Player (201)
Joined: 7/6/2004
Posts: 511
Not really sure where to post this, but I was wondering if anyone would like to team up to time attack a game. I'm asking because it can get boring after a while working on a game. I don't have any particular game in mind but hopefully not a long one. I think this would be more motivating, fun, and produce a faster run. Anyone interested?
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Like Raiden Triad for SNES? I would, but it seems like snes9x will never have working online rerecording...
hi nitrodon streamline: cyn-chine
Player (201)
Joined: 7/6/2004
Posts: 511
Oh no, I don't mean for controlling seperate players at the same time.
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Player (206)
Joined: 5/29/2004
Posts: 5712
So taking turns?
put yourself in my rocketpack if that poochie is one outrageous dude
Former player
Joined: 7/12/2004
Posts: 146
Location: Dirty South, USA.
I'm guessing like how (I'm guessing they do it this way) Phil and Genisto, or how Arc and I were doing it. Play a little, then see who's got the fastest time to a certain point. Send the movie file over AIM or IRC or whatever. The other person sees if they can improve it. If not, keep it, and rinse/repeat.
If for honesty, you want apologies, I don't sympathize.
Former player
Joined: 3/11/2004
Posts: 336
I think that's a great idea. There should even be a new forum added where you can post new ideas or unfinished movies and see if anyone wants to team up or continue the movie. It could make things more interesting and the movies might get finished faster too.
Player (206)
Joined: 5/29/2004
Posts: 5712
Oh, like what Baxter and I were doing with Lolo 3 before we got bored...
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
I like the idea also - so who's up for a game which only requires two buttons at the same time? Unless it's for SNES, then I can togglify. I don't see the need for a new forum. They are getting quite numerous already. You can already request assistance in the console-specific forums, and some people are.
Player (201)
Joined: 7/6/2004
Posts: 511
Zoizite wrote:
Play a little, then see who's got the fastest time to a certain point. Send the movie file over AIM or IRC or whatever. The other person sees if they can improve it. If not, keep it, and rinse/repeat.
Yes, that is what I was thinking. Should work well.
Truncated wrote:
I like the idea also - so who's up for a game which only requires two buttons at the same time? Unless it's for SNES, then I can togglify.
me!
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
You! So now we only need a game and means of contact. I have Icq, MSN and Yahoo. And well I guess email would work as well. Choose your destiny.
Player (201)
Joined: 7/6/2004
Posts: 511
Cool, I choose ICQ. I don't have icq but its compatible with AIM, my aim name = "type a name here"
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
You two should make a movie for Super Ghouls 'n Ghosts. Trade off after every boss or something. It was decided that the level select is acceptable as a means to activate the Fairy Ring, so start the game off by warping to 7-2 and killing Belth.
hi nitrodon streamline: cyn-chine