Joined: 5/9/2007
Posts: 93
Location: The Netherlands
I'm trying to get it on SDA. :P
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Good luck. They're notorious glitch-haters.
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
They're fine with glitches as long as it "makes sense from the player character's viewpoint", whatever that means.
Joined: 3/7/2006
Posts: 720
Location: UK
Let's not have an argument about SDA rulings here, m'kay?
Voted NO for NO reason
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
Meh, I wonder how much more closer I can get it to the TAS. :P I guess Take Down + a critical Selfdestruct (LOL, that's gonna be extremely hard) + less mistakes + Blizzard instead of the current Ice Beam + faster Brock Skip would speed it up a bit, I wonder how much time I'd save. I could try for less Repel usage but maybe that's pushing it. >_>
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Does SDA have a rule about using a gamshark code to do what you could normally (no wild Pokemon while holding certain button.)
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Player (36)
Joined: 9/11/2004
Posts: 2623
Rridgway wrote:
Does SDA have a rule about using a gamshark code to do what you could normally (no wild Pokemon while holding certain button.)
Yes.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
I have an idea: What if, on your 500th Safari Zone step, you were standing on a teleport tile? Or walking through a door, or climbing a ladder in a cave, etc...
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
You have emulators, savestates, and Pokemon Red/Blue runs at your disposal. Why don't you ever try out these ideas yourself, record movies, and come back with the results? This isn't SDA, where difficulty in recording console gameplay and publicizing it is a valid excuse (and even then, you still have to try to do these ideas).
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
I don't know about teleporting tiles but going through the door just means you get teleported away after entering/leaving a house.
Chamale
He/Him
Player (178)
Joined: 10/20/2006
Posts: 1352
Location: Canada
Finally, I was able to do some testing, and I found no effect for doors, teleport tiles, or going in front of trainers on the last step. Although teleport tiles warp you to the safari zone, rather than just fade to black and appear there.
Joined: 2/13/2007
Posts: 448
Location: Calgary, Alberta
Idea: Could you use the surf glitch for the trainerfly glitch? The reasoning behind it is that the surf glitch moves you down a square. So, if you have hit start in the "position" for a trainer near water, and you do the surf glitch...? Anyway the other methods fir the trainer fly glitch move you to a different area, and this one would keep you in the same area so something different could happen?
Renting this space for rent. Trying to fix image on this site. Please cut slack. As of April 6th, 2012: After a long absence, here we go again?
Joined: 12/10/2007
Posts: 3
Spikeman wrote:
Someone on SDA thought of this: When you activate the trainer-fly glitch, a bunch of events are disabled. Could you skip a bunch of trainers/events doing this?
mike89 wrote:
How do you intend to get up to Victory Road? You need to Surf across and your Pause menu is disabled.
primorial#soup wrote:
Not only that, but events are only disabled in the same area where you performed the glitch. For example, example, in Mt. Moon, one can walk past all the trainers on the third level after performing the glitch, but not on the first or second level. This serverely limits its usage.
I know these posts have been since forever, and I really couldn't bother to backread everything from so many pages... so what I might post might've been already discovered. And even if not, the impracticality of all the prerequisite might make it useless as well. But I found a way to "permanently disable" all trainer events (and maybe other NPC events) in an area. Even after saving, soft-resetting, and reloading, it remains disabled. See, I was originally walking around poisoned, intending to do WTW. But then, out of the blue, I just decided to try an FCBM. After flying away, I died from poisoning. And when I returned, all trainer events were still disabled, but I had my start button. Using soup's game, I disabled two areas with this little trick just to see if you can disable multiple areas. (north and east routes of Vermillion) Here's a VBA save file: http://rapidshare.com/files/75541737/pokeblue_lockedareas.zip.html I'm not sure what use this might be though, but it may be useful to skip some NPCs that block you may be? And still have your start button? And the side effects are funny too. Talking to a trainer makes you fight him THREE times, then the entire area becomes very laggy afterwards.
Joined: 12/10/2007
Posts: 3
Just a suggestion, if you plan to make a new run that will skip Pewter Gym... There was this part of the run where you were biking around in circles in Celadon, then fought the gym there, then flew to Viridian, deposited your pokemon, and finally did WTW on the ledge. Instead of biking around in circles, I thought you could go do the invisible PC in Celadon and deposit your pokemon. It'd add a bit to the entertainment factor. Just a thought. :)
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
bundat wrote:
Spikeman wrote:
Someone on SDA thought of this: When you activate the trainer-fly glitch, a bunch of events are disabled. Could you skip a bunch of trainers/events doing this?
mike89 wrote:
How do you intend to get up to Victory Road? You need to Surf across and your Pause menu is disabled.
primorial#soup wrote:
Not only that, but events are only disabled in the same area where you performed the glitch. For example, example, in Mt. Moon, one can walk past all the trainers on the third level after performing the glitch, but not on the first or second level. This serverely limits its usage.
I know these posts have been since forever, and I really couldn't bother to backread everything from so many pages... so what I might post might've been already discovered. And even if not, the impracticality of all the prerequisite might make it useless as well. But I found a way to "permanently disable" all trainer events (and maybe other NPC events) in an area. Even after saving, soft-resetting, and reloading, it remains disabled. See, I was originally walking around poisoned, intending to do WTW. But then, out of the blue, I just decided to try an FCBM. After flying away, I died from poisoning. And when I returned, all trainer events were still disabled, but I had my start button. Using soup's game, I disabled two areas with this little trick just to see if you can disable multiple areas. (north and east routes of Vermillion) Here's a VBA save file: http://rapidshare.com/files/75541737/pokeblue_lockedareas.zip.html I'm not sure what use this might be though, but it may be useful to skip some NPCs that block you may be? And still have your start button? And the side effects are funny too. Talking to a trainer makes you fight him THREE times, then the entire area becomes very laggy afterwards.
I'm not sure how this works exactly but maybe you could use it to get past the guards before the League without actually having the badges. One thing I foresee though, is that you probably need Surf and Strength or can you do WtW again but for real this time? First WtW to disable the guards, second WtW to get there. Just a though.
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
bundat wrote:
Just a suggestion, if you plan to make a new run that will skip Pewter Gym... There was this part of the run where you were biking around in circles in Celadon, then fought the gym there, then flew to Viridian, deposited your pokemon, and finally did WTW on the ledge. Instead of biking around in circles, I thought you could go do the invisible PC in Celadon and deposit your pokemon. It'd add a bit to the entertainment factor. Just a thought. :)
This is an awesome suggestion, and actually doesn't waste any time at all. I will definitely be doing in future runs. Just another thing to make people say, "WTF?" That being said, I won't be making another run just for the Pewter Gym skip, as it doesn't save all that much time, and the last hour or so would be visually identical. But another time saving glitch and/or route change would warrent another run. EDIT: Scratch that. This has a minor problem. I cannot deposit the other Pokémon until after completely the Gym, because I need to cut down the small bush.
bundat wrote:
Using soup's game, I disabled two areas with this little trick just to see if you can disable multiple areas. (north and east routes of Vermillion) Here's a VBA save file: http://rapidshare.com/files/75541737/pokeblue_lockedareas.zip.html I'm not sure what use this might be though, but it may be useful to skip some NPCs that block you may be? And still have your start button?
This is interesting in at least a couple places. The last two trainers in Mt. Moon cannot be skipped, because with deactivated buttons, I can't pick up one of the fossils which block the path. Rt. 25 (the route right before Bill's) has an awful lot of trainers. It'd be nice to be able to skip them. And lastly, Victory Road. If one could figure out a way to deactivate events, the game could be completely collecting exactly 2(!) badges. However, I don't think the last two of these are possible, as there isn't a suitable glitch trainer. As for Mt. Moon, is the effect caused because you flew away and died of poison? Or because you were in the middle of the Glitch City glitch?
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Player (20)
Joined: 10/14/2005
Posts: 317
Some time ago Chamale tried out at least one path using deactivated trainers at the cost of an extra death. I recall it didn't even come close to breaking even on time savings though. primo you got my PM from months ago about the ZZAZZ glitch, right? pokemonyellow_superglitch_v19.vbm There's certainly a way to beat the US/Europe yellow version in ~30 minutes, and with enough research and planning it could be pulled off on red/blue too. The disappointing part would be requiring so much work to make something similar in concept yet still significantly slower than the dokokashira glitch run.
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
Because I have no idea when SDA will upload my speedrun (if they even will), I decided to upload it on YouTube. http://nl.youtube.com/profile?user=ThomazSDA Enjoy! :)
Joined: 12/26/2007
Posts: 4
i dont think sda will accept this^^ but it was fun to watch in the beginning, after you pushed your pokemon to lvl 00 it got a little boring
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
I'm pretty darn sure that it will be accepted. Mike just asked me something about in what category it should be. ;) And imo, I think the first part is really boring and the latter part is quite a bit more interesting but oh well.
Joined: 12/10/2007
Posts: 3
primorial#soup wrote:
EDIT: Scratch that. This has a minor problem. I cannot deposit the other Pokémon until after completely the Gym, because I need to cut down the small bush.
Ah. Can't you bike around a little bit lesser, do the gym, and then deposit the pokemon in the invisible PC? I know it causes some more complications due to the poison and setting up WTW and all, but if it's possible to fit it in without losing any time, I'm sure you'll find out how.
primorial#soup wrote:
As for Mt. Moon, is the effect caused because you flew away and died of poison? Or because you were in the middle of the Glitch City glitch?
I flew away, then died of poison. Dying of poison reactivated the buttons.
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Thomaz's description at Speed Demos Archive wrote:
Seg7: After a seemingly weird start, I walk back to the guy and he mysteriously dissappeared! :) Combining this with the Walk through Walls glitch (explained later), I skip Brock completely. Later, I found out it could be done faster, 29 seconds could be shaved off. Maybe in the future? ;)
Wait, did i miss something?
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 5/9/2007
Posts: 93
Location: The Netherlands
Well. There's a faster method. If you go to lowest part of the route and hug it while walking to the right and end the talking with B and save, when you reset, you'll be able to walk to the right after the talking ends (no neccesary walking to the Gym). Someone had this trick on YouTube but I found it only after posting my own Brock skip vid. Here's the trick: http://nl.youtube.com/watch?v=aphndAUoqJ4 Anyway, I was past Mt.Moon already when I figured it out so I didn't feel like resetting. Maybe later. I can shave of at least 1 or maybe even 2 minutes with some luck of my current run or if I use a different route (maybe even Take Down? o_O).
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Thomaz wrote:
Someone had this trick on YouTube but I found it only after posting my own Brock skip vid. Here's the trick: http://nl.youtube.com/watch?v=aphndAUoqJ4
Most excellent. Now I just need to experiement with the endless inventory glitch to see if I can get the items I need (glitch all badges item, walk through walls item). Additionally, Alakazam glitched to level 100 seems like an ideal candidate for the Ditto glitch setup.
Thomaz wrote:
I can shave of at least 1 or maybe even 2 minutes with some luck of my current run or if I use a different route (maybe even Take Down? o_O).
I haven't watched your new run yet (although I will be, and leaving feedback here), but I think that using Take Down will be easier to include in your run than you think. Recoil is exactly 1/4 damage done rownded down. Since trainer pokémon always have the same HP, it shouldn't be so difficult to plan exactly which to kill with Take Down. In real time, this could mean that some things could go wrong, but you seem the techniques down pretty well ;)
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))