I've started studying this game.
There is no instant death attack in this game. You have to grind levels. You cannot equip the strongest weapon if your level is under 40.
You'll also run short of money. Encountering particular enemy parties and making an item drop after every battle is important. As there is no data about enemy parties and item drops, I searched. I'll show the source code of luascript on BizHawk in case I made any mistake. Inserting the code in a while loop is not necessary.
enemy parties:
Language: lua
memory.usememorydomain("CARTROM")
print(string.format("ePartyRomAdr\tePartyID\te1\te2\te3\te4\te5"))
print(string.format("(Unknown)\t0000\t5A"))
local ePartyRomAdr = {}
local eID = {}
local s = {}
function eParty(x)
local a = 0xB0ACC
local b = 0xB139F
local i = 1
while a < b+1 do
eID[i] = memory.read_u8(a)
a = a+1
i = i+1
end
a = 0xB0ACC
j = 1
k = 1
l = 1
while a < b do
s[j] = string.format("%X\t%04X", a, j)
while eID[k] ~= 0 do
s[j] = s[j]..string.format("\t%02X", eID[k])
a = a+1
k = k+1
end
a = a+1
j = j+1
k = k+1
end
local y = x+0x60
if y > 0x24D then
y = 0x24D
end
for i = x, y do
print(s[i])
end
end
eParty(1)
emu.frameadvance()
eParty(0x60+1)
emu.frameadvance()
eParty(0x60*2+2)
emu.frameadvance()
eParty(0x60*3+3)
emu.frameadvance()
eParty(0x60*4+4)
emu.frameadvance()
eParty(0x60*5+5)
emu.frameadvance()
eParty(0x60*6+6)
emu.frameadvance()
item drops:
Language: lua
memory.usememorydomain("CARTROM")
print(string.format("dropItemRomAdr\tePartyID\titemID\titemID(h)"))
local dropItemID = {}
local dropItemIDh = {}
local itemRomAdr = {}
function itemDropRead(x)
local y = x+0x60
if y > 0x24D then
y = 0x24D
end
for i = x, y do
itemRomAdr[i] = 0xB13A0 + 2*i
dropItemID[i] = memory.read_u8(itemRomAdr[i])
dropItemIDh[i] = dropItemID[i]
dropItemIDh[i] = string.format("%02X", dropItemIDh[i])
dropItemID[i] = tostring(dropItemID[i])
if dropItemIDh[i] == "00" then
dropItemIDh[i] = ""
dropItemID[i] = ""
end
print(string.format("%5X\t%04X\t%s\t%s", itemRomAdr[i], i, dropItemID[i], dropItemIDh[i]))
end
end
itemDropRead(0)
emu.frameadvance()
itemDropRead(0x60)
emu.frameadvance()
itemDropRead(0x60*2+1)
emu.frameadvance()
itemDropRead(0x60*3+2)
emu.frameadvance()
itemDropRead(0x60*4+3)
emu.frameadvance()
itemDropRead(0x60*5+4)
emu.frameadvance()
itemDropRead(0x60*6+5)
emu.frameadvance()
About RNG addresses, there are 8 or 9 candidates. (It might be more.) If I made all the values 0, enemies always dropped an item.
Luck manipulation can be done by delaying inputs, opening and closing the menu in battles, changing walking courses.
Holding A-button makes displaying text messages fast.
The route and the strategy is not planned at all.
I found almost all the useful addresses such as parameters boosted by reijutsu, enemy HPs, steps, season counter, event flags, location. I'll compile a luascript and a wch file and post it. The file will be zip, so maybe it will not be on userfiles but on mediafire or somewhere. (Zip files cannot be uploaded as userfiles, can they?)