d-feather
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Joined: 2/12/2015
Posts: 152
Location: Everett, WA
Those are some great finds! I'm surprised you could do those in this game.
:shrug: I'm more active on Twitter nowadays: @HunterCoates5
ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
Wow, that’s fucked up. Nice discovery!
GloriousLiar
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Joined: 4/20/2016
Posts: 63
Location: Texas
Been hard at work all day and finding skips in nearly every room. For example: Link to video Link to video Link to video
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Joined: 4/18/2015
Posts: 168
Location: Canada
Wow, really sick finds! I was impressed before but now this will make the run even more enjoyable
Patashu
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Joined: 10/2/2005
Posts: 4043
Wow, nice! The TAS is going to be so much cooler now.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
GloriousLiar
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More more more: Kind of going crazy at this point.. I expect more rooms to use this tech than those that dont. Link to video Link to video Link to video
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ALAKTORN
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Joined: 10/19/2009
Posts: 2527
Location: Italy
I wonder if this warrants separate categories… glitched and non.
GloriousLiar
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Posts: 63
Location: Texas
Maybe any% and any% no out of bounds?
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Patashu
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Posts: 4043
any% no OoB is definitely the cleanest way to do it. I would finish any% first though.
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
GloriousLiar
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Posts: 63
Location: Texas
Yeah I was planning on doing just straight any% with the new finds. In my two days of glitch hunting i've had a lot more fun finding oob exploits than optimizing vanilla movement through the levels.
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GloriousLiar
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Posts: 63
Location: Texas
Found a new way to clip into things, even lets you clip underwater where you can't build speed. Details in the description of the video. Link to video
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Former player
Joined: 4/18/2015
Posts: 168
Location: Canada
Don't want to put too much pressure on you, but I think this is going to end up being one of my favourite DS tases so far. There is a lot of potential for this to be super crazy and fast. I can't wait to see the end result! :)
Experienced player (690)
Joined: 11/23/2013
Posts: 2232
Location: Guatemala
GloriousLiar wrote:
Maybe any% and any% no out of bounds?
For publication sakes, the glitched run would remain branchless while the run that doesn't use the oob glitches would say "in bounds" as a branch. Anyway, those are very incredible findings so far! Really really hyped for the final run.
Here, my YouTube channel: http://www.youtube.com/user/dekutony
GloriousLiar
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Posts: 63
Location: Texas
Fun fact, the TAS will get 1, maybe 2 medals (RTA gets 0). Also, the TAS will skip more minibosses than it fights. Today's batch of skips will explain: Link to video Link to video Link to video
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Patashu
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Joined: 10/2/2005
Posts: 4043
Excellent find!
My Chiptune music, made in Famitracker: http://soundcloud.com/patashu My twitch. I stream mostly shmups & rhythm games http://twitch.tv/patashu My youtube, again shmups and rhythm games and misc stuff: http://youtube.com/user/patashu
GloriousLiar
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Location: Texas
Thanks everyone for the positive feedback.
Kurabupengin wrote:
the run that doesn't use the oob glitches would say "in bounds" as a branch.
You know the more I think about it the harder it is to justify "no out of bounds" because the fastest way to traverse all the levels is to use the same method to clip into walls but in open air (you get launched really far). So even if you avoided going out of bounds you'd still be zipping and not showing off optimized line movement more in the spirit of a "theory tas" I couldn't come up with any clean resolution, so instead got thinking more about an "All Main Game Medals" run, as opposed to 100% which would have to beat all levels multiple times plus more in line/time trials. The category is a misc category that I was told about by an RTA runner, which just requires beating the game getting the 3 medals per level with the kirby ball and ending on Drawcia. The reason I would want to do this is because the out of bounds trick don't just serve to make the levels faster, but they allow for some insane sequence breaks related to medals as well, getting them way earlier than intended in most cases. I think it could be really cool. For the time being however, I'm just sticking to any% and am going to get started in the next few weeks
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Joined: 9/17/2009
Posts: 4981
Location: ̶C̶a̶n̶a̶d̶a̶ "Kanatah"
Well, if it helps, 100% is vaultable, so regardless of the entertainment value it is submitable. Besides, like others have said, probably should worry about a run done first before making others. Unless you're really patient and knowledgeable about this game and won't feel burnt out I guess.
GloriousLiar
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Any% is my top priority, I'm just talking about future projects because when my TAS is done there will still be untapped entertainment value out there in the same game
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GloriousLiar
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Location: Texas
WIP for the new TAS (Plant Plain) Link to video
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ALAKTORN
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LMAO that looks even better when not going through walls!
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Joined: 8/25/2013
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O_O
effort on the first draft means less effort on any draft thereafter - some loser
jdaster64
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Joined: 12/1/2012
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Location: New Donk City
Great stuff! I don't suppose a speed boost in the line game is possible / would save time?
ALAKTORN
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jdaster64 wrote:
Great stuff! I don't suppose a speed boost in the line game is possible / would save time?
You can only draw a line after the long dash panel ends IIRC.
GloriousLiar
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ALAKTORN wrote:
jdaster64 wrote:
Great stuff! I don't suppose a speed boost in the line game is possible / would save time?
You can only draw a line after the long dash panel ends IIRC.
You can actually draw over the boost like 25% of the distance to the end but you have like barely enough ink to get a boost, let alone two more lines to zip which would be required to save time.
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GloriousLiar
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Posts: 63
Location: Texas
Last room is a bit unpolished but I'm 1:11 ahead of the old movie. Link to video
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