Joined: 1/1/2022
Posts: 1716
just wondering if anyones worked on this game at all, im gonna see about giving it a shot and see how i do.
Former player
Joined: 10/27/2004
Posts: 518
it CANT BE COMPLETED WiP thats a very rough WiP i did a few months back. it cant be completed because of Mojo's Crunch and the restart sequence... just watch me hit start and a bunch of buttons at the end of the crunch. some more notes on it here
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
While flirting Roms to find one that suits me, i fell on this game and remembered that i had played it when i was a kid (Of course that helps). So i checked it out a little... I found out that it is not the most popular games ever but i am not that much into popular games, since everyone jumps on them like savage beasts! You can play 2p but i personally don't recommend it. You have a choice between Cyclops, Gambit, Nightcrawler and Wolverine. They are all slow as hell except for Nightcrawler. If you could use 2 of the same caracters, i would recommend a 2p but you can't so dont. They all have super powers but Nightcrawler is the fastest with is agility and is teleport ability. With Gambit, i heard that there is a glitch to skip some levels.. You have to press "A" when the screen becomes dark after you enter a level... If the game is too slow which i dont think would be the case, i would use the glitch but like i said _With Nightcrawler the game could be freaking nice to watch!_ I am currently working on two games at the moment but this definitly deserves to be TASed! Edit: I tried out the glitch to skip levels and it did not work for me although it does glitch (freezes) but it did not skip any levels, maybe i'm not doing it right?
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I have begun work on this TAS, however due to lack of experience and lack of attention span I dont know how long it will take me to finish this sucker. Thus far I am at the beginning of the tree-fort in savage land playing as nightcrawler... my goals are: to take no damage abuse programming errors (the only one i can think of is horrible platform detection, as nightcrawler has a tendency to go through the floor after a jump for no real reason, if i am missing one, please post it or pm me!) to only use iceman as a backup (only when absolutely necessary, however i dont know if that would be considered "lame", so input is appreciated.) Thats all i have to say for now, so i will bid you all adeu.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: Re: X-men Run
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Welcome, stickyman05! Its nice to see someone has the same game interest as me. :)
stickyman05 wrote:
I have begun work on this TAS, however due to lack of experience and lack of attention span I don't know how long it will take me to finish this sucker. Thus far I am at the beginning of the tree-fort in savage land playing as nightcrawler...
I also started TASing this game and I'm having much fun playing it, so far! I think this game has good potential. I just wish that we could use Nightcrawler's teleport more.
stickyman05 wrote:
my goals are: to take no damage
I have the same goal here except if taking damage is necessary i will have to change that, since fastest time is my ultimate goal.
stickyman05 wrote:
abuse programming errors (the only one i can think of is horrible platform detection, as nightcrawler has a tendency to go through the floor after a jump for no real reason, if i am missing one, please post it or pm me!)
Well... I found a small glitch that IMO will not be necessary. There is a way to jump on the spikes without taking any damage. As seen here
stickyman05 wrote:
to only use iceman as a backup (only when absolutely necessary, however i don't know if that would be considered "lame", so input is appreciated.)
I agree that Iceman could be useful at some times, maybe even some other members could be useful, like for the boss battles, but i don't know for sure if it would be fast or interesting to watch.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Wow, dude, you put me to shame! It appears I have some catching up to do with learning the ins and outs of TAS!! I must admit, I will be exstatic (math major = bad spelling ;) ) to see a TAS on one of my favorite childhood games... may the best man win! On a side note, yeah, nightcrawler's teleport is not... (edit: the) easiest... power to control. Here is what I have thus far, however it should be noted that this is my first TAS and, honestly, looks rediculously weak compared to your run :P... I was attempting to get a feel for using TAS and such, so it is sloppy as anything.. dont butcher me too bad ;) http://dehacked.2y.net/microstorage.php/info/4102/X-Men%20%28U%29%20%5B%21%5D.gmv Finally, I think the shorter (but not uuber short [see first tunnel in my movie]) jump and kick moves seem to speed nightcrawler up moreso than the longer ones, however you of course wont get the distance. Pz dude, and good luck... I will be un-sloppying like crazy to catch up to you!
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Former player
Joined: 10/27/2004
Posts: 518
so, how exactly do you get by mojo's future crunch and onto asteroid m seeing how you cant reset and have the game count it? nightcrawler's teleport ability is highly awesome. in the shiar empire, you can use it after the asteroid ride to skip right to deathbird. in the excalibur lighthouse, you can bypass juggernaut and a great deal of the level and head to the far right elevator and straight to apocalypse. theres a ton of spots in ahab's future as well, too many to name. its all about finding the fastest route. i never really got around to asteroid m (reset thing).
Post subject: Reset deal
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Well, I dont know if this would be considered doing the same maneuver (spelling), but I had downloaded Kirby's DreamCourse or something like that, where they used reset after every 8th level (which signifies the end of the "world"). Whether or not the in-game reset for Xmen would be allowed is another matter, but I can't see why it would not be allowed.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
Well i never finished this game so i am not sure what the reset thing is about. :( Stickyman05: How did you manage to skip the juggernaut battle so fast? I am at this point in my run and i cannot seem to be able to pull it off :( Edit: Answered in pm ... Thanks!
Former player
Joined: 10/27/2004
Posts: 518
you might wanna test the whole reset thing at Mojo's Future before trying to perfect this run then. unless Gens has undergone a heavy re-write, then it may end up just trapping you at the end of the Time Crunch. and Juggernauts got a glitch about running off screen. Desyncs horribly got me otherwise, but i maybe need to update Gens (i dont think you meant to suddenly die or take so many bumps in the Savage Land).
Post subject: Reset thing
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
After defeating mojo in Mojo's future crunch you need to reset the system. Taken from http://db.gamefaqs.com/console/genesis/file/x_men_a.txt : When you get to the end of the level, the screen will lock. Jump and hit the danger room screen (it's the big computer monitor-looking object). It will explode and disappear. Wait for a few seconds and...RESET YOU SYSTEM! It will then say something about system reloading, then start menu again, pick your xman, etc etc. nothing new, just different color scheme for the big X-MEN text on the title screen. Hope it clarifies the reset thing for ya, if not holler! EDIT:
/*- wrote:
you might wanna test the whole reset thing at Mojo's Future before trying to perfect this run then. unless Gens has undergone a heavy re-write, then it may end up just trapping you at the end of the Time Crunch.
Hmm, that is not joyous news... I will have to test that today
and Juggernauts got a glitch about running off screen.
Do you know how to initiate that glitch? Both myself and jaysmad are having difficulties replicating the glitch, which (if you watch the last, absolutely horrible, part of my run you will notice I inadvertantly trigger that sucker. Any help is appreciated![/quote]
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: Re: Reset thing
Former player
Joined: 10/27/2004
Posts: 518
stickyman05 wrote:
After defeating mojo in Mojo's future crunch you need to reset the system. Taken from http://db.gamefaqs.com/console/genesis/file/x_men_a.txt : When you get to the end of the level, the screen will lock. Jump and hit the danger room screen (it's the big computer monitor-looking object). It will explode and disappear. Wait for a few seconds and...RESET YOU SYSTEM! It will then say something about system reloading, then start menu again, pick your xman, etc etc. nothing new, just different color scheme for the big X-MEN text on the title screen. Hope it clarifies the reset thing for ya, if not holler! EDIT:
/*- wrote:
you might wanna test the whole reset thing at Mojo's Future before trying to perfect this run then. unless Gens has undergone a heavy re-write, then it may end up just trapping you at the end of the Time Crunch.
Hmm, that is not joyous news... I will have to test that today
and Juggernauts got a glitch about running off screen.
Do you know how to initiate that glitch? Both myself and jaysmad are having difficulties replicating the glitch, which (if you watch the last, absolutely horrible, part of my run you will notice I inadvertantly trigger that sucker. Any help is appreciated!
[/quote] i mean that, when you are re-recording and you have to do that, will it register and will the movie file actually show the reset? Jyzero once told me that the reason it didnt register was because for it to do that it would require a major rewrite to Gens. originally, when i did this, i replayed the movie and i was stuck at Mojo's Future Crunch, even though id played the game further and even into Magneto. and as far as retriggering that glitch, i cant remember the exact way its done. i thought it was something about making him appear at the edge of the screen, but i could be wrong. sorry about not being very helpful in that area.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
I see your point with MFC, this could be a very big problem... and dont be rediculous, any help is good help when it comes to TAS secrets for a game! ;)
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Former player
Joined: 10/27/2004
Posts: 518
the best thing i could find in that document was:
dodge Juggernaut's charge about 20 times or maybe a little more with or without hurting him and he'll charge so hard that he'll charge right off the platform. You win.
of course, thats crap. the best thing i can advise is going back over the movie file and looking at the button taps or the memory viewer.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Well, if push comes to shove, and the glitch cannot be utilized, a quick defeat would be to summon arch angel so that jugg gets hit by all 3 of angel's passes.. leaving ~1-2 health bars remaining after that. However, there is little or no user input if you use archangel, so the video may be considered of lesser quality or a "sub-genre" (lack of a better term) due to use/possible abuse of computer controlled allies... BUT the fight lasts ~10 or less when using Angel... it should also be noted that I am able to do this on the genesis system, so it may not be considered "TAS-level-of-godly" Hopefully I explained well enough, but if not just tell me what to elaborate. :P
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
I think i found out the way to make Juggernaut leave sooner. When you are damaged enough, he will do one run and leave but to get damaged means losing some time. I am pretty sure there is another way but it is still good to know :) Edit: You need to have ¼ of energy left, for it to work. Maybe if you fall as shortcut two or three times then at Juggy you get hit once ( he takes like ½ of your hp) it could work fast... Ill have to give it a try.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
So far I have found no way around the whole restart thing. I tried both the Reset Z80 and the Reset 68000, both with the same results. The movie stops recording, and, as /*- has also found, there is no way around this... atleast as far as i can tell. Do you think it would be possible to start a second video at the very first frame of the restarted game? The problem, of course would be verifying that it was, infact, the same run... guess "my word" doesnt get me too far after all ;) Finally, I tested the "Gambit level skip", and it is BS as far as I can tell. I tried it on both the Savage Land and Lighthouse level, both instances freezing the game for good.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
As I was running about at normal speed trying to figure out a way to record after reset I stumbled across a tactic for mojo... actually going frame by frame will look a ton better, but you get the jist of it.. I was using a bunch of cheats, simply so I could save my sanity when re-running the danger room/beginning of the crunch level. http://dehacked.2y.net/microstorage.php/info/4117/X-Men%20%28U%297%20%5B%21%5D.gmv[url]
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
stickyman05 wrote:
As I was running about at normal speed trying to figure out a way to record after reset I stumbled across a tactic for mojo... actually going frame by frame will look a ton better, but you get the jist of it.. I was using a bunch of cheats, simply so I could save my sanity when re-running the danger room/beginning of the crunch level. http://dehacked.2y.net/microstorage.php/info/4117/X-Men%20%28U%297%20%5B%21%5D.gmv[url]
You should verify that link of yours. :)
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Wow, talk about embarrassing. Ok, here is the gmv as the cheat list used. you will have to enable all the cheats on the list. I used megaupload because the other site doesnt allow the cheat file to be uploaded. .GMV file (confirmed this time!) http://www.megaupload.com/?d=QR00KDPJ cheat file (confirmed as well) http://www.megaupload.com/?d=CXXOCQOD Just put the cheat file in the same folder as the genesis emulator. I do feel that the movie itself sucks rediculous monkey balls, but if you are able to sit through my semi-experimenting long enough to witness the mojo fight, well, I think it may come in handy.
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
jaysmad
Other
Experienced player (834)
Joined: 12/1/2006
Posts: 629
Location: Mom's
One thing that will come in handy is the fact that we can reset while recording. :) Oh! Don't worry, if it's too long, there's fast forward options :P Edit: Oops! Reseting is impossible... My bad!
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Here is a demo of another route that can be taken through savage land. The beginning of the "new" route starts once I enter the first cave (Frame 1800, if fastforwarding is desired [highly suggested, embarrassing gameplay]) Here is the .gmv http://dehacked.2y.net/microstorage.php/info/4161/X-Men%20bottom%20route%20%28U%29%20%5B%21%5D.gmv I should also note that I have not found a way past the waterfall via the bottom rock without having to call iceman...
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.
Post subject: X-men glitches
skychase
He/Him
Joined: 3/25/2007
Posts: 212
Location: Quebec, Canada
there's 2 glitch in my first speedrun test I skip the mojo battle and , in the warp room, a lot of energy bal appeared... http://dehacked.2y.net/microstorage.php/info/4644/x-men.gmv for the rest of the video, use frameskip...
Joined: 11/30/2004
Posts: 83
Location: Basement
I seem to recall that using Iceman in the right spots would allow you to skip Juggernaut and Sabretooth. I can't recall the exact details, but essentially you just need to use Iceman's ice bridge to cross over the battle areas. That was a long time ago though...
Joined: 2/26/2007
Posts: 1360
Location: Minnesota
Skychase: Excellent find on that Mojo skipping action. I played around with it and found that you have to come out of the teleport in the middle of the room, right behind that black-spikey-hangy thing (aka just above the mojo statue in the background). If you travel just past the left torch Mojo will spawn, and the battle will start. AceofShades: I will definately have to play around some more with the Iceman deal. Juggernaut, from my initial testing, could not be skipped unless you have 1/4 or less of health (credit to Jaysmad for that one)... Sabretooth would be a great boss to skip, however iirc the the top of the level is quite low... but that is said with no testing behind it :) EDIT: So, I successfully tested your theory on Sabretooth, he can be skipped! If only there was a way to skip Juggs... I did end up with under 1/4 health, but I didnt originally plan it this way. With some polishing up, would this type of damage take away from the movie experience, or be too time consuming, etc... comments please! here is the movie http://dehacked.2y.net/microstorage.php/info/4648/sabretoothskip.gmv EDIT II: Can someone please explain to me wtf happened at 13495?! Crappy hit regestration (sp).
adelikat wrote:
I very much agree with this post.
Bobmario511 wrote:
Forget party hats, Christmas tree hats all the way man.