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Joined: 4/29/2005
Posts: 1212
I'm sorry, but those Rapidshare Links are just a big waste of time for me. So I'm afraid you wasted your time linking that website. I can't download anything from them. Every time I try, it takes me back to the home page.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
http://www.savefile.com/files/8291510 I don't care about wasted time since I like Rapidshare. I just forgot you couldn't download anything from it.
Joined: 4/29/2005
Posts: 1212
Hehe, thanks. ;3 Well, I'll see if it works this time. :3 EDIT: Um...How do I get a SaveState to work? I try starting the movie, and loading it from a Save Game state, but it doesn't work. It stops playing.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Run the movie with read-only. Then: File -> Load Game -> Load from file... and load beginning.sgm.
Active player (308)
Joined: 2/28/2006
Posts: 2275
Location: Milky Way -> Earth -> Brazil
These constant replies are annoying me on IRC!
"Genuine self-esteem, however, consists not of causeless feelings, but of certain knowledge about yourself. It rests on the conviction that you — by your choices, effort and actions — have made yourself into the kind of person able to deal with reality. It is the conviction — based on the evidence of your own volitional functioning — that you are fundamentally able to succeed in life and, therefore, are deserving of that success." - Onkar Ghate
Bisqwit wrote:
Drama, too long, didn't read, lol.
Joined: 4/29/2005
Posts: 1212
Well...I'm done trying to get it to work. Nothing works.. -Sigh.- I guess the Emulator just doesn't want to work for me. Thanks for trying to help..
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Don't worry, Kitsune. You're not alone. My movie, as well as every backup I made, suddenly desynced early on playback. It may be the emulator trying to cope with the date and time.
nitsuja wrote:
(Reason for the problem as I understand it: There's some code I missed that messes with the clock time if there's no SRAM present, which can affect the randomness or timing of this game.)
I did the run syncing without the SRAM because I thought it was better. Now I'm wondering if it is worse. Edit: A temporary workaround is to change the date on your system.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Can someone put in an option to disable that clock time messing code?
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 4/29/2005
Posts: 1212
Well. The reason the movie won't work is beyond me. I have no problems with the recent Pokémon Red video, which I find a little strange with them both being from the same Series of games. Ah well. I guess I'll just have to wait until the movie is Published. :3
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
An update on the situation. The movie syncs fine when the system date is May 20 or before. The movie desyncs when the system date is May 21 or the week of May 21. These dates are not exclusive, and the case may be different for other users. I tested as follows: May 19, no .sav: Works fine. May 19, .sav: Desyncs at the Totodile naming screen. May 21, no .sav: Desyncs when Mom says "Sunday, is it?" (actually, long before) May 21, .sav: Desyncs after entering the grass, encountering a Sentret. The date in no way hinders my progress, as I make the movie off savestates. My progress so far is Bugsy's gym defeated. I'll edit this post when I get the run up. Edit: Restarted to fix the mistake primorial#soup pointed out, and here's the run up to Bugsy's gym defeated (with savestates): http://www.savefile.com/files/5101207 I rerolled, and got a FCFF L3 Geodude. The F speed and special DV's don't hide the fact that the respective stats are bad. Geodude's lack of speed had me worried for a while, but I hope moves like Rock Throw, Magnitude, and Rollout can make up the difference later on. A Totodile run would be maybe 2-3 minutes faster at this point. I didn't catch Pidgey yet.
Joined: 4/29/2005
Posts: 1212
Hmm. I'll try setting my date back then. :3 Hope it works. xD EDIT: Bingo. It works! :3 ANOTHER EDIT: The run looks great so far. Thank you for all of the help fixing this problem. ^^
Player (87)
Joined: 1/15/2006
Posts: 333
Location: Bangkok, Thailand
Crazy... I've never had sync problems before, but suddenly it started desyncing for me as well. Setting the date back fixed the problem. Crazy I tell you!
print reduce(lambda x,p:p/2*x/p+2*10**1000,range(6643,1,-2))
Joined: 4/29/2005
Posts: 1212
Now that I can use a good Save State I have no problems. The run still looks excellent. Keep up the good work. ;3
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
The luck manipulation against the rival turned out to be much easier than I initially thought. Not because I found an easier way to land critical Magnitude 10 on Bayleef, but because I found an excuse not to use it. It wouldn't OHKO Bayleef (if two non-criticals can't knock out a Pokemon, one critical can't). I 2HKO it with critical Rock Throws. Speaking of Rock Throw, I used it 20 straight times already. Here's my plan: - Get Cut. Teach to Totodile. - Magnitude all in Whitney's Gym. - Get Quick Claw and the Rollout TM for Geodude. - Catch Pidgey - Magnitude/Rock Throw against Kimono Girls - Rollout in Morty's Gym - In Olivine, get Strength (after the tower) - Magnitude all in Chuck's Gym From there, it's not clear exactly where to go. I'm also trying to figure out whether it is worth picking up Ether or not.
Joined: 4/29/2005
Posts: 1212
I think picking up Ethers or Max Ethers would be worth while. They would keep you from having to visit Pokémon Centers too often.
Active player (301)
Joined: 8/8/2005
Posts: 296
Location: NSW, Australia
Aren't Elixirs better than Ethers? They'd be more useful if you can get your hands on one that doesn't lose you too much time...
Joined: 4/29/2005
Posts: 1212
That is true. Elixers probably would help more in the long run.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
I never thought about Elixirs, mainly because I don't think I will need one. I know there are two more restoration points that aren't PokeCenters, after the Rocket quest in Mahogany Town, and somewhere along the route before Victory Road. I might also need a PokeCenter in Goldenrod. I also followed Brown Bomber's speedrun and bought 4 Escape Ropes, so I'm assuming it's impossible to escape rope/dig from the Goldenrod Radio Tower. I'm considering fainting out of there (from poison).
Joined: 4/29/2005
Posts: 1212
Nonsense. Elixers are always a welcome part of a Pokémon run. Can't make the moves last forever ya know. ;3 Besides, the Elixers will come in handy for the Elite 4 and such.
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
I beat Whitney's gym handily with Magnitude. The Miltank required a critical Magnitude 10, and just barely (max. 69 to Miltank's 68 HP). As one would expect, getting a critical Magnitude 10 is like trying to make a 100% move miss in RBY, although I managed to pull it off without much loss. One thing I noticed is that holding down A will sometimes reduce the magnitude number by 1, or in this case, turn a Magnitude 4 into a Magnitude 10. When fighting the Vulpix on the route to National Park, I somehow managed to get Geodude to attack first, even though Vulpix was clearly faster (29 speed to Geodude's 20 (+/-1)). Geodude wasn't holding the Quick Claw or anything. I must have found a glitch. Actually, it's not a glitch. I know exactly why. :) A subtle difference between L13 Pidgey and L15 Pidgey: The L15 has a full moveset and the L13 doesn't. Good thing I noticed that now and not when I try to teach Pidgey Fly. As for the Elixir thing, if you could tell me where there are Elixirs, I might just get some. On the other hand, there is a hidden Ether in Ilex Forest (skipped over that) and another Ether in Olivine Lighthouse.
Joined: 4/29/2005
Posts: 1212
Afraid I don't know where any Elixers are that aren't out of the way. I don't memorize those kinds of things nfortunately. I can memorize where stuff is, but not WHAT it is. ;3 However, I am eagerly awaiting your next WIP. ;3
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Another WIP. Morty's gym done: http://www.savefile.com/files/7609174 Remember to delete .sav and set date back to May 19 if you want to watch from the beginning. Rollout was even better than I initially thought. Not only does Rollout avoid going through the battle menu for multiple attacks, but these multiple attacks do not count towards Rollout's PP. I'm thinking it might be possible to go through without using any Ethers, Elixirs, or PokeCenters in the game!
Joined: 4/29/2005
Posts: 1212
Hmm. I wouldn't rule out Pokémon Centers just yet. You may need to use one sooner or later, otherwise you risk being forced to use all of your Rollout attacks. And I am sure you will need to restore your other Moves from time to time. The run is still looking great.
Joined: 5/27/2005
Posts: 465
Location: Turku, Finland
Looks very good, though I have couple questions: 1) Why did you take damage from Zubats' Leech Life? Wouldn't it be faster if they missed? 2) Why did you beat Eevee sisters in that order? Wouldn't it be faster beat Umbreon between Espeon and Vaporeon? About the PokeCenters. How about using one in Mahogany town? And after you get to the lake you could use Escape Rope to teleport back to Mahogany, or is it possible to use Escape Rope that way?
Which run should I encode next? :)
Editor, Skilled player (1939)
Joined: 6/15/2005
Posts: 3247
Maza wrote:
1) Why did you take damage from Zubats' Leech Life? Wouldn't it be faster if they missed?
They don't miss, and the Zubats have no other attacks.
Maza wrote:
2) Why did you beat Eevee sisters in that order? Wouldn't it be faster beat Umbreon between Espeon and Vaporeon?
I don't lose any time because I have to go back horizontally anyway. I tried doing Umbreon third but non-critical Magnitude 10 only does max 57 to Umbreon's 59 HP. When doing it last, it jumped to max 64.
Maza wrote:
About the PokeCenters. How about using one in Mahogany town? And after you get to the lake you could use Escape Rope to teleport back to Mahogany, or is it possible to use Escape Rope that way?
I don't think it is possible to Escape Rope outdoors. Only Teleport works outdoors, and Fly is fast enough. Back in RBY, it was possible to Escape Rope almost anywhere indoors, from even the most harmless-looking places. In GSC, it is only possible to Escape Rope from limited areas, and it doesn't return you to the previous PokeCenter this time. You can't even Escape Rope from Goldenrod Radio Tower when Team Rocket takes over the building.
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