to that and also the somewhat obnoxious (and slow) phase through a solid wall by walking through it. Chances are I just have to do a spawn height manipulation. I don’t intend to do it on this pass though.