Filthy Kitchen is an NES homebrew made for Nesdev's 2016 Homebrew Competition. You play as an angry househusband who needs to clean up his unnecessarily big kitchen while using a suspiciously precise spatula boomerang, avoiding mess, collecting 4 brooms and defeating a giant fly. And yes, his kitchen does indeed look filthy.
Objectives:
- Emulator used: FCEUX 2.6.4
- Takes damage to save time
- Forgets that flies are harmless
Level by level breakdown:
Title Screen
The game allows input from frame 12, which is where I press start.
Level 1
First, let's talk about the game's physics. Your character has 3 moves - walking, jumping and using his boomerang that just so happens to be lethal to flies. The movement of flies can change depending on when you jump. All other obstacles run on a cycle. You have 3 lives and 4 health points. There's also a combo counter for how many flies you can defeat with one throw of your boomerang.
Now, let's move on to the TAS itself. It's your normal, everyday platforming action... apart from it's in a kitchen. I have to wait at one part due to the cycle of the leaky drains. Collect the broom and it's on to...
Level 2
The message at the start of this level says you have to kill every fly, but this isn't at all the case. However, I still try to kill as many flies as I can without losing time. This time I have to wait 4 times, some waits being shorter than others. I use a shortcut to get to the broom about a second faster than intended to enter...
Level 3
This level has 4 mandatory waits, the same as Level 2. There's nothing else significant to say about this level, so I can effortlessly collect the broom to arrive in...
Level 4
As well as being the last level, this is also the hardest, with 6 delays. I actually made a mistake here due to not pressing R for a frame, but it turns out by sheer luck that it's mandatory. Nothing else to say again, so I can collect the final broom in order to fight...
The Final Boss
A huge fly. My childhood nightmare. You can hit the fly every 49 frames. I struggled to get the swat- I mean boomerang back in time, so I'm not sure if the final hit before input ends is optimal, but I tried my hardest. I can end input shortly after the 11th hit to let the boomerang fly back and perform hit number 12, which kills the giant fly and restores order to the househusband's kitchen, so his children can now have their dinner in peace.
TAS Completed!
I hope you enjoyed seeing 2 submissions from me in one day. As usual, any improvements found are much appreciated.
- LGR
EDIT: I have since improved this TAS by 53 frames - UserFiles/Info/638144124798946707

ViGadeomes: Claiming for judging.
ViGadeomes: Replacing with an improvement and accepting!
ViGadeomes: A mistake was made by me sorry, returning to judging...
ViGadeomes: A strat that saves 3 frames is used during RTA runs, but considering the amount of work needed to implement it in this run & the potential timesave which is so short, the TAS is fine as is.
Setting back to Accepted.

despoa: Processing...


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15527
Location: 127.0.0.1
This topic is for the purpose of discussing #8066: LoganTheTASer's NES Filthy Kitchen in 02:31.60
LoganTheTASer
He/Him
Experienced player (792)
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
ViGadeomes
He/Him
Judge, Active player (310)
Joined: 10/16/2017
Posts: 461
Location: France
Sorry to bring this after accepting, but in the Judgement process, we need to look at RTA speedruns and I forgot to do it. When I looked at the RTA WR, I saw the runner crouching to extends the hitbox of the character at the very end of the 1rst level which saves 3 frames in TAS. Ref : https://www.twitch.tv/videos/1610876401?t=0h0m33s Logans, since it is a very little improvement, do you want to implement it ? I have no clue if it would be hard to implement (and so don't bother if it's hard)... if you don't there are no worries to have, I'll accept back the submission ;).
LoganTheTASer
He/Him
Experienced player (792)
Joined: 7/3/2022
Posts: 463
Location: Berkshire, UK
ViGadeomes wrote:
When I looked at the RTA WR, I saw the runner crouching to extends the hitbox of the character at the very end of the 1rst level which saves 3 frames in TAS.
thanks for pointing that out! unfortunately this game is hard to resync so it’ll take a while but i will eventually implement that trick.
YouTube: @LoganL2008 Discord: sneakers_o_toole Watch my TASes here: https://youtube.com/playlist?list=PLmcAd4CTuEymf4qWKIE0Pv_NlA031cYR1&si=m1hP9qz9c8Ip35Ur
Editor, Player (79)
Joined: 1/2/2022
Posts: 65
Location: Canada
Claiming for encoding. Edit: encode on MEGA (YT preview)
Editor, Publisher, Player (47)
Joined: 10/15/2021
Posts: 376
https://cdn.discordapp.com/attachments/925049317570527232/1090173298337386516/filthykitchen-tas-logansgamingroom-youtube.mkv_snapshot_00.18.137.png The subtitles are covering up some of the action. I suggest moving them to the left side of the screen and putting newlines in the "TASVideos.org" section so it can be separated into extra lines.
subString3	= "This is a tool-\nassisted recording." \
subString4	= "For details, visit\nTASVideos.org."
Editor, Player (79)
Joined: 1/2/2022
Posts: 65
Location: Canada
I redid the encodes (finally!), links are in my first post.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15527
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5193] NES Filthy Kitchen by LoganTheTASer in 02:31.60