This is what it sounds like when there's lots of Sligs making the same sounds whilst the DDG is on - Sligs (Flamingos) in the pub!
Main Comments
Oddworld: Abe's Oddysee is a 2D side scrolling platform game released in 1997 for the PS1 and PC. This movie is slighty faster than the previous thanks to some new optimizations in RuptureFarms and Zulag 1!
The way to check the overall input time is using the memory vaule 08213C.
On the old file, the timer stops with the changes being at 16301.
On the new emulator, the changes stop at 16281!
So overall the new movie is 20 in-game frames faster than the previous one!
Technical Stuff
- Emulator Used: Bizhawk v2.9.1
ROMS used:
- Oddworld: Abe's Oddysee (USA)
Game objectives:
- Bad Ending
- Heavy Glitch Abuse
- Major Skip Glitch
Here is a list of glitches that we used:
Death Delay Glitch
Often abbreviated as DDG it makes Abe invisible and can corrupt his sprite and eventually become invisible at some point allowing him to get past things that would kill him. Abe will die if he falls of a ledge or gets zapped. A video made by Sligfantry can show you how this glitch works:
Auto Turn Delay Glitch
This glitch works by standing on the edge of the ledge and pressing the down button quickly and run towards a spot where you would like to hoist down. You will need to press either 'left/down' or 'right/down' depending on which direction Abe was facing.
Stop Turn and Backwards Jump
By timing this glitch perfectly you can make Abe stop and turn. To set it up, Abe needs to be standing near a ledge (pressing up whilst tunring arround) you will be able to make Abe do a backwards jump. Notice that when you press the opposite direction to where Abe is standing at the incorrect frame, Abe will just jump up and stand. But if you time it perfectly, Abe will jump backwards and possibly jump to another screen. This will allow you to jump backwards to areas and skip Zulags. In a 100% run it will allow you to get to secret areas quicker and it skips a section of StockYards Escape after finishing the secret area. Sligfantry's video can show you how this glitch works:
http://www.youtube.com/watch?v=DIo1TJUBGlo
Multiple Backwards Jump
Whilst performing a backwards jump, simply press up/jump and Abe will do a multiple backwards jump and in this run Abe will use it to skip Zulag 3 to get to Zulag 4.
Diagonal fall
This is done by combining the stop turn and the auto turn glitch. It is used as a time saver in Monsaic Lines and to save a frame in RuptureFarms.
Bird Portal Closure Glitch
This run contains a glitch which saves a few frames. You can free the Mudokon a few frames earlier than a normal rescue. Here is the before and after video on how it looks when using the glitch.
Jumping from a Roll
A new thing discovered by Himmdwag, in some parts of the game Abe will jump from a roll!
Faster Slig Dodge
Improvements
RuptureFarms
In this run, I exit the level using the backwards jump glitch. Since late 2023, top runners of the PC category have been using this method to exit the level as it is in-game faster than the original method, to do a drop-down ledge glitch to leave the level. The new method saves time in-game!
Zulag 1
I managed to do do the Slog skip a little faster in this run, more like as Nirel demonstrated in his clip he posted on the speedrunning server.
Zulag 3
The strategy to get passed the fast Slig I did a little quicker.
Zulag 4
The waiting times between when the Sligs move have somewhat improved since the previous submission.
Thanks
In general, I need to thank the speedrunning community here for finding all the strats and the Bizhawk team for their latest 2.9 emulator to make the timing more accurate! You guys are the best!
nymx: Replacing movie with improved version.
nymx: Claiming for judging.
nymx: Dropping, due the excellent analysis that should be credited to
feos.
Samtastic: I will cancel this movie and try and improve it. There might be a few optimisations zi can do with the Zulags and the RF backwards jump. Hopefully it won’t take long to resymc the bees!