Recorded on FCE Ultra 0.98.12
  • 1-Player mode
  • Aim for fastest possible time
  • take damage to save time
  • no programming errors used
  • total frames: 36085
Chip&Dale is a nice NES platform-game of the famous Disney-Cartoon. It supports 1 and 2 player mode.
This movie shows how to beat the game in 10:01 min which seems to be the limit in a 1-player mode. Defeated all bosses as fast as theoretical possible. Tried to be entertaining in waiting periods.
Fist I thought a timeattack for this game will be simple (thats why I started it), but to make everything Frame-Perfect has become a real pain for me. Especially the last level was a real thrill to optimize. I even got blister at my fingers making this run :-)
Enjoy


TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15586
Location: 127.0.0.1
Emulator Coder
Joined: 10/9/2004
Posts: 453
Location: Norway
Unless someone has any spoilers to make this better, this looks good. :)
JXQ
Experienced player (761)
Joined: 5/6/2005
Posts: 3132
The last level of this game has some sweet music. Faster than existing record, and gets rids of a famtasia movie! Two reasons to vote yes.
<Swordless> Go hug a tree, you vegetarian (I bet you really are one)
Editor, Reviewer, Experienced player (979)
Joined: 4/17/2004
Posts: 3109
Location: Sweden
Fast and stylish. Very good.
Post subject: tricks that were not used
Editor, Active player (297)
Joined: 3/8/2004
Posts: 7469
Location: Arzareth
TNSe wrote:
Unless someone has any spoilers to make this better, this looks good. :)
I do have some. I have been making a 2-player movie a long time already (a few people know about it), and in the making, I discovered something that could be used in an 1-player movie as well. Most of the benefits in my 2-player movie are only usable in a 2-player movie though. (And in fact, 2-player movie suffers from lag a *LOT* more than 1-player movie.) [img_left]http://bisqwit.iki.fi/kala/snap/applezip.gif[/img_left] I call the trick apple-zipping. It saves a frame or two when it is used on the leading character. It can't be used with boxes or walls, but it can be used with all blocking non-damaging objects that exist as sprites -- includes at least Chip, Dale, the apples, the rubber ball, and the switches in zone D. And then there's also the faster way of handling the waterhoses: However, I'm voting "yes", because this is faster than the existing movie. Still, I strongly hope Saturn will make a new movie to take advantage of these tricks, and will finish that before my 2p movie comes. :P
Player (206)
Joined: 2/18/2005
Posts: 1451
I already mentioned that I missed the part with the waterpipes in this post, but as I discovered the mistake I did the movie already. This part would save me about 45 frames, however even If I would do this trick I still have 10 frames left to improve the run to 10:00. I'm not sure if there are enough apples and switches to improve this 10 missing frames by Zipping. The final time would be 10:01 no matter what I do, it would be just 45 frames faster. Maybe sometime I will improve my run but as I know that the final time won't change in any case I don't have the motivation right now. I will concentrate on Secret of Evermore now, since this movie is already long awaited.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Post subject: Re: tricks that were not used
Former player
Joined: 4/16/2004
Posts: 1276
Location: Uppsala, Sweden
Bisqwit wrote:
And then there's also the faster way of handling the waterhoses:
I've been improving Chip n Dale 2 in small scale lately. It's going slow though but an improved version will come. Well, to stay on topic, in C&D2 it's bad to take those "coins" (those squares with flowers) because at the end of the stage they will count down and take a frame per "coin". I don't remember how it is in C&D1 but those 2 by the waterhose seems avoidable if that should be the case. It's just a thought though. Edit: I just learned that I was wrong. And btw, those small clips look great!
/Walker Boh
Post subject: Movie published
TASVideoAgent
They/Them
Moderator
Joined: 8/3/2004
Posts: 15586
Location: 127.0.0.1
This movie has been published. The posts before this message apply to the submission, and posts after this message apply to the published movie. ---- [385] NES Chip 'n Dale: Rescue Rangers "1 player" by Saturn in 10:01.42
Joined: 2/16/2005
Posts: 462
Those clips are really cute. Man it would be great to have an organized glitch database with glitches illustrated as such... probably outside the focus of this site though.
This signature is much better than its previous version.
Joined: 3/29/2005
Posts: 3
Location: Sweden
Very nice run, I think this should have a on it. In the last level. Is there a way to gain time using the escalator? Or is all the enemies down there costing to much time? I refering to this scene: Cheers /Werrock
Player (206)
Joined: 2/18/2005
Posts: 1451
Hmm, a interesting point. I didn't even tried that, because of the many enemies in this area. But I guess its out of question since I can't take any damage because I need full health at the upcoming axes. This is my opinion at least.
See my perfect 100% movie-walkthroughs of the best RPG games on http://www.freewebs.com/saturnsmovies/index.htm Current TAS project (with new videos): Super Metroid Redesign, any% speedrun
Joined: 8/29/2005
Posts: 148
Location: Dayton, OH