Alyosha
He/Him
Editor, Emulator Coder, Expert player (3810)
Joined: 11/30/2014
Posts: 2829
Location: US
I started working a bit on this game. Here is a partial resync of hejops' current run with 3 stages done. First 2 stages mostly the same except for RNG and lag adjustments. Third stage I saved a couple seconds by grabbing the berserk which allows killing the tank without stopping. I'll be slowly working on it, anyone is welcome to help if interested. I'll try to console verify after getting past the first boss.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3810)
Joined: 11/30/2014
Posts: 2829
Location: US
Here is a resync up to level 3. I console verified up to beating the first boss, seems fine. So far there are minor time saves here and there but nothing major. The train level is a couple frames longer for unknown reasons.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3810)
Joined: 11/30/2014
Posts: 2829
Location: US
Comparing encodes of the 2 published runs, it looks like the old path through level 4 is ~15 seconds faster than the new route. I don't really see any benefit to the new route in terms of weapon pick ups, so I'll go back to the old route for now.
Alyosha
He/Him
Editor, Emulator Coder, Expert player (3810)
Joined: 11/30/2014
Posts: 2829
Location: US
https://tasvideos.org/UserFiles/Info/638501074303052118 Here is a run that beats the game. It uses the old route through level 4, which is in fact much faster. Additionally I eliminated the waiting for the first platform in 4-2 with a swing, so that saves additional seconds. There are other small time saves here and there. It is console verified: https://www.youtube.com/watch?v=biFIl6l-1bY EDIT: new run submitted but I'll leave this test run up here since it shows a drill despawn in level 4 that couldn't be reproduced in the new run.