DSHawk is finally here. I can finally have the ability to TAS lots of different great DS games that I've always thought would make for amazing TASes. The ablility to use TAStudio for DS and not the traditional method for TASing is a great quality of life that I'm glad I finally get to partake in-
And I choose to improve You Have To Burn The Rope DS on the Nintendo DS.

Game objectives

  • Burn the rope, It's what we have to do

Comments

This is a 6 frame improvement that does slightly faster movement. One such improvement I did was bonking the ceilings when I needed to fall, to increase my falling speed when I got near the ledges.
The other thing I did was did a small ledge boost before getting to the rope itself.
Then I burned the rope, the rope is burned.
thanks for coming to my ted talk (I stayed up at 2 in the morning finishing this)

CasualPokePlayer: Claiming for judging.
CasualPokePlayer: Nice improvement, accepting.

Zinfidel: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15646
Location: 127.0.0.1
This topic is for the purpose of discussing #7287: EZGames69's DS You Have to Burn the Rope DS in 00:25.77
Mizumaririn
Other
Player (249)
Joined: 2/26/2020
Posts: 44
Location: Super Bell Hill
Bad game choice
pronouns: Mizu/Mizu
Fortranm
He/Him
Editor, Experienced player (880)
Joined: 10/19/2013
Posts: 1122
Easy Yes vote. I'll most likely nominate this as the DS TAS of the Year 2022 and the author as the DS TASer of the Year 2022 when the time comes.
Spikestuff
They/Them
Editor, Publisher, Expert player (2665)
Joined: 10/12/2011
Posts: 6451
Location: The land down under.
I honestly don't know why the Judging limit was changed drastically to below 24 hours. You're lucky you don't have speedy Publishers at the moment but a discussion, or something should be made at the very least. Even like the potential chance that with the new tools that there's hidden room for improvement. EZGames69 did grab what I do recall from the conversation from 2015 in IRC about this about the hidden improvement but even then, that was too quick of a turnaround from the Judge.
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Emulator Coder, Judge, Experienced player (733)
Joined: 2/26/2020
Posts: 791
Location: California
I did go through the movie for a while, and I couldn't find any sort of improvements. If these potential hidden improvements would require far more effort, then it's not rejection worthy at all.
Site Admin, Skilled player (1256)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
I always used to overshoot with waiting and with doing things steadily and properly, but that in turn results in other problems. Judging becomes a boring routine task that you have to overwork to get right. Which leads to having less energy on it over time, and here we are, at 11 unclaimed movies in the queue, and 12 judging underway. As long as the spirit of the decision is correct, we have to reduce overworking to get some energy back, and to be more productive. As the rules are steadily getting more forgiving, potential minor mistakes should be less of a deal if the decision is correct in nature. I'll ask what other judges think about this.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Site Admin, Skilled player (1256)
Joined: 4/17/2010
Posts: 11495
Location: Lake Char­gogg­a­gogg­man­chaugg­a­gogg­chau­bun­a­gung­a­maugg
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Editor, Reviewer, Skilled player (1362)
Joined: 9/12/2016
Posts: 1646
Location: Italy
Spikestuff wrote:
I honestly don't know why the Judging limit was changed drastically to below 24 hours. You're lucky you don't have speedy Publishers at the moment but a discussion, or something should be made at the very least. Even like the potential chance that with the new tools that there's hidden room for improvement. EZGames69 did grab what I do recall from the conversation from 2015 in IRC about this about the hidden improvement but even then, that was too quick of a turnaround from the Judge.
I don't think there is much to be concerned about this specific submission, but I agree with Spike, there should be at very least 24 hours of mandatory waiting before delivering a judgement, or even better, putting it back to 72 as it was before. Actually, I remember that about one year ago I suggested making it longer, up to 1 week.
feos wrote:
I always used to overshoot with waiting and with doing things steadily and properly, but that in turn results in other problems. Judging becomes a boring routine task that you have to overwork to get right. Which leads to having less energy on it over time, and here we are, at 11 unclaimed movies in the queue, and 12 judging underway. As long as the spirit of the decision is correct, we have to reduce overworking to get some energy back, and to be more productive. As the rules are steadily getting more forgiving, potential minor mistakes should be less of a deal if the decision is correct in nature. I'll ask what other judges think about this.
It's not like having a longer grace period forces you to work more, it's actually the opposite: you can take it easier and distribute working better. Also, it creates less working expectations to burden on the judges, since having a shorter waiting time could leave room for some people to expect the job being done faster.
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Editor, Reviewer, Skilled player (1362)
Joined: 9/12/2016
Posts: 1646
Location: Italy
In accordance with the rest of the staff, I did open a separate thread for discussing what should be a good waiting time for judging a submission. Please click here: Thread #23010: Feedback request: how much should we wait before delivering a judgement?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Spikestuff
They/Them
Editor, Publisher, Expert player (2665)
Joined: 10/12/2011
Posts: 6451
Location: The land down under.
Oh this is a bit of a late note now cause I assume Zinfidel is all done. Two alternative files one which hits select and shows the mini-map (just a nice to have) and "So you've played Castlevania?" (sound warning, this one's the joke).
WebNations/Sabih wrote:
+fsvgm777 never censoring anything.
Disables Comments and Ratings for the YouTube account. Something better for yourself and also others.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15646
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4570] DS You Have to Burn the Rope DS by EZGames69 in 00:25.77