Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok.. I will try this tomorrow.. So what have we all agreed on here.. Mario GP.. Yes.. 100 CC.. Yes.. What character should i use? It seems like alot of records i have seen uses Donkey Kong. Should i pull off the drive backwards stunt even if i still lose a few seconds or not? And try to find shortcuts with feather. Take the quickest turns even if it means going in the dirt. And, Isn't there a way to get a good head start moving fast if u hold the button at the correct timing? Any more info i missed?
Former player
Joined: 3/8/2004
Posts: 1107
What character should i use? It seems like alot of records i have seen uses Donkey Kong. Donkey Kong Jr. or Bowser. Should i pull off the drive backwards stunt even if i still lose a few seconds or not? If it loses time, then no. Make speed your primary goal. And try to find shortcuts with feather. Yes. Take the quickest turns even if it means going in the dirt. Yes, do whatever is fastest. I'd recommend watching some of these vids for tips: http://timeofdeath.net/wrvideos.html And, Isn't there a way to get a good head start moving fast if u hold the button at the correct timing? Yes. If I remember correctly, you start pressing B between the first and second light.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
That is a really helpful site :)
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
KK.. And the TAS is on its way! so far.. i have found the frame of when to press B to start at maximum Velocity. and the movie ends.. and i bang into a wall :P
Player (67)
Joined: 3/11/2004
Posts: 1058
Location: Reykjaví­k, Ísland
I think you should definitely use Bowser rather than DK. The reason? Well, he has been having his ass kicked on this site, and it's payback time! Or something like that. Many of the shortcuts where you're supposed to use the feather, I think you can also use a mushroom and just jump with R (or L?). Good luck. :)
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
ew.. One bad thing.. is trying to manuver around the slow guys :P
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Doesn't coins make your velocity speed up?
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Vatchern wrote:
Doesn't coins make your velocity speed up?
.. did they do that in Super Mario Kart? I know it works in Diddy Kong Racing (N64) (collecting bananas makes you go faster), but I don't think it works in Super Mario Kart ... you should test this to find it out.
Player (36)
Joined: 9/11/2004
Posts: 2624
Yes they do. Up to ten.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
nesrocks
He/Him
Player (241)
Joined: 5/1/2004
Posts: 4096
Location: Rio, Brazil
I never knew about this untill mario kart on game boy advance, i doubt they do on mario kart snes... are you sure they do?
Joined: 6/1/2005
Posts: 44
Location: MS US
Yeah, it works on SNES too. After 10 coins it doesn't add any more, though, like Omni said. I also think Bowser should be used.
Player (36)
Joined: 9/11/2004
Posts: 2624
Yes, they do speed you up. Honest Ingun.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 3/8/2004
Posts: 706
"Each coin you pick up (up to 10) makes your cart go faster." --Instruction Manual Also, the higher your position, the fewer coins you'll start with.
JXQ
Experienced player (750)
Joined: 5/6/2005
Posts: 3132
Blublu wrote:
Many of the shortcuts where you're supposed to use the feather, I think you can also use a mushroom and just jump with R (or L?).
In Ghost Valley 1 (or similar), this trick will work, or even getting a star and R-hopping works as well. If it's something like cutting a corner on Bowser Castle (?), then you need a feather, because you can't R-hop over the stone walls. I am looking foward to a level like Vanilla Lake or Koopa Beach with some wicked water skipping perhaps to save time. Hopefully it works out that way.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Joined: 4/23/2004
Posts: 150
Vatchern, I think I already know all the shortcuts in the game. Alright, time for a breakdown of each track. A lot of this is made easier by video samples found on Archi's site: http://membres.lycos.fr/archismk/ DP1 Crash your kart against the wall, and jump at the time of collision in such a fashion that you such skip a lap by returning over the finish line. Also works on KB2, MC4. GV1 If you go at top speed you can quite easily reach the ledge towards the end with any character on 150cc. If you shroom before the bumpers, you will gain A LOT of height. BC1 See animated videos at /archismk/ link. Also, you can skip a wall by using a feather, if you swerve after the boost arrows on your left. CI1 Look at the fast lap strategy used in 4"XX PAL lap video. Otherwise on this course, shrooms are useful for the bumpers. If you land from one bumper directly onto another, you will maintain speed until you touch ground. GV2 See RR finish line skip video on Archi's site. I think the method is the same. Also, You can curve all the way around the first turn and use a shroom to reach the extension of the finish line in mid-air. (I don't think feather works, but I haven't tested, since I suspect this one just as the BC2 shortcut, might be NTSC only. DP2 Might be possible to skip a wall like on DP3, I'm not sure about this. BC2 Use a feather to skip over the lava at the dead end (STOP). Look at Archi's site for the big SC, preferrably used on last lap. KB1 There should be a video of the water trick on Archi's site. Otherwise, just shroom over the narrow part of water after the small island with an item box. Might work well to release the gas as you hit the water if you shroom it, to lessen deceleration (works in MK:SC for GBA). CI2 This one is easy, big and requires a feather. Again, look at the emulator animations on Archi's site. VL1 The same finish line shortcut as the BC1, on the left side. BC3 Archi's site.. MC4 See DP1 DP3 Archi's.. KB2 Archi's.. and see DP1 GV3 Archi's.. there's also another one that is inferior since you have to break blocks, and you can use the RR finish line method instead. VL2 Water trick.. RR Archi's.. -- http://smkwr150.chez.tiscali.fr/index.php3 This is the site for 150cc. records. It has some nice videos with the shroom long boost. Also, I'll search around for information on the long boost in MC2 in time trial by the jump, and try to find link to pages on the normal boost that can be used to cut over offroad surfaces, and edit them in when I find them. Edit: Normal corner boosting: http://www.geocities.com/sim07laflamme/boost Here's a good MB topic on the boost in MC2. : http://www.mariokart64.com/cgi-bin/yabb/YaBB.cgi?board=SMK;action=display;num=1096308118 I'll say, though, that for last lap in MC2 150cc., you should trigger a normal boost at the jump, you don't even need to use NBT boosting, just a tight corner before the straight, and cut over a bit of the "offroad box" to the left with a jump, the boost you built up before the jump should last you through the sand. Andreas
Former player
Joined: 3/8/2004
Posts: 1107
And the TAS is on its way! Any more progress yet? I'm looking forward to seeing this.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Sorry, I have school final exams. I will be done them on wednesday. [EDIT] Also, For the item.. Should i get the feather to leap over the wall? or as someone suggested, a shroom and leap over the wall. {/EDIT]
Joined: 4/23/2004
Posts: 150
Here are some general pointers, as you weren't very specific. Whenever you have then ability to use a shroom before a bumper, you should do so, since that sends you flying, but there's often the ability to use an extended shroom boost (More on that below.) If you ever need to jump over a piece of barrier from the ground, you have to use a feather. My previous post has more than enough detail about the routes, and if you visit Archi's site for the animated clips he has there, you'll find out a lot. Use shrooms against walls to trigger a longer boost. (Basically, shroom into a wall (corner is the easiest), release gas, and once speed returns to normal, hold the gas again. Experiment a little, and I'm sure you'll get the hang of it. I'm not sure if you can use the brakes (Y) to turn sharper like you can in MK:SC for the GBA,, but it's worth trying. I never played around with this myself.) More detail on this is to be found on the sites linked in my previous post. Compare continuous shroom jumping (Can be done on CIs.) with long boosting, to make sure you make the most of it. Long boost into feather is ideal for last lap on CI1. Video on linked site. Edit: BTW, it would be good to see progress posted track-by-track, if you can arrange for that. Good Luck! Andreas
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Ok.... One last question.. we all agree on using a saved game with 150cc? or just use 100cc.... And someone suggested using Bowser, since he give him the beatdown on most mario movies on this site. Is there any difference between Bowser or DK Jr. ?
Player (36)
Joined: 9/11/2004
Posts: 2624
None whatsoever.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 4/30/2005
Posts: 199
DK Jr. is cooler (see my avatar), plz be DK.
Player (84)
Joined: 3/8/2005
Posts: 973
Location: Newfoundland, Canada
Alot of people wanna see Bowser get revenge.. plus.. picking bowser saves maybe 10 frames :P
Joined: 4/23/2004
Posts: 150
150cc. is the one to play. I'd vote for using Bowser, because D.K. Jr. wears a tank top, has an uglier facial expresssion on the map, a horrible victory pose, and almost as horrible victory music. In terms of playing physics, the are identical in every aspect, (Drivers of each "pair" are similar) as Omni noted. Andreas
Joined: 4/30/2005
Posts: 199
Vatchern wrote:
Alot of people wanna see Bowser get revenge.. plus.. picking bowser saves maybe 10 frames :P
That's a good reason, but DK is still the coolest.
Former player
Joined: 3/8/2004
Posts: 1107
we all agree on using a saved game with 150cc? I thought using a saved game was against the rules. Is there gonna be an exception for this movie? Btw, I know this game has some codes, are there any codes that unlock 150cc?