1 2 3 4 5
13 14
Player (36)
Joined: 9/11/2004
Posts: 2623
I'll take a look at it, but timed hits take the same amount of time as untimed hits. You need as many Flower boxes as you can get. BTW, you don't need to power level *at all* use that stars and ignore everything else. Take a look at the current speedrun. The fastest way to defeat the Hammer Bros. is to jump on the first, jump on the 2nd, punch the first, jump on the second again. You'll have the fireball by the time you reach Croco, so you shouldn't be relying on the jump too much. Just enough to make it through the Hammer Bros in 4 turns. I'll actually take a look at this when I get home.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 10/19/2004
Posts: 142
I'm just going to run through this game with no intention of submitting it after it's done. I'm hoping it can be just be used as reference for a better optimized run. After Knife Guy and Grate Guy's defeat. Save State collections: Mushroom Way - Kero Sewers Rose Way - Booster Tower I'll be using the lucky jewel in boss fights to double XP. Does anyone know, or has tested whether it is possible to get 4x experience with the Exp.Booster AND the Lucky Jewel? King Calamari gives a whopping 100 XP; hypothetically, a LJ/ExpBoost combination would yield enough experience to allow up to three consecutive level ups. edit: I just tested it with a hacked save state and yes, it does quadruple it!
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Good progress, looks nice so far. Well, I think it can be made faster by skipping certain things, but I guess that's the point of a test run, to see what turns out to be necessary. It just seems like some of the preparation (leveling, items, coins) might be taking longer than what it saves. Oh, and on the mine cart ride, you take a longer sidepath at one point to collect a mushroom that's never used later (EDIT: this happens on frame 227181), and a few medium-length stretches looked like there was room to use a mushroom and then brake before the turn (which you did once).
Player (36)
Joined: 9/11/2004
Posts: 2623
Just watched the video: *Caution Nitpick Zone* First battle. You can manipulate the Terrapins into not attacking as much. I've gotten it down to as little as 2 attacks. If you didn't know, there are two different levels of timed attacks. You seem to be doing the weaker version. The stronger version only has a 4 frame window, but the window is when the middle Mario hits the enemy for the jump, and when Mario's arm is passing the plane of his body for his punches. You should know exactly where all the windows for the attacks are because this is useful in luck manipulation, (but only a little as you only have 4 possibilities) You took a better route than I did to get the Save Block. Kudos. The jump is slower than the punch. And it's not useful except for the first part of the game. You probably shouldn't concentrate too much on it. You can land on the red rotating flower so that you're facing the correct way immediately. You didn't need to fight the Goomas after you got the Mushroom. See my remark on the different levels of timed hits. I already posted my remarks on the Hammer Bros. fight. You don't need to level up. And even if you did you probably could manipulate double or nothings at least. ^_^ Why bother equipping defensive items? Nothing can touch you until you fight Bowyer (I take that back, Mack's Flame wall, and drain too maybe.) Use physical attacks against Croco with Mallow (or even better, just defend). You can get a few more jumps in before you need to use a Honey Syrup and one jump is worth around 5 times one lightning strike. (But jumps vs. fireballs are questionable. I'd have to test it, but I think fireballs are faster. Mostly because Croco doesn't counterattack sometimes if you hit him with a fireball.) And you only need one of each item. You can get a freebie till the cows come home. Ah, you did start defending. *nod* In the Sewers, after you hit the switch you can jump on top of a ghost, run away and then jump up to the next level. Better shortcut then exiting. (Same technique to get to Land's End.) Just as a general question, what are you concentrating on Level up-wise? (I'd go for physical attacks across the board on Mario, and Magic on Mallow. But you seem to be getting HP (?!)) Just as a note, I think it'd be cooler to get all 100 coins. ^_^ Gaz, what a great name. Purple just like in Zim too. And has a tendancy for overkill too. Once you get the Super Jump you can Super Jump everything to death. And it'll be faster than just killing them all normal and boring like. But then again that can get pretty boring as well. It's probably quicker to let Booster catch you then pound him to death. (But then you don't get the Amulet... >.>)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Former player
Joined: 10/19/2004
Posts: 142
terrapin battle scripts are 3 random actions: attack, attack, and nothing (info from the rom) so you could get them to sit idly by while you kill them off...actually you can manipulate the entire lineup of mandatory fights to prevent magic attacks but only enough so you don't die from it, because it gives it a living on the edge sort of appeal timed jumps are slower, as are all other timed attacks and magic so I do not use them unless necessary...Croco only loses a turn the first time you use fire orb to 'douse a tail fire', and fire orb seems like it takes very long, so I went with the jumps instead I did a lousy job collecting frog coins...maybe I should have used the Wigglers more often instead of other times where it takes more time. also the Lucky Jewel should be used as many times as possible until it runs out for I would already have the super suit/attack scarf by then...fortunately, the bandana reds and blues in the sunken ship can be manipulated to give lucky flowers so that saves three turns
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Actually, the "You get a freebie!" message seems to take a while, so if extras can be gotten faster than that message takes to display it might be worth exhausting multiple items and purposely not getting freebies. I've never understood how it's possible to get all the coins on the waterfall, since some of them are on completely different paths. I've also never understood how anybody can get 100 jumps in a row on an enemy, it starts requiring nearly frame-perfect timing precision by 20 or so. I'm sure it does get boring to watch so many jumps in a row, though. I've always found scaling the cliff to be the fastest and easiest way to get tons of frog coins (I think I hit the max frog coins it lets you carry with that, then was disappointed that there's almost nothing to spend frog coins on). I remember having trouble getting Mario's fireball spells to work right at first, until I realized I was hitting the button too fast so the game thought I was using an auto controller or something (well it said to hit Y repeatedly!)... but it's probably not too hard to figure out the shortest time between bursts it allows. (I thought that Croco was especially weak to fire spells, but that they aren't that strong against almost anything else.)
Player (36)
Joined: 9/11/2004
Posts: 2623
I've manipulated the Terrapin to only attack twice. They attacked at least 5 times in your video. How many frames slower? This is a few hours long and honestly it looks like a mistake when you don't get the timed attack. What's your fireball:jump damage ratio? (all 16 fireballs vs. a perfectly timed jump)
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 1/24/2005
Posts: 15
nitsuja wrote:
I've also never understood how anybody can get 100 jumps in a row on an enemy, it starts requiring nearly frame-perfect timing precision by 20 or so. I'm sure it does get boring to watch so many jumps in a row, though.
It's really not that difficult, I just did this recently on my console at home, it's just that the timing actually changes after jump 15 and a few other times. but after 40 or 50 it's the same timing. It is boring but the rewards are very nice. Being able to beat axem rangers in a single blow or aany other boss is delicious.
Former player
Joined: 10/19/2004
Posts: 142
after Belome's defeat new save states: Marrymore to Land's End As usual, comments and crits are welcome and encouraged.
Former player
Joined: 10/19/2004
Posts: 142
spezzafer wrote:
after Belome's defeat new save states: Marrymore to Land's End As usual, comments and crits are welcome and encouraged.
I don't know why I bothered to fight Hidon in the sunken ship, the safety badge isn't that invaluable. Also, OmnipotentEntity is right - I only need one of an item by using freebies. I still think the fire bomb and ice bomb should be bought to use against monsters with such weaknesses, as fire bombs can deal 360 damage and ice bombs 420 damage with inherent weaknesses and Geno Boost. Rock Candies only do up to 300 with a boost.
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Why did you heal with a froggie drink when fighting the cake? It didn't do any damage at all after that.
Joined: 1/1/2022
Posts: 1716
I dunno if this has been mentioned, but if I turbo the video and than go back to normal, a few seconds later the movie freezes. Is there any options I have to have on or off to get the movie to work with nitsuja's version of Snes9x?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
I've never seen this happen. It fast-forwards just fine for me. Could you give somewhat more step-by-step instructions on how you get it to happen, and a description of what exactly you mean by "the movie freezes"? What does the frame counter do when it freezes? (hit . to display it if it's not on already, or whatever you bound it to.)
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
Try unselecting the "sync samples with sound CPU" box. This options make all my games freeze at some random point. Must be a problem some CPUs have handling this option ... I dunno ... but since I unselected this option, everything's fine.
nitsuja wrote:
Why did you heal with a froggie drink when fighting the cake? It didn't do any damage at all after that.
He heals in order to survive/not to heal in the next boss battle, which is in the sunken ship against the octopus (don't remember it's name ... if it has one)
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
But the game heals you to full automatically after every boss fight, so there's no need to heal at the end of one in preparation for another one.
Former player
Joined: 10/19/2004
Posts: 142
Halamantariel wrote:
Try unselecting the "sync samples with sound CPU" box. This options make all my games freeze at some random point. Must be a problem some CPUs have handling this option ... I dunno ... but since I unselected this option, everything's fine.
nitsuja wrote:
Why did you heal with a froggie drink when fighting the cake? It didn't do any damage at all after that.
He heals in order to survive/not to heal in the next boss battle, which is in the sunken ship against the octopus (don't remember it's name ... if it has one)
Actually, HP/FP is restored after boss battles. I just used it because I wasn't doing any frame by frame manipulation up to that point (I've started doing it in the Smilax battle), and any other chosen action would've resulted in death for two members (without taking heavy manipulation into consideration) so I'm entirely at fault here. A new run would fix that and more. The Masher is such a powerful weapon if used correctly that I'm considering skipping the Lazy Shell in favor of it...would that be wise?
Emulator Coder, Skilled player (1300)
Joined: 12/21/2004
Posts: 2687
Well, maybe with attack scarf + super suit you don't need the lazy shell. But how much extra time would it take to get the lazy shell? (I think it also has a longer animation than hammers but that's pretty minor if it does enough extra damage to make up for all of it.) Also, what other weapons are in your path that are stronger than the masher?
Former player
Joined: 10/19/2004
Posts: 142
The mega glove in Nimbus land technically has a higher attack power but the masher has a VERY wide attack range and can be controlled in a time attack to do very powerful hits, much more damaging than the mega glove's maximum capabilities. The ultra hammer should be taken into consideration, though that's quite late in the game but better late than never.
Player (36)
Joined: 9/11/2004
Posts: 2623
That is incorrect. All weapons have the same two level timed hit range. EDIT: Sorry, I misunderstood.
Build a man a fire, warm him for a day, Set a man on fire, warm him for the rest of his life.
Joined: 1/24/2005
Posts: 15
With the lazy shell you do around 500 dmg and the lazy shell dress for peach is almost a must because of the usefulness. I beat the...ugh what's that guy's name, the one where you use the shiny stone to open the door and it plays FF music. Anywho, I had mario w/ super suit, attack scarf, lazy shell and peach had the lazy shell as well. And...Bowser got raped....but I just left him dead, at level 17 I dealt over 150 dmg to the crystals w/ mario and took either 0,1, or 50 (ice saw thing), or 100 dmg (non magic attack). Obviously with the items the game is incredibly easy.
Former player
Joined: 8/1/2004
Posts: 2687
Location: Seattle, WA
Trust: the boss is "Culex"
hi nitrodon streamline: cyn-chine
Joined: 1/1/2022
Posts: 1716
nitsuja wrote:
I've never seen this happen. It fast-forwards just fine for me. Could you give somewhat more step-by-step instructions on how you get it to happen, and a description of what exactly you mean by "the movie freezes"? What does the frame counter do when it freezes? (hit . to display it if it's not on already, or whatever you bound it to.)
I load the rom, start the movie, and than turbo until the the movie is past Bowser's castle. After I unturbo, the movie plays fine for about five seconds and than 'freezes' (The whole program freezes and I have to ctrl+alt+del). I'm going to check the frame counter now, and than just try to play the movie w/o FF and see if it makes a difference.
Player (104)
Joined: 1/30/2005
Posts: 562
Location: Québec, Canada
HSZZZ wrote:
I load the rom, start the movie, and than turbo until the the movie is past Bowser's castle. After I unturbo, the movie plays fine for about five seconds and than 'freezes' (The whole program freezes and I have to ctrl+alt+del). I'm going to check the frame counter now, and than just try to play the movie w/o FF and see if it makes a difference.
Like I have said in a previous post: Try unselecting the "sync samples with sound CPU" box. This options make all my games freeze at some random point. Must be a problem some CPUs have handling this option ... I dunno ... but since I unselected this option, everything's fine.
Joined: 1/1/2022
Posts: 1716
Sorry I didn't read below the post that I quoted. I'll do that too. Thanks.
Joined: 1/1/2022
Posts: 1716
Sorry for the double post, but I did some tests: 1st Test -> No settings changed. I played with the frame counter on and FF'd to the beginning Bowser fight. As usual, the movie froze and the frame counter stopped (wouldn't continue after frame 9447 in this try). 2nd Test -> Unselected the box Halamantariel told me to. FF'd to the fight again and stopped at relatively the same time as the 1st test, and the game froze again with the frame counter again not moving (wouldn't continue after frame 9457 in this try). 3rd Test -> Turned off sound completely. FF'd to the fight again and stopped at relatively the same time as the first two tests. This time, the game didn't freeze and the frame counter continued as normal. I turned FF back on and went to random parts of the movie and put it back to normal speed. Again, the game didn't freeze.
1 2 3 4 5
13 14