Game objectives

  • Emulator used: FCEUX 2.3.0
  • Aims for fastest possible time.
  • Manipulates luck.
  • Takes damage to save time.
  • Uses death as a shortcut.
  • Uses bug.

Comments

Hello everyone! This TAS improves the previous work by a total of 1978F. :D

Stage by stage comments

Dream 1: Mushroom Forest -- improvements:20F total:20F

When I fed candy to the first frog, I used a faster and better way, and got a 1F improvement. In the next two injury, I got a 1F improvement each. The second time I became a frog, I jumped onto the platform earlier.

Dream 2: Flower Garden -- improvements:337F total:357F

I used different routes and didn't turn Nemo into a lizard. Another improvement is that when taking the last key, the injured person is blown to the tree, saves the time to become a lizard again. This level is improved by 337F.

Dream 3: House Of Toys -- improvements:5F total:362F

I found improvements in 1F at the beginning. The method of jump acceleration is used to trigger the train to start, and a 4F promotion is obtained.

Dream 4: Night Sea -- improvements:99F total:461F

When in the water, get the acceleration effect by pressing the previous method every few frames. Another improvement is that after becoming a hermit crab for the second time, it was deliberately hit by tadpoles in the process of jumping, so that it could land earlier.

Dream 5: Nemo's House -- improvements:419F total:880F

I didn't expect to improve this level so much! I use candy to make the snail stop in the right position, and then get up to the left platform by blowing it off. Another improvement is to change the order of breaking bricks. Finally, I continue to use the mouse. Although I need to destroy two more bricks, the mouse's moving speed is faster than Nemo, and finally it was 38F faster.

Dream 6: Cloud Ruins -- improvements:116F total:996F

When I start to land down from the cloud, I use the bees to pass through the spikes and immediately become Nemo, so that I can get a faster descent speed and drag the game screen down faster.

Dream 7: Topsy-Turvy -- improvements:102F total:1098F

The route of this stage is the same as that of the previous work. It is all improved in details, such as feeding candy faster, jumping to another platform faster, etc. And I also improved the 1F lag when I took the last key.

Dream 8: Nightmare Land -- improvements:880F total:1978F

The improvement of this level will be very great, which has been confirmed after the TAS before I observed. I think Alyosha may not have dealt with some details well, but thank you very much for his submission. The work shows the accelerated movement skill of magic wand.
8-1:
  1. Lizards climb trees faster, and jump to another platform faster after climbing trees.
  2. I control luck to make the penguin boss summon three little penguins before flying away, so I get more time to attack it.
8-2:
  1. I make lizards blow to the platform after being attacked by fire (this is one of the bugs in the game).
  2. Use pause to change the action track of boss, so that Nemo can attack him earlier.
8-3:After Nemo became a bee and flew to a very high platform, I didn't change back immediately, but continued to use the bee until the end. Although the way is not as fast as the magic wand, the bee can kill nightmare faster.
Thank Randil, Alyosha, Kyrsimys and Sleepz for their works. Special thanks to mtvf1 for the improvement suggestions again and again. Enjoy it. :D

feos: Judging...
feos: Updating the movie with a 26 frame improvement.
EZGames69: Processing!

Joined: 9/13/2021
Posts: 2
J.Y wrote:
stormcrow56k wrote:
Awesome job! Can you advise how to get the 3 penguins to come out on the first nightmareland boss? I'm trying to find the memory address but I'm having no luck. Not sure if this is something that could even be used for RTA but I would at least like to understand it.
WOW!Hi, stormcrow56k. I'm glad to discuss with you how to improve the game. First of all, I need to tell you a bad news, it can't be easily used in RTA. There are the following two reasons: First, the first action of controlling penguin has nothing to do with the game time, but with the action of Nemo, so you need to find a set of operation, which can not only ensure the rapid clearance, but also affect the penguin and call three little penguins. Second, this is more critical. The damage and power storage of the magic wand are 1HP (21-53f) or 3HP (53-84f) or 5HP (more than 84F). Penguin has 23hp. The damage caused by four perfect attacks in a row is 5 + 5 + 5 + 3 = 18, so that it can be defeated in one hit in the next attack. If you can't make four perfect attacks, the damage is 5 + 5 + 5 + 1 = 16, 23 - 16 = 7. You still need two attacks (5 + 2) to defeat it. The time consumed is the same as attacking three times. 5 + 5 + 5 = 15,23 - 15 = 8,5 + 3 = 8, the time to cause 2HP or 3HP injury is 53-84f.
Thank you...is it the same for controlling which side the penguin comes down for the second phase moving forward? Any way to manipulate RTA?