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Editor, Active player (297)
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nitsuja wrote:
By the way, is this really based on a game called "Peter Box"? I think I found some screenshots from the DOS version of this game - the level graphics, publisher, and release date match up, but you may notice that the title and title screen are slightly different...: http://www.mobygames.com/game/soko-sex/screenshots (click "Main Summary" on left to read rest of info)
I'm surprised. That game looks very much like the DOS Peterbox (found here for example). I will investigate it more. EDIT: It seems to be actually the same game as Peterbox (enginewise and all), made by the same authors. Seems like the authors rereleased the game with different name. Which one was first, is unknown. (Both were copyrighted as of MCMXCIV.) A major difference seems to be that Sokosex♥ is in Spanish language and Peterbox is in Engrish. If Peterbox came later, the name could be explained that it's a name that doesn't need much changes to the game engine for it to work. For one, both names have the same letter in second and fourth positions, allowing the same level data be used in Phase 9. I found a full version of it, which means I can now add the missing graphics! Thank you very much, Nitsuja. EDIT 2: I have now added the missing graphics. (The shadows for Phases 8 and 9 are still missing though, but it's my laziness.)
Joined: 4/16/2005
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For some reason peter won't move for me anymore, neither with cursor arrows nor with mouse clicks. :( As for 3-1: I easily found a route matching the step/push/kick count of Bisqbots route, but.... that route is 5 frames slower: Warps route: 152/18/11 = (152-18)*6 + 18*14 + 11*15 = 1221 frames Bisqbots route: 150/22/10 = (150-22)*6 + 22*14 + 10*15 = 1226 frames Either I'm missing something or Bisqbot isn't as perfect as we thought. Or didn't you rerun it when you removed the turning delay? nitsuja:
and the right one can't be pushed up no matter whether it's pushed left or right first, without pushing the leftmost block to the left which gets it stuck
The trick lies in this part, about 2/3 of that sentence is correct... the rest is not. :) (EDIT: After I saw my error I wanted to edit it out, but Bisqwit had already answered... edited it in again for not seeming like a dick for editing my errors out ;))
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Gorash wrote:
Bisqbots route: 150/22/10 = (150-22)*6 + 22*14 + 10*15 = 1226 frames
BisqBot's route is 1204 frames. Your error is that you assume that every single push needs a grab. (5 pushes in row needs only 1 grab.)
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Just saw my error, nevermind. I figure it that Warps route is.... 1209 frames then? (12 grabs)
Editor, Active player (297)
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Gorash wrote:
For some reason peter won't move for me anymore, neither with cursor arrows nor with mouse clicks. :(
Fixed. Was a case of variable used before definition.
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Gorash wrote:
As for 3-1... Warps route
Actually it's not really my route in that it was not me who first came up with it. I just shamelessly copied xebra's route and beat his previous record by some tenths of a second thanks to the new mouse orientation feature...
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Warp wrote:
Actually it's not really my route in that it was not me who first came up with it. I just shamelessly copied xebra's route and beat his previous record by some tenths of a second thanks to the new mouse orientation feature...
Then please do so again, but this time kick the 4th block into the goal area before you touch the last 2. I tried and I only come within 3 frames of your performance.
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Warp wrote:
Actually it's not really my route in that it was not me who first came up with it.
I foud that path w/o the kicks & xebra added them to it...
Gorash wrote:
Then please do so again, but this time kick the 4th block into the goal area before you touch the last 2. I tried and I only come within 3 frames of your performance.
I did it for you, got it +0.47 secs from the perfect record...
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samurai goroh wrote:
I did it for you, got it +0.47 secs from the perfect record...
Not good enough. +0.33 seconds. :P (Ok, it was hard, very hard. I had to make about 200-300 tries before I got to beat your time.)
Post subject: 5-1 is messed up
Editor, Player (54)
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Hey Bisqwit, I tried to play level 5-1, but I got that blunder zoom. I though it was due because I just observed a video before playing this level, but it seems that when you where changing the sprites, you changed something... BTW, I still have 20 levels to go :(
I'm the best in the Universe! Remember that!
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Just finished 10-5, which was the last one I hadn't solved before. I'd say that one is one of the more challenging one of the game. I wonder if the creator of the level had all those themes in mind. Goroh, I watched your route, and somehow the pushing around in front of the goal looks nasty. Did you do that on instinct or did you experiment with it?
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Gorash wrote:
Just finished 10-5, which was the last one I hadn't solved before. I'd say that one is one of the more challenging one of the game. I wonder if the creator of the level had all those themes in mind. Goroh, I watched your route, and somehow the pushing around in front of the goal looks nasty. Did you do that on instinct or did you experiment with it?
Well, I played that level several times & noticed that making that move wouldn't block me, so I tried it out & worked really nice :) . Dunno how much time it saved me, but I've used the same idea in other levels, like on 10-4 & 6-5 BTW, I found level 10-5 easier than other levels I yet can't beat like 5-1 :( (Well, I have an excuse in that lever right now :P)
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Post subject: Re: 5-1 is messed up
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samurai goroh wrote:
Hey Bisqwit, I tried to play level 5-1, but I got that blunder zoom.
Works fine for me. Can you elaborate? > it seems that when you where changing the sprites, you changed something... I made the blunder animation interruptible with undo. Interrupting it may sometimes cause weird movements, which have no effect to the game. Oh, and I fixed the error regarding completing 12-5.
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At last, I made keyboard navigation even with the mouse navigation. It's now again possible to reach the mouse-user records with keyboard usage. This was accomplished by allowing turning (changing Peter's facing) even during walking. Peter will walk sideways or even backwards. It can also be done during pushing, but in pushing at least 30% of the push must be completed before changing the facing. Edit: Well, not completely. Kicks still can't be interrupted with mere facing optimizations in mind.
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Back to our favorite level 5-1: I didn't see you beat my record Warp, otherwise I'd have put more effort into it earlier. Quick comparation of your route and my previous: mine: 712 / 118 / 53 yours: 722 / 121 / 52 yours optimized and without the error at the end: 712 / 118 / 53 Congratulations for finding a completely different route that is roughly the same length :) (I didn't count the grabs though) My new route is a 700 / 117 / 54 and thus over 2 seconds faster. Unfortunately it's also harder to execute because it contains another dreaded push/turn/kick. If you do the math I beat your record by less than 3 seconds with a 5 seconds better route. I'd say you mastered the mouse movement now. ;)
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Gorash wrote:
If you do the math I beat your record by less than 3 seconds with a 5 seconds better route. I'd say you mastered the mouse movement now. ;)
Once you get fluent with the mouse, mouse movement can in some ways be even easier than keyboard movement. There's much less places to blunder with the mouse. By the way, I notice that when you need to move a box two steps and then immediately move the same box to another direction, you usually kick the box first (if it's possible) and then go to it and push/kick it to the other direction. However, if you do the math, you'll see that instead of kicking the box the two first steps and then going to it, it's faster to just push it the first two steps. Kick + 4*walk (2 steps to get to the box + 2 steps to get to one of its other sides) = 0.5 + 4*0.2 = 1.3 seconds, plus some idle frames after the kick (unless you time it really well). 2*push+2*walk (to get to one of the other sides of the box) = 0.05 + 2*0.4 + 2*0.2 = 1.25 seconds, and there's no delay because of a difficult-to-time-perfectly kick.
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Darn. I did the math at some time. And I think I missed a step there to get to the conclusion that kicking is faster... Thanks for the correction. I tried and improved by a whole second on first try. (Maybe I'm just not as tired as this morning...)
Post subject: Re: 5-1 is messed up
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Bisqwit wrote:
samurai goroh wrote:
Hey Bisqwit, I tried to play level 5-1, but I got that blunder zoom.
Works fine for me. Can you elaborate?
Mmm, well now it works fine... What I think it may had hapened is that I played level 10-4 & beat Gorash record, then I was sending my file but I regret it because I wanted to see if his path was better at some time. So, I observed his video while mine wasn't still fully submitted. After I saw his path I saw mine, then I changed the level to play 5-1 & when I started, the map was zoomed in, but the boxes & Peter where at normal size.
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Post subject: Re: 5-1 is messed up
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samurai goroh wrote:
when I started, the map was zoomed in, but the boxes & Peter where at normal size.
Thanks, this was a helpful report. I'll probably be able to fix it now.
Post subject: Re: 5-1 is messed up
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samurai goroh wrote:
What I think it may had hapened is that I played level 10-4 & beat Gorash record, then I was sending my file but I regret it because I wanted to see if his path was better at some time.
Unlikely, it was my first clearing of that level... Lets see what you get in that level. EDIT: I just tried without watching your route and got a 8:07. Can't submit it though, the game is complaining that I "crush a box against a wall" whatever that means. I like your assembly line work in the last part. Btw. Did you finish 5-1 yet? :)
Post subject: Re: problem in 10-4
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Gorash wrote:
EDIT: I just tried without watching your route and got a 8:07. Can't submit it though, the game is complaining that I "crush a box against a wall" whatever that means.
It means that the server thinks that your movie attempts to push a box into (inside) a wall. Can you playback that movie properly? Edit: From what the server receives, your movie begins like this: - walk left, walk up, walk left, walk left, walk down - face right, grab, save, push - walk down - face down, grab, save, push - face down, face left, grab, save, push, push According to the server, the last of those pushes attempts to crush a box into a wall, and I agree with the server. EDIT 2: Found the problem! The game didn't save in-walk or in-push facing changes into the movie. Unfortunately you need to reload the game and recreate the movie...
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samurai goroh wrote:
Warp wrote:
Actually it's not really my route in that it was not me who first came up with it.
I foud that path w/o the kicks & xebra added them to it...
Well it's not the same path if you don't know when and when not to kick, now is it? Besides which, my path was substantially different from yours. As I recall, your path was 162/22/9, with just the two kick modifications that became 158/20/11, but my path was 154/20/11.
Post subject: Re: problem in 10-4
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Bisqwit wrote:
It means that the server thinks that your movie attempts to push a box into (inside) a wall. Can you playback that movie properly?
No I can't. I guess it got f**ed up during recording. It stops some 5 seconds into the movie when I push a box against a wall (not into). EDIT: Didn't see your edit. I'll try now, wait a sec. 2nd EDIT: reloaded the java stuff and it works now. As for the actual level: Goroh, I provided some aid for a decent beginning, but I couldn't get a grasp on your fetching of multiple blocks. I also used a completely different sorting in the goal area. Maybe if you combine yours and mine you can shave of another 30 seconds or so.
Post subject: Re: problem in 10-4
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Gorash wrote:
As for the actual level: Goroh, I provided some aid for a decent beginning, but I couldn't get a grasp on your fetching of multiple blocks. I also used a completely different sorting in the goal area. Maybe if you combine yours and mine you can shave of another 30 seconds or so.
Well, I think I would need to make some calculations to mix both strats into one... BTW, I saw you got a little more than 7 minutes, not sure now if getting rid of 30 secs will be easy now... Also this isn't the longest level anymore, at least not until someone finds a better strat for level 6-5 ...
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Post subject: 10-4 and 10-3
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samurai goroh wrote:
Gorash wrote:
As for the actual level: Goroh, I provided some aid for a decent beginning, but I couldn't get a grasp on your fetching of multiple blocks. I also used a completely different sorting in the goal area. Maybe if you combine yours and mine you can shave of another 30 seconds or so.
Well, I think I would need to make some calculations to mix both strats into one... BTW, I saw you got a little more than 7 minutes, not sure now if getting rid of 30 secs will be easy now... Also this isn't the longest level anymore, at least not until someone finds a better strat for level 6-5 ...
Took you long enough, I saw you browsing this topic quite some time ago. ;) Getting 30 seconds out of that should be easy. Delay is 28 seconds, a 7 minute movie shouldn'd have more than like 18 seconds human delay. Then I saw at least 20 unnecessary steps in that execution, another 4 seconds. That's half of it without changing the route at all. I just saw there's a BisqBot record for 10-3 now. 70 steps less than the route Warp used! I found a slightly better start and did a few modifications to the end which shaved of a few steps, but there's still 44 steps and 4 pushes too much.
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