Submission Text Full Submission Page
(*Slaps hood of game* This baby can fit so many glitches)
This is an any% run of Scribblenauts, defined as clearing the final level on its speedrun.com page. Scribblenauts is a series of games about creating objects to solve various puzzles. With this being the first game in the franchise, it's a bit... janky, to say the least.

Game objectives

  • Emulator used: BizHawk 2.10 (x64)
  • From power on, make it to either P10-11 or A10-11, and clear the stage.
  • Use stages to grind for Ollars, like in RTA runs.

Technical details

  • Emulator: BizHawk 2.10 (x64) (default settings)
  • No BIOS used
  • ROM name: Scribblenauts (USA) (En,Fr,Es,Pt)
  • SHA1 hash: B8FE26BD75168DE551B52CDDF4D86A4754BD5478
  • MD5 hash:70F474FD6872F7D313EC2E4035830B54

Notable stage by stage comments

University 0-1

  • Maxwell's "autopilot" function was abused here to grab the Starite early, skipping two tutorial text boxes.
  • This game is touch controlled; you tap where you want Maxwell to go, and he does... sometimes. Tapping an object will automatically make him go and pick it up, if he can.

University 0-3

  • Maxwell's "autopilot" function was abused here again, this time to skip the need to use identification mode.
  • Did I mention that there are eleven of these levels, none of which can be skipped?

University 0-4

  • I exit the car at the beginning, because Maxwell's running speed is faster than when driving a car. Then I abuse the "autopilot" yet again to skip over two tutorial areas.

University 0-5

  • I move Maxwell to the right at the beginning so he can collect the Starite by jumping.

University 0-6

  • I move Maxwell to the left at the beginning so he can collect the Starite by jumping, and an Ax was created to prevent "new object" merits from appearing later on.

University 0-7

  • I move Maxwell to a particular spot at the end so he can collect the Starite by jumping.

University 0-8

  • Despite what the game says, simply throwing the ball anywhere will allow you to pass the tutorial level.

University 0-9

  • An Egg was created to prevent "new object" merits from appearing later on.

University 0-10

  • An AFV was used to prevent "new object" merits from appearing later on, as well as clipping into the ground for the Starite.

The Gardens P1-2

  • This is the level where I do the first bit of Ollar grinding. The RTA route uses a Collection-exclusive double-jump glitch, so this was the next best option for this TAS.
  • As for the level itself, your objective is to catch a butterfly, but simply picking it up in your hands is enough. You can pick it up right at the peak of your jump, allowing a clear with no objects needed.

The Peaks A3-1

  • After grinding for 6,000 Ollars, I unlock The Peaks, which has a greater Ollar multiplier for the par bonus.
  • The first level was completed quickly by using the AFV to clip into the ground. The tiny icicle is actually capable of destroying the entire AFV, so it gets destroyed on the way down.
  • The glitchy collision is further abused to clip under the ground at the end.

The Peaks A3-2

  • The current RTA route grinds for Ollars using this level because a no-object clear is possible... in Collection. In the original game, Maxwell's autopilot makes him jump off the edge, which is enough of a height difference to destroy the Starite before he can reach it in time.
  • So I decide to use a different level to grind in. Meanwhile, I use a strategically placed Nappy to clear this stage; it's the object with the shortest name I can think of that's still solid (and Maxwell jumps over.)
  • This places Maxwell in a position where he can no longer jump off of the edge, so I'm able to get the Starite in the same manner as the RTA run.

The Peaks A3-7

  • This is the level where I do the Ollar grinding. The Nothings (black holes) are used to pull the Starite off the top platform and down to Maxwell. Doing this results in a level yielding 110 extra Ollars per completion than A3-2.
  • The game has an "Advanced Mode" which forces you to use different objects for each playthrough of the level. But it doesn't work properly, and it can be defeated by adding something else behind it, like an adjective.

Mish Mash A10-1

  • I use 25,000 Ollars to unlock Mish Mash, the final world of the game. From here, it's as simple as finishing three levels to unlock the final level.
  • This first level requires you to get the Starite while it falls down onto a bed of spiked balls. Normally you'd need to trip the tripwire to activate the door and release the Starite, but an AFV is used here to clip through the level instead.

Mish Mash A10-2

  • Another AFV clip, but this one isn't so simple! At the bottom is a hallway with the Starite and a wall, which moves with you as you walk to the right.

Mish Mash A10-4

  • Choose wiser! ...and by that, I mean to pick up the x-ray goggles. The Scribblenauts guarding the Starite will attack you once you pick them up, so I had to dodge their attacks.

Mish Mash A10-11

  • It's the last level! This one's a bit of a fake-out level; it makes you think it's something ludicrously difficult, but the actual solution is to just walk up to the doors and wait for them to (slowly) open. I collect the Starite, and that's the game!

Other comments

  • The top three records were performed using the Collection version of the game, which has exclusive glitches that can complete the game faster.
  • Glitches and intentional damage were used to complete the game.
(Moderator note: the second place entry was actually done using Collection as well, contrary to the submission category. Please remove this note if the run is approved, thanks! I also have methods to make it more entertaining just in case.)


TASVideoAgent
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This topic is for the purpose of discussing #9540: hydrideGS's DS Scribblenauts in 11:32.17

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