<giggles insanely>
Very Sorry. I had to.

Bisqwit: You get a cookie.


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This topic is for the purpose of discussing #704: OmnipotentEntity's NES Donkey Kong in 01:20.55
Player (86)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Excellently played. But.. Very un entertaining for me. Sorry.. I really doubt this game can be exciting to watch.. Voting no..
Former player
Joined: 3/8/2004
Posts: 1107
I don't see what Bisqwit's problem is with Donkey Kong movies, I think this should be published.
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Michael Fried wrote:
I don't see what Bisqwit's problem is with Donkey Kong movies, I think this should be published.
Originally, I said that if Donkey Kong receives reasonably competition, it might be considered. I think it has now received reasonably competition.
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
The game itself is not very entertaining but I think it's a classic. And if it's well played I don't see any reason why it shouldn't be published. I haven't watched this movie yet to be honest but the time seems to have been reduced by quite a lot.
/Walker Boh
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
This movie was stopped at the last jump, instead of at the moment of picking the last brick. Does someone oppose this?
nesrocks
He/Him
Player (247)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I found it clever, because he didnt waste any total avi time by doing this, still he could end eariler.
Former player
Joined: 3/8/2004
Posts: 1107
Does jumping decrease your horizontal velocity in this game?
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
Michael Fried wrote:
Does jumping decrease your horizontal velocity in this game?
Landing does.
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15629
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [356] NES Donkey Kong by OmnipotentEntity in 01:20.55
Active player (437)
Joined: 4/21/2004
Posts: 3517
Location: Stockholm, Sweden
Very nice run Omni. I sincerely enjoyed it, great job. Edit: After viewing this run again, It really is a cute game :)
Nitrogenesis wrote:
Guys I come from the DidyKnogRacist communite, and you are all wrong, tihs is the run of the mileniun and everyone who says otherwise dosnt know any bater! I found this run vary ease to masturbate too!!!! Don't fuck with me, I know this game so that mean I'm always right!StupedfackincommunityTASVideoz!!!!!!
Arc wrote:
I enjoyed this movie in which hands firmly gripping a shaft lead to balls deep in multiple holes.
natt wrote:
I don't want to get involved in this discussion, but as a point of fact C# is literally the first goddamn thing on that fucking page you linked did you even fucking read it
Cooljay wrote:
Mayor Haggar and Cody are such nice people for the community. Metro City's hospitals reached an all time new record of incoming patients due to their great efforts :P
Joined: 11/15/2004
Posts: 804
Location: Canada
Bisqwit wrote:
This movie was stopped at the last jump, instead of at the moment of picking the last brick. Does someone oppose this?
I'm not a big fan of ending the recording during gameplay, but it seems to be fairly common practice. It's forgivable.
TASing or playing back a DOS game? Make sure your files match the archive at RGB Classic Games.
Player (201)
Joined: 7/6/2004
Posts: 511
I always wondered why there was no time attack for this game... now I know, its only 2 levels. Anyways nicely done. I don't know crap about this game so my only question is: you manipulated luck to avoid jumping over stuff, but there was once you did, was this unavoidable?
g,o,p,i=1e4,a[10001];main(x){for(;p?g=g/x*p+a[p]*i+2*!o: 53^(printf("%.4d",o+g/i),p=i,o=g%i);a[p--]=g%x)x=p*2-1;}
Player (206)
Joined: 5/29/2004
Posts: 5712
Actually, there were 3... But doesn't the arcade version have 4?
put yourself in my rocketpack if that poochie is one outrageous dude
Player (138)
Joined: 8/27/2004
Posts: 165
Yeah, there was some level about cakes that they took out because (allegedly) of space limitations.
Editor, Player (69)
Joined: 6/22/2005
Posts: 1050
Current Projects: TAS: Wizards & Warriors III.