Joined: 4/13/2009
Posts: 431
Slowking wrote:
Also who said that anybody would do a TAS of this?
Aww, c'mon, don't spoil the fun. We all know there will be a new TAS... sometime!
Joined: 12/6/2008
Posts: 1193
Judging by the general lack of interested... maybe once we found a warp to the moon. :D
Joined: 12/6/2008
Posts: 1193
post to fix thread - seriously, that bug is still present?
Joined: 12/6/2008
Posts: 1193
So routing... Goron village sadly isn't accessable on J in first cycle. So that leaves us with either getting SoS or doing what we have always done, get like 160r.... I'm going to assume that we are getting SoS for now. So here is a very rough route: Cycle 1: - make it night of day 3 - escape - Milk road - sticks and nuts from swamp owl - pop into deku palace - SoS - CS death warp to CT Cycle 2: - Play sodt - get SoH - get 99r chest - buy bomb bag and chus (20b 10c) (9r) - SoS to GB - Get Zora mask - HISS to south GB (leaver) - super swim to Zora hall (leaver) - SoS to mountain village, hiss off owl (20b 9c) - hiss to goron village off leaver - SoS to ST - Jump down and recoil into loading zone (19b 9c) - hiss to edge of canyon pull bomb during slide (17b 8c) - mega or recoil flip over river, pull bomb during flip (16b 8c) - slide to swamp - slide to woods of mistery (16b 7c) - slide in woods of mistery (16b 6c) - recoil flip out (15b 6c) - slide to ladder (15b 5c) - returnA slide past big Octos (15b 4c) - Deku Palace, 2 chus for shenanigans on the planks, hiss through, hover in (14, 1c)(10r) - Get SoA - Warp to CT - Hiss to Bremen mask (14b 0c) - bottle dupe over bremen, sticks and nuts (70r) - buy 20 chus (14b 20c)(0r) - SoS to GB - SS through PF intro CS onto a boat (13b 19c) - SSwim through first PF room -> hiss (13b 18c) - hover over gap (11b 17c) - hiss up (11b 16c) - jump to tank (10b 16c) - hookshot egg1 - hookshot to pole, recoil flip to egg 2 (10b 15c) - hookshot back, a-slide to egg 3 (10b 14c) - pirate fight skip (8b 10c) - soar to labratory, deposit eggs - recoil SSwim to pinnacle (probably not worth to switch in explosives and take off mask) - recoil SSwim in pinnacle - get eggs, clip out - recoil SSwim to observatory - deposit eggs, warp to turtle owl while learning song - do two CS skips - GBT BK skip (7b 10c) - beat temple, learn OtO - warp to woodfall, get stick - use hookshot to get to bow - store SoT by clipping through with chu slide (7b 9c) - hiss off pots to bk skip point, pull out bomb on the way (6b 8c) - BK skip (0b 1c) - beat odolwa, grab mask, save, reset (as you can see there is 1 chus left. So maybe somebody can think of good spots to blow it) Cycle 3: - Warp to SH, get 5b from owl drop (5b) - hiss and get 5 more one the way by starting new hiss (8b) - block+text skip - get 5b from icicle (13b) - recoil flip over gap to freezard (or other side of bridge if possible) (12b) - weird shot (11b) - 2 recoil flips to wizrobe (9b) - sadly have to do wizrobe with hookshot and sword - grunz strat to snowballs + slide through snowballs (5b) - store SoT (4b) - get over last gap (2b) - BK skip (1b) - unfreeze ghot - little slide (0b) - kill ghot with arrows (probably needs testing if it's worth to switch to normal arrows or just use fire until magic runs out) - grab mask, save reset (this cycle has a few uncertainties in that we don't knwo exactly how many hisses it will take to get up to SHT on J and how many bomb drops we can farm on the way. But it should be easily adjustable on the fly, without impacting anything else) Cycle 4: - get 99r from ect chest with zora foreward backflip - buy 20 chus - soar to st, get 5 bombs next to owl (5b 20c) - isg, backwalk, go-around-strat (4b 17c) - slide in first room (4b 16c) - block clip (4b 15c) - get small key, waste magic on the way - a-slide into weird shot -> clip (4b 15c) - weird shot (4b 14c) - defeat garo master with fire arrows, take some damage while doing so - get light arrows - kill yourself (4b 13c) - weird shoot jewel to invert tower (4b 12c) - angle jump (3b 12c) - store sot - BK skip (2b 1c) (BK skip is an approximation, considering mega hovers usually span about 3 normal chu hovers. Tbh I'm not sure if it's true and if so, if it even would be faster, in this case, where you also lose height and thus have a lot longer megaflips in there. So what I'm saying is, this needs testing and maybe a better spot to waste all the chus. Maybe some weird twinmold fight? If the TASer decided to do the mega hovers instead, there would be just enough bombs for it.) Cycle 5: - get stick and explosives - hover into tower and defeat MM (So I'm not really sure where to get this stuff. If we get it from the field, we have to take the intro CS, as we've never been there. We coald soar to woodfall and to zora cape, but that seems pretty slow. We could buy a stick and some chus, which is probably a little faster than soaring around, but also not very fast. So not sure what to do exactly. Edit: Just looked and southern swamp bushes have bombs and ofcourse the owl has a stick. So I'd say soar there and get stick and 5-10 bombs Edit2: The drop rate for bombs in the swamp is relatively low. Which might be why it was previously thought to be non existent. You have to have full quiver, and you have to have a quiver for that in the first place, and then the game will give you up to 10 bombs there, but not more.) There you have it. I hope you'll comment on it, tell me what's wrong with it and give me suggestions for improvents. :) Shoutouts and all my thanks to GlitchesAndStuff, who tested a lot and still does and discussed most of the route with me. Also thanks to mmFruit, who knows basically everything about this game, it seems.
Joined: 4/23/2012
Posts: 78
Location: Italia
I'm no taser nor speedrunner, I'm just a spectator of all the great work done here, so I can't say if this is good or not (but, for me, it sounds great ^^). I just want to comment this: "- kill ghot with arrows (probably needs testing if it's worth to switch to normal arrows or just use fire until magic runs out) " I think that it would be faster with normal arrows because of the ~1sec you have to wait between 2 fire arrows. Not sure.
Joined: 12/6/2008
Posts: 1193
Thx for your input. :) I actually just remembered that magic gets saved. So we can run it out during the Gyorg fight and do exactly what Grunz did. Shoot a fire arrow, which makes magic run out, which makes them normal arrows.
Joined: 4/23/2012
Posts: 78
Location: Italia
Oh right, now I get it, thank you for the explanation!
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
i thought i might be saying this but i am working on an mm any% tas can you gueys give me some advice please dont be a silly person about it either please please
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RachelB
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Joined: 12/3/2011
Posts: 1579
If you need to ask for general advice, you're not going to be able to handle a tas of mm.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
RachelB wrote:
If you need to ask for general advice, you're not going to be able to handle a tas of mm.
i can handle a tas of mm i just hate it when it desyncs and i mean how should i do this the mrgrunz route or my route that i have been planning for about 2 and a half years now
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TAG
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Joined: 2/9/2014
Posts: 407
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just thought i would like to share of what i did and my thoughts and also i would like to see what you gueys think i have just finished the child link section i skiped the five ruppe bush and went ahead into the next area the logs were a pain in the ass but i managed to get by them without any harm
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Editor, Experienced player (608)
Joined: 11/8/2010
Posts: 4012
Majora's Mask desyncs a lot in Mupen no matter what you do. MrGrunz had to contend with a lot of them when he made his published TAS. You could try making your run on BizHawk instead; it should desync a lot less.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
CoolKirby wrote:
Majora's Mask desyncs a lot in Mupen no matter what you do. MrGrunz had to contend with a lot of them when he made his published TAS. You could try making your run on BizHawk instead; it should desync a lot less.
yea but i have just started with the deku part now so it should be all good it's not like tas videos will except my video anyway by the way in the jp version are the fairies both white?
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TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
just about to do the fate skip 7 mins worth of tas in mm i think with the latest skips it should come around to about 1:24:35 mark but idk grunz takes a trip around termana feild but with my route i am skiping the adult wallet and a few other things too
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Joined: 12/6/2008
Posts: 1193
Btw. there is a big error in the route I posted. Not fixing it yet. Still wating for some timings. Whoever finds it gets a virtual cookie.
oblvionwalker wrote:
i can handle a tas of mm i just hate it when it desyncs and i mean how should i do this the mrgrunz route or my route that i have been planning for about 2 and a half years now
Uuuuuuuum seriously?
CoolKirby wrote:
Majora's Mask desyncs a lot in Mupen no matter what you do. MrGrunz had to contend with a lot of them when he made his published TAS.
Can't TAS the new route on mupen anyway. Mupen doesn't support resets in MM. They randomly desync.
oblvionwalker wrote:
by the way in the jp version are the fairies both white?
If you use a crappy graphics plugin, they are white in every version! Great job!
oblvionwalker wrote:
just about to do the fate skip 7 mins worth of tas in mm i think with the latest skips it should come around to about 1:24:35 mark but idk grunz takes a trip around termana feild but with my route i am skiping the adult wallet and a few other things too
Did you skip the deku text? Well coming up is your first reset, so the TAS will be dead in no time anyway.
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Slowking wrote:
Btw. there is a big error in the route I posted. Not fixing it yet. Still wating for some timings. Whoever finds it gets a virtual cookie.
oblvionwalker wrote:
i can handle a tas of mm i just hate it when it desyncs and i mean how should i do this the mrgrunz route or my route that i have been planning for about 2 and a half years now
Uuuuuuuum seriously?
CoolKirby wrote:
Majora's Mask desyncs a lot in Mupen no matter what you do. MrGrunz had to contend with a lot of them when he made his published TAS.
Can't TAS the new route on mupen anyway. Mupen doesn't support resets in MM. They randomly desync.
oblvionwalker wrote:
by the way in the jp version are the fairies both white?
If you use a crappy graphics plugin, they are white in every version! Great job!
oblvionwalker wrote:
just about to do the fate skip 7 mins worth of tas in mm i think with the latest skips it should come around to about 1:24:35 mark but idk grunz takes a trip around termana feild but with my route i am skiping the adult wallet and a few other things too
Did you skip the deku text? Well coming up is your first reset, so the TAS will be dead in no time anyway.
thanks everyone for putting me out on this mm thing but i am still going to have a crack at it just for shits and giggles :) :)
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TAG
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Joined: 2/9/2014
Posts: 407
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yea my tas desynced but i have an idea this will make it look like i reset it because i just want to make it look good
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TAG
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Joined: 2/9/2014
Posts: 407
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i want this tas to beat my gods record
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TAG
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Joined: 2/9/2014
Posts: 407
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so who said the resets thing does not work because they are working perfectly i did a cutscene skip just then by resetting my mupen64 rr v2
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TAG
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Joined: 2/9/2014
Posts: 407
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all is good mm supports resets so i now can continue i will post a link of my wip if anyone wants to see it no spam is associated with my comments
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Experienced player (703)
Joined: 2/5/2011
Posts: 1417
Location: France
I said BizHawk couldn't reset but was I wrong?
Current: Rayman 3 maybe? idk xD Paused: N64 Rayman 2 (with Funnyhair) GBA SMA 4 : E Reader (With TehSeven) TASVideos is like a quicksand, you get in, but you cannot quit the sand
Joined: 12/6/2008
Posts: 1193
got4n wrote:
I said BizHawk couldn't reset but was I wrong?
Yes, you were. But obvlivionwalker is wrong too, don't worry. He won't be able to sync the rest of his run.
Joined: 12/6/2008
Posts: 1193
*post to fix page count*
Joined: 12/6/2008
Posts: 1193
This is slower when done like I did it, but I think a chu recoil flip + limited super swim might make it faster. So it might be a good TAS strat. mmFruit suggested a death warp, instead of soaring, since it's 5s faster, which is a great idea, but I'm not sure if we can get the reuired damage beforehand. Also I hate beeping. :D
TAG
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Joined: 2/9/2014
Posts: 407
Location: In Oblivion
Slowking wrote:
got4n wrote:
I said BizHawk couldn't reset but was I wrong?
Yes, you were. But obvlivionwalker is wrong too, don't worry. He won't be able to sync the rest of his run.
oh very funny i am just about to do my second cutscene skip
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.