Tiger Jenny is a 2014 NES homebrew set 1000 years before the events of the Ittle Dew series in which the legendary warrior, Jenny Tiger (who eventually meets here demise in the Turnip Wars via a toothbrush incident according to Ittle Dew lore) must adventure through the forest and battle the Lichious Turnip. Unfortunately, the game is not fully complete and likely never will so this epic battle never happens. Nonetheless, this TAS exploits the programming flaws and reaches the the Lichious Turnip in record time.

Game objectives

  • Emulator used: BizHawk 2.8
  • Aims for fastest time to reach the 'end'
  • Takes damage to save time
  • Exploits programming errors

Comments

Given we can't really get to any credits of sorts, the TAS instead ends at the point where we can't go any further through the game which is the final boss fight room.
The jumping was quite a pain to deal with. Annoyingly, you can't change direction or stop after jumping or start moving after jumping neutrally, not to mention the fact that you can't choose how high or low you get to jump. This leads to some somewhat painful-to-watch moments where Jenny keeps moving forwards into a wall and is still miles from the ground while climbing up hills. Despite this, jumping is useful in moving as quickly as possible after going through loads or turning around. This can't be used everywhere but is as much as possible.
You'll notice that orbs are collected along the way. These upgrade movement speed and the weapon from a simple knife to a ball and chain with increasingly longer range after each upgrade.

Exploits

Damage boosting

Less of an exploit and more of a standard trick: by jumping on an enemy facing the opposite direction by attacking in the opposite direction, the knockback will send us in the desired direction. This is used to cross certain gaps, gain height and just skip over frustratingly placed enemies. We do have to watch our health and it does become a problem towards the end when we need to boost off the flying rotnips which do a huge 1 1/2 hearts of damage so only one boost can be utilised in this chain of rooms.

Entering the next level from anywhere

For some reason, the game only checks if the player has a key in their inventory to allow them to pass to the next level and doesn't check to see if they are standing in front of the locked door that should take them to the next level. This allows us to enter the next stage the second we enter the room with the locked door in it.

Level 2 shortcut to key room

For some other reason, there's no collision on the left side of the door and allows Jenny to enter the screen containing the key room door so the journey there is ever so slightly shorter than if it were played normally.

Final comments

For the most part, I'm happy with how this turned out, despite the frustrating jumping mechanics. Though it's highly unlikely, it'd be nice to have the devs pick this project back up again and complete it; I'd love to play/TAS what was originally planned, even if some of the major oversights are ironed out. The only thing I'm not happy with is how close to the RTA wr it is but everything is so tight there ins't much (if any) room for improvement.

ThunderAxe31: Claiming for judging.
ThunderAxe31: Movie file replaced with a 7 frames improvement by me, adding me to the authors list and un-claiming the judgement.

feos: Claiming for judging.
feos: The game ends in a weird way, you enter a room with some character who doesn't move, and you can't interact with it. The game is probably unfinished, and now any official reference to it is gone from Ludosity and Haku, even though the former still hosts the file. But since it's abandoned, there's actual gameplay in it, and something to complete, it should be fine to have it. The viewers may get confused why you'd just stop in a room, but simply showing the boss (?) would be an arbitrary requirement IMO.
Accepting.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #7823: Cephla & ThunderAxe31's NES Tiger Jenny in 03:01.50
Editor, Reviewer, Skilled player (1359)
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I saved 7 frames. User movie #638054264503927936 co-author?
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
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Sure! Where'd you find the 7 frames? I couldn't see any noticeable differences
GJTASer2018
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Location: Stafford, NY
Unfortunately, the game is not fully complete and likely never will so this epic battle never happens.
Could you elaborate on why you believe the game will not ever be finished (i.e. the final boss fight not implemented)? And "because it's eight years old at this point" is not going to be a good enough answer on its own. :)
c-square wrote:
Yes, standard runs are needed and very appreciated here too
Dylon Stejakoski wrote:
Me and the boys starting over our games of choice for the infinityieth time in a row because of just-found optimizations
^ Why I don't have any submissions despite being on the forums for years now...
Skilled player (1114)
Joined: 8/7/2021
Posts: 92
Location: Southern England
It's obviously impossible to know whether or not the game will be completed, I repeatedly said it'd be 'unlikely', yes, mainly because its 8 years old without any news/updates but another game for Jenny Bunny was planned but was ultimately scrapped so it does feel very unlikely the game will be completed. Of course, if it is then that's great: a new boss fight to TAS
Editor, Reviewer, Skilled player (1359)
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MarioAtWork wrote:
Sure! Where'd you find the 7 frames? I couldn't see any noticeable differences
I was able to jump at frame 4317 instead than 4325
my personal page - my YouTube channel - my GitHub - my Discord: thunderaxe31 <Masterjun> if you look at the "NES" in a weird angle, it actually clearly says "GBA"
Post subject: Movie published
TASVideoAgent
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [4970] NES Tiger Jenny by Cephla & ThunderAxe31 in 03:01.50