Basically a Christmas miracle finding time to TAS this year, but here I am.
Dangerous Xmas is a Christmas themed rendition of Rick Dangerous, that won 2nd place in the GBAX 2003 Coding Competition. In this game, you can jump, stun, shoot your gun and plant dynamites, all the things you need to do to defeat a certain dictator and retrieve the stolen gifts.
The levels (and the game) are short, so just like Santa the trick here is simply moving as fast as possible without looking back. I managed to collect all the 24 stolen gifts, and in this current fastest iteration of the last level I successfully killed said dictator. Also I created a lua script to help this quick TASing project, feel free to use it to beat my run.
Merry (and I hope not so dangerous) Xmas everyone!
Frame suggestion: 5984

feos: Claiming for judging.
feos: Accepting.
feos: Fixed hash in the movie.

despoa: Processing...


TASVideoAgent
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This topic is for the purpose of discussing #8805: brunovalads's GBA Dangerous Xmas "all gifts" in 02:24.64
Alyosha
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I was going to test this on console but the game ROM does not come with a proper GBA header, so would not work on a real GBA (except with flash cart.)
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Is it necessary to collect all of the gifts in order to beat the game or can you beat it without collecting all of the gifts?
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You can beat it without getting them, and the game will tell you that at the end.
Warning: When making decisions, I try to collect as much data as possible before actually deciding. I try to abstract away and see the principles behind real world events and people's opinions. I try to generalize them and turn into something clear and reusable. I hate depending on unpredictable and having to make lottery guesses. Any problem can be solved by systems thinking and acting.
Post subject: Movie published
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This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [5770] GBA Dangerous Xmas "all gifts" by brunovalads in 02:24.64