Alright, let's get some discussion in here. There's two questions to ask regarding this run and the state of this category in general.
1. Should we allow "maximum score" as a standard branch universally?
Currently, we allow it as a form of
full completion, but this does not catch
100% of cases, which is a bit ironic for full completion, really. The proposed change to the rule here would just be to allow "maximum score" as a branch independently of full completion. We would likely lessen the rules on methodology in this case, maybe only disallowing
unassisted infinite loops and ACE.
This change would also apply to timed games where the only objective method of competitive play is score. This could mean allowing timed sports games as well, but the mere thought of having that conversation again is giving me PTSD. We'll see.
2. For infinite games, how do we define "maximum score"?
Max score for timed games like Sharp Shot is easy to define, but what about games like this where play can be infinite? Some of the prior discussion in this thread has revolved around the nature of this game's score counter, and defining maximum score in relation to that counter is an important distinction for us to make, especially if we're going to broaden how we treat the category itself. In this case, the distinction is between the displayed score and the internal score counter. The display score is indeed maxed out and overflowed, but the game continues to internally keep track of score beyond that. Should we demand that a maximum score run max out the internal counter, or should we just stick to display score?
My personal stances here are "yes, allow max score universally" and "stick to display score", but I'd like to see other opinions. That, or a bunch of people agreeing with me. That also feels nice.