RGL
Joined: 7/13/2017
Posts: 57
I am currently playing Super Princess Peach and wondered if it would be possible to make a LUA script that will press on a specific touch screen position when you press a button on your controller. This would make games easier to play where the touchscreen is mostly just used for extra buttons. Something like if RB is pressed on controller, touch screen at 176 / 108
YoshiRulz
Any
Editor, Emulator Coder
Joined: 8/30/2020
Posts: 106
Location: Sydney, Australia
Download peachy.lua
Language: lua

while true do local buttons_down = input.get(); local to_set = {}; local to_set_axes = {}; if buttons_down["X1 RightShoulder"] then to_set["Touch"] = true; to_set_axes["Touch X"] = 176; to_set_axes["Touch Y"] = 98; else client.clearautohold(); end joypad.set(to_set); joypad.setanalog(to_set_axes); emu.frameadvance(); end
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Spikestuff
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I'm curious about a right stick for directional input for games that require constant touching of the button for aiming-- like Call of Duty.
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RGL
Joined: 7/13/2017
Posts: 57
YoshiRulz wrote:
Download peachy.lua
Language: lua

while true do local buttons_down = input.get(); local to_set = {}; local to_set_axes = {}; if buttons_down["X1 RightShoulder"] then to_set["Touch"] = true; to_set_axes["Touch X"] = 176; to_set_axes["Touch Y"] = 98; else client.clearautohold(); end joypad.set(to_set); joypad.setanalog(to_set_axes); emu.frameadvance(); end
Absolute MVP. Thanks bro.
RGL
Joined: 7/13/2017
Posts: 57
while true do
	local buttons_down = input.get();
	local to_set = {};
	local to_set_axes = {};
	if buttons_down["X1 RightShoulder"] then
		to_set["Touch"] = true;
		to_set_axes["Touch X"] = 213;
		to_set_axes["Touch Y"] = 47;
	else
		client.clearautohold();
	end
	if buttons_down["X1 LeftShoulder"] then
		to_set["Touch"] = true;
		to_set_axes["Touch X"] = 48;
		to_set_axes["Touch Y"] = 48;
	else
		client.clearautohold();
	end
	if buttons_down["X1 LeftTrigger"] then
		to_set["Touch"] = true;
		to_set_axes["Touch X"] = 42;
		to_set_axes["Touch Y"] = 152;
	else
		client.clearautohold();
	end
	if buttons_down["X1 RightTrigger"] then
		to_set["Touch"] = true;
		to_set_axes["Touch X"] = 217;
		to_set_axes["Touch Y"] = 142;
	else
		client.clearautohold();
	end
	joypad.set(to_set);
	joypad.setanalog(to_set_axes);
	emu.frameadvance();
end
For Super Princess Peach with all 4 emotions mapped to the 4 shoulderbuttons :) Thanks again