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Joined: 4/13/2005
Posts: 20
Location: Sweden
hey guys. I run this game legitimate for now and I found a lots of tricks for the moment. I know some of you know about it from SDA. But in this link you can find some videos. in one of this I skip a hole boss fight if you wanna watch it: http://hosted.filefront.com/Frezyman/ The files is for the moment hughe but I don´t force you to download it.
YEAH...
Experienced player (538)
Joined: 5/12/2005
Posts: 707
Woah nice you skipped the boss in the bubble crab.vob video it is a great improvement :) maybe it can be done with the other bosses too ?
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
I had a look at the "bubble_crab.vob" video (which is clearly misnamed) and I wonder why you didn't charge up the ride armor and mash the A button to get over, like in the TAS. Also about the miniboss skip. Does it matter which parts you have, or which weapon you are using? Is it lag that causes the skip? I can't perform the trick on emulator. Anyway, good job. P.S. It is required to use MPlayer to play the .vob files.
Joined: 5/13/2006
Posts: 283
FractalFusion wrote:
P.S. It is required to use MPlayer to play the .vob files.
VLC played them just fine. ;)
<Zurreco> if so called professional players cant adapt to every playing field, theyre obviously not that great
Joined: 4/13/2005
Posts: 20
Location: Sweden
oh, thanks. I forgott about correct te name. Someone told me before. But now its correct. I don´t know how I skip the boss actually. I just do as in the vid. I always do like this. I haven´t tried to find out how. Maybe I should. edit: and about flying with the robot. I know about it and use it now. I didn´t knew how I had to do when I did the run.
YEAH...
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
Intro stage now 8 frames faster than the published run: http://65.93.101.29/microstorage.php/info/1449362617/MegamnX2.smv I plan to do a "best ending" run (0% conventional items, 100% plot items (i.e. Zero Parts)). I haven't finalized it yet, but the planned route is as follows: Flame Stag, Magna Centipede, Wire Sponge, Wheel Gator (Violen), Morph Moth (Serges), Crystal Snail, Overdrive Ostrich, Bubble Crab (Agile). The X-Hunter cycle is as follows (with starting points):
        A                    S                        V
gator->moth->sponge->crab->stag->centipede->snail->ostrich->
Active player (277)
Joined: 5/29/2004
Posts: 5712
Hmm, so this run will collect the exact opposite of what the other run collects. Does that mean a best ending run of Mega RockMan X3 would collect everything but Zero's saber so that Zero would be intact and X would have the golden armor in the ending? Er wait, I guess you're not counting special armor as producing a "good ending"... How confusing... But I think we should do it that way anyway just for variety.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 10/7/2008
Posts: 12
Cool to see an alternate run being worked on. The X2 100% is one of my favorites.
FractalFusion wrote:
I haven't finalized it yet, but the planned route is as follows: Flame Stag, Magna Centipede, Wire Sponge, Wheel Gator (Violen), Morph Moth (Serges), Crystal Snail, Overdrive Ostrich, Bubble Crab (Agile).
This looks like a pretty good route. You aren't getting the weaknesses for several of the bosses, though. I vaguely remember playing a similar run on console; no upgrades, all zero parts, and getting all the weaknesses. I guess things may work differently in TAS conditions? If you can make it work, the variety from the published run will be appreciated.
Bag of Magic Food wrote:
Does that mean a best ending run of Mega RockMan X3 would collect everything but Zero's saber so that Zero would be intact and X would have the golden armor in the ending?
X somehow always loses all of his armor and Zero miraculously survives as it is, anyway.
Joined: 7/2/2007
Posts: 3960
Remember how important it is in X2 to get the movement-enhancing abilities quickly -- Flame Stag gives you an airdash and Wire Sponge gives you a grappling hook of sorts, both of which markedly speed up movement in all of the stages. That's more significant than getting the weaknesses right. I don't remember the weakness cycle in X2 or what Magna Centipede's weapon does; I'm guessing it's needed to take out Wire Sponge before he goes berserk? (Edit: normally IIRC his stage has the improved X-Buster as well, which could be useful)
Pyrel - an open-source rewrite of the Angband roguelike game in Python.
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
Keep in mind that I am aiming for no upgrades (as well as no heart tanks and no sub tanks) in this run, so I cannot use X-Buster upgrade and I cannot use Flame Stag's weapon to air-dash. Wire Sponge and Magna Centipede are just as fast to beat without their weakness (since their weakness only does 2, same as dashing X-Buster). Flame Stag without weakness only costs 1.5 second. It is not necessary to have anything to beat Wire Sponge without berserk. Here's a list of time wasted against boss without weakness (no X-Buster upgrade): Wire Sponge: 0 Wheel Gator: ~15 seconds Bubble Crab: ~5 seconds Flame Stag: ~1.5 seconds Morph Moth: not certain; seems like 5-6 seconds Magna Centipede: 0 Crystal Snail: at least 20 seconds Overdrive Ostrich: ~6 seconds The list given is the weakness order, by the way. I also planned the location of the X-Hunters. The X-Hunters appear after the second stage, and ideally I want to fight two of them in the two next stages and the third one in the last stage. I also need to beat Magna Centipede before fighting Agile (3-damage weakness). I settled for fighting the first two in the fourth and fifth stages, rather than the third and fourth. This costs 2 seconds from X-Hunter shuffling during the stage select. In addition, I want to fight the X-Hunters in the Wheel Gator, Bubble Crab, and Morph Moth stages, which have the best entries and exits (though Morph Moth is arguable with Flame Stag, but I couldn't fit Flame Stag). There is also some time lost by taking Wire Sponge third (because Strike Chain is very useful), but Speed Burner might make Wire Sponge's level a little faster (turning rainy weather into hot weather).
Bag of Magic Food wrote:
Does that mean a best ending run of Mega RockMan X3 would collect everything but Zero's saber so that Zero would be intact and X would have the golden armor in the ending?
Perhaps, although the Beam Saber is more than just a plot item (though this doesn't matter). I could claim that it is a best ending 100% run, just as I can call this a best ending 0% run. If anyone wonders, the relevance of 0% to best ending is because if you beat the game with no conventional items, Zero appears on the highway and runs alongside X (or so I read).
Active player (277)
Joined: 5/29/2004
Posts: 5712
Ah, I'd heard about that, where people weren't sure what the conditions for making Zero run around in the ending were.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
I've done the run up to and including Wire Sponge (the third stage). I figured out why Flame Stag only has a 54-frame recovery against Bubble Splash (instead of normal 60-frame recovery). It's not directly because of Bubble Splash, but it is because when Flame Stag does his flame-throwing animation, it resets his invincibility. I managed to abuse it partially in this run so far. The thing is that it is possible to use Bubble Splash so that the blinking reset occurs just after being hit on the ground by X-Buster, so he can be hit again right away. In this regard, it is possible to save around 3 or 4 seconds with Bubble Splash.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Okay, now I've read that Zero runs around your ride chaser if you don't get any armor but still get all the heart tanks and sub tanks. Does anyone feel like playing through this game a few more times to figure this out? Maybe look for different values in RAM for each kind of ending to see where it changes? Actually, I just read some more reports that say you only need to have no armor parts to get that ending, and it doesn't matter what else you get. So... I'd be happy just calling this the "inverse of the any%" run.
put yourself in my rocketpack if that poochie is one outrageous dude
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
Bag of Magic Food wrote:
Okay, now I've read that Zero runs around your ride chaser if you don't get any armor but still get all the heart tanks and sub tanks. Does anyone feel like playing through this game a few more times to figure this out? Maybe look for different values in RAM for each kind of ending to see where it changes? Actually, I just read some more reports that say you only need to have no armor parts to get that ending, and it doesn't matter what else you get. So... I'd be happy just calling this the "inverse of the any%" run.
I verified it by playing (Edit: with savestates of course) up to Sigma's stage (just before the door with Zero) and beating it with nothing, then going back and beating it with one subtank. Both result in the secret ending with Zero. I admit that I have never seen this ending before today, and it isn't much. Come to think of it, considering how hard Sigma's stage was with nothing, it would definitely be overkill to make players beat the game with nothing in order to see this secret ending. Until today, I never understood why no one at SDA wanted to do a MMX2 0% speedrun. On a less serious note, BoMF, you have just over 17³ posts.
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
I've finished Wheel Gator and am halfway through Morph Moth. I found out how to climb the spike shaft to the X-Hunter room in Wheel Gator without using the moving platform. I'll leave you to figure it out before I post a WIP. In other news, I found out how the Serges barrier works. The game doesn't actually look at when X shoots; rather, it polls your input and puts up the barrier when you press Y (fire). Of course, I need to press Y to fire :|. However, it only puts up the barrier after 8 frames. I discovered that if you press Y repeatedly within 7 frames of each other, the barrier will never appear! This is probably due to overwriting the events related to the barrier, since the game always starts to put up the barrier but never finishes. In fact, you can stand on the edge of Serges' platform and autofire him to death, since he will keep falling down. If you have autofire mapped, it's easy to do even in realtime. I saw some information somewhere that said that Serges is weak to Silk Shot only in Crystal Snail's stage. I verified it and noted that Silk Shot does 3 damage. Unfortunately, Crystal Snail's X-Hunter room is one of the worst rooms to go to. I'm pretty sure Morph Moth's room is faster by over 5 seconds.
Active player (277)
Joined: 5/29/2004
Posts: 5712
Oh, that's good that you found a fast way to avoid the shield. I was about to recommend finding a weapon that traveled so slowly that by the time it hit, the shield would be already down, as with Bubble Lead on Buster Rod G.
put yourself in my rocketpack if that poochie is one outrageous dude
Joined: 12/28/2004
Posts: 210
I'm surprised to hear about the silk shot vs serges thing. This game keeps having little secrets I didn't know about. I remember on zbattle.net this guy showed me that if you beat crystal snail while you're frozen you can move around after you break out during his death sequence.
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
Almost done Bubble Crab's stage (8th boss). First and only WIP up to Morph Moth done (5th boss): http://dehacked.2y.net/microstorage.php/info/769485676/MegamnX2%20FractalFusion%20moth%20done.smv I since figured out that Violen is weak to Silk Shot in Wire Sponge's stage and Agile is weak in Bubble Crab's stage. The fact that Serges is weak in Crystal Snail's stage as well as the abnormal Silk Shot behavior in Crystal Snail and Wire Sponge stages gave me the hint. Anyway, Violen in Wire Sponge is the only issue, but I can't think of a way to take advantage of it. It's too late to try anyway.
Blaise wrote:
I remember on zbattle.net this guy showed me that if you beat crystal snail while you're frozen you can move around after you break out during his death sequence.
Not so much a secret as it is a glitch. But yes, there are a disproportionate number of secrets and glitches in MMX2 more so than MMX1 or MMX3.
Joined: 11/11/2007
Posts: 242
Location: the 1950s
Just wondering, what is the name of the rom you are using? i.e. Rockman x2.smc. I want to watch the WIP but don't have the right rom.
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
BigBoct
He/Him
Editor, Former player
Joined: 8/9/2007
Posts: 1692
Location: Tiffin/Republic, OH
ROM name doesn't tell anything. What you want is either the CRC32 or the checksum.
Previous Name: boct1584
Editor, Skilled player (1938)
Joined: 6/15/2005
Posts: 3246
Don't remember the exact ROM name, but it's Mega Man X2 (US version), not Rockman X2 (Japanese version). If there is "Mega Man X2 (U) [!].smc" then use that one.
Joined: 11/11/2007
Posts: 242
Location: the 1950s
I found a way to get the Heart in morph moths stage w/o the crystal hunter: http://dehacked.2y.net/microstorage.php/info/1903573104/morphmothheart.smv Even though you get the crystal hunter before this level I thought I'd share it. Youtube'd for the lazy
Currently working on: -Possibly the Wily Tower (Mega Man the Wily Wars)
Sir_VG
He/Him
Player (39)
Joined: 10/9/2004
Posts: 1911
Location: Floating Tower
kchrules wrote:
I found a way to get the Heart in morph moths stage w/o the crystal hunter: http://dehacked.2y.net/microstorage.php/info/1903573104/morphmothheart.smv Even though you get the crystal hunter before this level I thought I'd share it. Youtube'd for the lazy
Nice find, but I doubt it'll save any time. I'm sure a revisit will be faster then that technique.
Taking over the world, one game at a time. Currently TASing: Nothing
Former player
Joined: 9/1/2005
Posts: 803
Sir VG wrote:
Nice find, but I doubt it'll save any time. I'm sure a revisit will be faster then that technique.
I concur. Doing that would require a fair amount of time recharging the giga attack or whatever its name may be (I forget), which would be the time consuming portion of doing it that way. If it weren't an issue however, I'd possibly say it'd be faster.
Emulator Coder
Joined: 3/9/2004
Posts: 4588
Location: In his lab studying psychology to find new ways to torture TASers and forumers
kchrules wrote:
I found a way to get the Heart in morph moths stage w/o the crystal hunter: http://dehacked.2y.net/microstorage.php/info/1903573104/morphmothheart.smv Even though you get the crystal hunter before this level I thought I'd share it. Youtube'd for the lazy
<grinvader> reply "i got the heart like that on my first ~10 games before i realised you could use frozen robots as stepping stones. in 1996." <grinvader> oh, and manually of course, and much faster than that <grinvader> charge flame, jump from the topmost platform, air-dash, release flame dash, air dash again if you didn't clear the ceiling while switching to gigacrush with R, trigger it, then wallclimb
Warning: Opinions expressed by Nach or others in this post do not necessarily reflect the views, opinions, or position of Nach himself on the matter(s) being discussed therein.
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