This game has 2 sections before looping repeatedly. This TAS completes one loop of the game.

Section 1

In this section you move to the right, passing enemies on the way. If you can hold right the entire time, this section will play out optimally. Holding right is difficult due to the enemies, but is achieved in this TAS. Apart from that, the only time save in this section comes from a fast acceleration by pressing left for a frame before going right. This fast acceleration saves 16 frames compared to just holding right from the start. There is also the potential option to go left instead of right in this section, but that loses 3 frames.
He-man has 2 attacks: ION CANNON (shooting sideways) and MURTON BOMBS (dropping a bomb). The enemies fire ENERGY BOLTS (straight up) and WARP TRAKKERS (spinny thing). If there is a warp trakker on screen, you will fire the ion cannon with the button, but if there is not a warp trakker on screen, you will fire a murton bomb. A warp trakker will not appear if there is a murton bomb on screen. Destroying a warp trakker will destroy all projectiles on screen.
The warp trakker is usually fired so far to the right that you can’t hit it for a long time. This means that you will usually have to press left to avoid an energy bolt in this time. The trick to travelling right at all times is delaying the warp trakker spawning by firing a murton bomb. This causes the warp trakker to spawn more to the left, allowing you to hit it sooner and not having to slow down to dodge an energy bolt. In theory you could keep firing murton bombs to stop a warp trakker from spawning, but I avoided this as it would make for a less entertaining TAS and it would not save any time. I try to pass each enemy in a different way to show off the range of possible techniques.
There is also some minor tech in that the bullets copy your y-position, meaning you can move them up and down after firing them, by moving yourself up and down.

Section 2

In this section you pass the rolling walls to get to skeletor. In all my testing, the pattern for the walls is always the same. So I have to wait back until there is an opening and squeeze through. There is some precise up and down movement to squeeze through as early as possible without being hit. There is also a defense move by using the button, but that was not useful. Upon touching skeletor, the TAS finishes.

slamo: Claiming for judging.
slamo: This looks about as optimized as it can be. I could find no evidence that the game's difficulty or any content changes after the first loop (aside from random color changes) so this counts as beating the game, as far as I can tell. Accepting.

Zinfidel: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
MESHUGGAH
Other
Skilled player (1916)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Short and looked fun to me. Yes vote. Based on the youtube encode, at Section 2 it looks like there is 2 potential opening of the first two walls on the top and the bottom. https://imgur.com/a/PbNiaME edit: - the bottom route shows the frame where you could start going through the 1st wall and then the 2nd wall, probably slower because Skeletor being too high - the top route shows the 4 bullet frame to see deadzones and the frame where you could start going through the 1st wall and then the 2nd wall, probably faster because optimal Skeletor position I guess you tried these, but lets make it sure.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
The8bitbeast
He/Him
Expert player (2627)
Joined: 11/26/2015
Posts: 183
Location: Australia
MESHUGGAH wrote:
Based on the youtube encode, at Section 2 it looks like there is 2 potential opening of the first two walls on the top and the bottom.
Thanks for the yes vote! Those openings look possible, but in all my testing, I couldn't get through. The problem is they close by the time you could make it to them. It's a weird kind of optical illusion which makes it look possible.
MESHUGGAH
Other
Skilled player (1916)
Joined: 11/14/2009
Posts: 1353
Location: 𝔐𝔞𝔤𝑦𝔞𝔯
Gave it a try myself, no success no matter how I try, He-mans legs or its heads get bumped because he is very slow... - He-man not fast enough to get past the two walls without bumping in to either of walls after skipping one of them. - Tried to get between two walls and manipulate "running animation frame" to be slim while vertically positioning - Best attempts were getting hit collision on frame 5277. Bottom route seems wider opening than top route but not enoguh opening for He-man But thanks for trying as well!
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15544
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4600] A2600 Masters of the Universe: The Power of He-Man by The8bitbeast in 01:34.17