Legends Don't Die. They Get Bootlegged! ...I think.

Game objectives

  • Emulator used: BizHawk 2.8
  • Core: Gambatte
  • Heavy luck manipulation
  • Unofficial game
  • Genre: Fighting

Comments

Oh, you thought I was gonna TAS a Pokémon bootleg this year like I usually do? Well guess what, I TASed a Fatal Fury bootleg instead! Now this is something fresh and different from the usual... maybe.
This is a TAS for Garou: Mark of the Wolves 2001 for Game Boy Color. This bootleg game is a loose adaptation of the original Garou: Mark of the Wolves originally released for the Neo Geo by SNK. This game is a fighting game with sprites stylized after the Neo Geo Pocket Color fighters from SNK, with Rock Howard and Terry Bogard in his Garou outfit being obvious standouts, seemengly made from the ground up just for this game and looking quite accurate to official SNK games (except Rock is blue for some reason). The game itself is surprisingly responsive and enjoyable for a bootleg, command inputs work consistently and it feels satisfying to hit your opponents. You face off agaisnt all the other 7 opponents and then 3 recolors in order to reach the end.
Game balance is fine with a single exception. Rock Howard's Hard Edge (QCB + A) move deals SO MUCH damage on block, it basically makes the character busted under the right circumstances. Kim Dong Hwan (or DANG as he's called in-game for some reason) can do something similar with one of his moves, but Rock can deal more damage and its more consistent.
What this TAS consists then is to abuse Rock's Hard Edge while manipulating the AI opponents to deal as much damage and beat them as fast as I possibly can. I did my best to manipulate the AI for them to block as much as possible, sometimes having to counterattack when they want to attack me. Some rounds I have to block attacks, others the opponents block the entire round which is what I want to see, though that only happens like twice in the whole TAS and then I'm almost one hit short of knocking them out sometimes. Hopefully I did a good job.

Other comments

AI manipulation could be better at points, but the AI seems to react differently depending on which frame you start the round in any fight, basically depending on RNG or something like that. Hard Edge spam could be more consistent too if both my and the opponent's position were exactly right every time.

Special Thanks

  • To the poeple who dumped the ROM of the game and the people who maintain the Bootleg Games Wiki.
  • To Matt McMuscles and Maximillian Dood (also you, Mr. Sakurai) for getting me into the Fatal Fury series.
  • And you for watching and reading this.

slamo: Claiming for judging.
slamo: The run seems fine; the gameplay is repetitive but your strategy seems like the fastest one. This game meets our standards for bootlegs because it's complete and is an original game. The ROM used is a "Fixed" version that apparently has the copy protection removed, but the "Raw" version doesn't work properly in Bizhawk so this is the best usable version that we've got. Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7470: dekutony's GBC Garou: Mark of the Wolves in 06:12.23
MESHUGGAH
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Voted Yes. I watched the encode. Why some of the rounds seems very good (ends in 54-53 alas 6-7 seconds) and some of them giving me the feeling it's not the possible best ones (Fight 1, 2 complete block move by enemy without breaking it, 53, or Jae round 1 51 vs Jae round 2 53)? I'm asking the reason of inconsitency in the strategy. For example they are only manipulatable at a low degree or the AI is way too smart to fool it.
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
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MESHUGGAH wrote:
I'm asking the reason of inconsitency in the strategy. For example they are only manipulatable at a low degree or the AI is way too smart to fool it.
The AI can be cheap at times. When playing casually, I miss one of my attacks and the opponents then puts me in the corner consistently attacking me and not letting me do anything at times. You often have to predict an opportunity to block or jump out of the corner to stand a chance, and even then the timer ran out on me multiple times and I lose the round. The inconsistency is mainly due to RNG. For example, I KO someone at a certain frame, but if the opponent is KOd at the next frame, when the next round or fight begins, the opponent will react differently no matter if I perform Hard Edge at the earliest possible frame each time. The AI's reactions constantly change depending on which frame the round starts. I did wish Jae was nicer to me in that regard.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
MESHUGGAH
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Joined: 11/14/2009
Posts: 1353
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Okay, thanks for the infos! So even against the same enemy, their strategy can be widlly different because of the RNG and the low level of potential manipulatbility of enemy action while doing your strategy. Just wanted to make sure I (and also you) understand the reason of round differences. Maybe an obligatory good job as well :)
PhD in TASing 🎓 speedrun enthusiast ❤🚷🔥 white hat hacker ▓ black box tester ░ censorships and rules...
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4687] GBC Garou: Mark of the Wolves 2001 by dekutony in 06:12.23