TAG
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I would like to add in that i am not ready to TAS this game yet. I am still learning the tricks in this game. Also what would technically be faster. Japan or English. I know that japan is faster because of it's text.
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ALAKTORN
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TAG wrote:
Japan or English. I know that japan is faster because of it's text.
Non-gameplay differences (such as text) are not accounted for when considering if a TAS is faster or not, so don’t worry about that.
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Route seems to be cool :) But I've a question for you: Why do you clip after getting the last egg on pinnacle rock? I think using the Ocarina Items trick should be faster; you don't even need to set the cursor as Great Bay Coast is the default location. (You can also use it for the last egg in PF; it allows you to not equip the Ocarina). There are actually (J) only tricks. For example, Lullaby skip. On the (J) you just have to mash the sword and you won't be blown but it doesn't work on (U)... (But... I've heard that it could be possible if we can perform an ISG before the first blow... I've never seen it)
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Well do remember the route is a tad outdated. Any discoveries made in the last few months have not been implemented quite yet.
effort on the first draft means less effort on any draft thereafter - some loser
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Woups, I notice this only now :/ Sorry.. I remeber another point about difference between (J) and (U). Power Crouch Stab is fixed on (U) version. It can make a big difference on some fights (I think about Odolwa and Majora).
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Fox3 wrote:
Now that it's been a while since this route has been posted, have there been any updates? I think I'm willing to help out if it's needed.
This route needs some serious work. Thanks for offering your help. I'll catch you on IRC. :)
jlun2 wrote:
Slowking wrote:
So routing... Goron village sadly isn't accessable on J in first cycle. So that leaves us with either getting SoS or doing what we have always done, get like 160r....
Wait, there are (U) only tricks? How much time does (U) specific tricks must save so that it would be faster than (J)?
It's not technically a U-specific "trick" it's just that a slope on the way to mountain village is slippery in J (1.0 and 1.1) while it's not in U. Generally speaking J has a lot more glitches and speed tricks that are only in that version. The above route (and any good route) only works on J because of differences with the pirate guards.
Hâthor wrote:
But I've a question for you: Why do you clip after getting the last egg on pinnacle rock? I think using the Ocarina Items trick should be faster; you don't even need to set the cursor as Great Bay Coast is the default location. (You can also use it for the last egg in PF; it allows you to not equip the Ocarina).
Route was written before OI was found in MM.
There are actually (J) only tricks. For example, Lullaby skip.
Lullaby Skip is not J-only. Grunz did it in his TAS, which was done on U. You should watch it sometime.
(But... I've heard that it could be possible if we can perform an ISG before the first blow... I've never seen it)
Like I said Grunz does it and RTA runners used to do it all the time with pause buffering.
TAG
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why is lullaby skip only on JP?
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Samsara
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TAG wrote:
why is lullaby skip only on JP?
Slowking, literally in the post directly above yours, wrote:
Lullaby Skip is not J-only. Grunz did it in his TAS, which was done on U.
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You shouldn't need a degree in computer science to get into this hobby.
TAG
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Samsara wrote:
TAG wrote:
why is lullaby skip only on JP?
Slowking, literally in the post directly above yours, wrote:
Lullaby Skip is not J-only. Grunz did it in his TAS, which was done on U.
forgive me.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
sack_bot
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TAG wrote:
why is lullaby skip only on JP?
It isn't.
Message me here for my discord. Current Project: Psycho Waluigi Project on wait list: None?
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So let's see, trying to think of the new tricks discovered recently that can be implemented. Ocarina Items Description: Allows Link to use items as if they are an Ocarina, even in places where the Ocarina is banned. Potential Uses: Warping from the last egg in Pinnacle Rock. Time Stop Description: Stops the in-game clock via an item animation or a text box. Potential Uses: Skipping the Tatl cutscene before Woodfall, puzzle skips in Stone Tower. Link to video Ocarina Dive Description: Pull out the Ocarina while falling through the air. Potential Uses: Activating Song Storage. Link to video Song Storage Description: An extension of Ocarina Dive. Store a song's dialogue box, which can be called later. Potential Uses: Skipping potentially many cutscenes, but at the very least 3 of the 4 giant cutscenes. Link to video The biggest flaw with Song Storage with the Song of Time, however, is that it resets all item counts to 0, including bombs. Song Storage with the Song of Double Time can be used to reset time to 6am of the current day you're on, if you go through a loading zone at the correct time. Also, glad to see you back Slowking :D
effort on the first draft means less effort on any draft thereafter - some loser
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How much time does japanese text save over english in this run?
Tompa
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arandomgameTASer wrote:
Time Stop
Old as dirt and not in the route because it's slower.
Ocarina Dive Song Storage
Already in the route. Anywho, thanks for trying to help.
Also, glad to see you back Slowking :D
I was never gone. ;)
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Tompa wrote:
http://pastebin.com/XNheJ74P
Well there are a few slight errors in there. At a glance: - There are two grottos in deku palace that can only be accessed in J, not one - You can bomb hover against walls without slashing your sword before. It's chu hovering that is the problem. Also a slash isn't required, a jumpslash will do as well. missing: - The pirate Guards being blind as hell at night, which makes the current route possible without watching that super long CS. - Weird shots not crashing as easily - Hookshot chest being the other way around and a hole being in the upper walkway of the room. - Ocarina dive with only a sword slash (1.1)
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Samsara wrote:
TAG wrote:
why is lullaby skip only on JP?
Slowking, literally in the post directly above yours, wrote:
Lullaby Skip is not J-only. Grunz did it in his TAS, which was done on U.
So we can say: Lullaby skip in "human" only (J) :p. It confirms what I though, it can be done on (U) but it's really harder (from human point of view). To answer you TAG: As you an see here, the player mash the sword to avoid blowing. If you try it on (U) version, it won't work. So the only way to avoid blowing is to perfom an ISG just after you exit from fairy fountain (like Slowing mentionned). @arandomgameTASer: So many glitches... I'll ever be impressed to see what players find :). PS: RTA runners sounds for "non-TAS"; the ones who play on a console, is that it? I've never heard it but it's a cool turn of phrase :D PS2: Really sorry if my english is bad, I do my best... :/
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Hâthor wrote:
So we can say: Lullaby skip in "human" only (J) :p. It confirms what I though, it can be done on (U) but it's really harder (from human point of view).
Ugh, could you maybe actually start reading my posts instead of cut out quotes? Thank you. Here is the last important part of the post again:
Slowking wrote:
Like I said Grunz does it and RTA runners used to do it all the time with pause buffering.
TAG
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Alrighty I have my wip of MM in a .bk3 format, http://tasvideos.org/userfiles/game/399 Tell me what you guys think, I have not got a route but the 1st cycle is nearly the same. I am thinking that I shall add in some glitches while waiting.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
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TAG wrote:
Alrighty I have my wip of MM in a .bk3 format, http://tasvideos.org/userfiles/game/399 Tell me what you guys think, I have not got a route but the 1st cycle is nearly the same. I am thinking that I shall add in some glitches while waiting.
Have you compared your WIP with the current TAS? I would recommend doing that, and making sure you at least match the frame counts, if not beat them. Bizhawk may just be more accurate with emulation so idk if frame counts can be compared to Mupen. I would try to do a horizontal slash instead of a vertical slash when cutting the bush too. Grunz uses a vertical slash in the current TAS, but he changes the camera angle to the direction he's going so the sword slash moves him forward slightly. A horizontal slash might save a little time since you don't have to change the camera. I am not too familiar with the movement mechanics of OoT or MM so ignore me if what I say is nonsense.
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- 1.0 J is not the ideal rom. - the route doesn't need 5r at the start anymore - the angles are pretty horrible - you should probably backwalk since you don't need that rupee - pretty sure most of those sidehops could have done with an A-press a frame earlier, but I'd have to check
TAG
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Slowking wrote:
- 1.0 J is not the ideal rom. - the route doesn't need 5r at the start anymore - the angles are pretty horrible - you should probably backwalk since you don't need that rupee - pretty sure most of those sidehops could have done with an A-press a frame earlier, but I'd have to check
1.0 is not ideal ok then. the route does not need 5 ruppees? ok then. still can figure out how to change and do it fast. can i still side hop even though it is faster. and i got the frame perfect side hops. also how does one change angles. what are the frames.
I’m sorry. Really I am... I am so sorry for what I did. Forgive me.
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There are a few new wrong warps in town. Epona from STT: N64 version: https://www.youtube.com/watch?v=xmv_Hd4BCrQ GCN version: https://www.youtube.com/watch?v=FIleHFGYcCI alien cutscene: https://www.youtube.com/watch?v=jXMsbXfSfWw I wish somebody who really knows this stuff, like sockfolder, would look into MM. Because these things are weird. Epona works perfectly normal with most warps. There are only three that we know off that don't work normal. It would be really interesting to know why that is. Regarding the aliens, a simple timeout cutscene really shouldn't be able to wrong warp you and yet it does. So the reason for that would also be interesting...
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Slowking wrote:
- There are two grottos in deku palace that can only be accessed in J, not one
Pretty sure there's just one grotto with 2 different exits, if you check the loaded map you can see. it was intended to be a shortcut on JP
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There are two grottos, with 4 different exits.